fix: clean formatting issues
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
This commit is contained in:
@@ -52,7 +52,7 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
|
|||||||
description:
|
description:
|
||||||
"Repair the damaged cooling module before relaunching the bike",
|
"Repair the damaged cooling module before relaunching the bike",
|
||||||
modelPath: "/models/ebike/model.gltf",
|
modelPath: "/models/ebike/model.gltf",
|
||||||
modelScale: 0.50,
|
modelScale: 0.5,
|
||||||
stageUiPath: "/assets/UI/ebike.webm",
|
stageUiPath: "/assets/UI/ebike.webm",
|
||||||
interactUiPath: REPAIR_INTERACT_UI_PATH,
|
interactUiPath: REPAIR_INTERACT_UI_PATH,
|
||||||
brokenUiPath: REPAIR_BROKEN_UI_PATH,
|
brokenUiPath: REPAIR_BROKEN_UI_PATH,
|
||||||
|
|||||||
@@ -106,7 +106,8 @@ export function PlayerController({
|
|||||||
const velocity = useRef(new THREE.Vector3());
|
const velocity = useRef(new THREE.Vector3());
|
||||||
const onFloor = useRef(false);
|
const onFloor = useRef(false);
|
||||||
const wantsJump = useRef(false);
|
const wantsJump = useRef(false);
|
||||||
const initializedRef = useRef(false); const canMove = useGameStore((state) => state.missionFlow.canMove);
|
const initializedRef = useRef(false);
|
||||||
|
const canMove = useGameStore((state) => state.missionFlow.canMove);
|
||||||
|
|
||||||
const capsule = useRef(createSpawnCapsule(spawnPosition));
|
const capsule = useRef(createSpawnCapsule(spawnPosition));
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user