add: scan fragmented repair parts sequentially
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@@ -4,11 +4,8 @@ import { RepairCompletionStep } from "@/components/three/gameplay/RepairCompleti
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import { RepairInspectionObject } from "@/components/three/gameplay/RepairInspectionObject";
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import { RepairMissionCase } from "@/components/three/gameplay/RepairMissionCase";
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import { RepairRepairingStep } from "@/components/three/gameplay/RepairRepairingStep";
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import { RepairScanVisual } from "@/components/three/gameplay/RepairScanVisual";
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import {
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REPAIR_FRAGMENTATION_SEQUENCE_SECONDS,
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REPAIR_SCAN_SEQUENCE_SECONDS,
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} from "@/data/gameplay/repairGameConfig";
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import { RepairScanSequence } from "@/components/three/gameplay/RepairScanSequence";
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import { REPAIR_FRAGMENTATION_SEQUENCE_SECONDS } from "@/data/gameplay/repairGameConfig";
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import { REPAIR_MISSIONS } from "@/data/gameplay/repairMissions";
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import { useRepairFragmentationInput } from "@/hooks/gameplay/useRepairFragmentationInput";
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import { useRepairMissionStep } from "@/hooks/gameplay/useRepairMissionStep";
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@@ -47,17 +44,11 @@ export function RepairGame({
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useEffect(() => {
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if (mainState !== mission) return undefined;
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if (step !== "fragmented" && step !== "scanning") return undefined;
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const nextStep = step === "fragmented" ? "scanning" : "repairing";
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const sequenceSeconds =
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step === "fragmented"
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? REPAIR_FRAGMENTATION_SEQUENCE_SECONDS
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: REPAIR_SCAN_SEQUENCE_SECONDS;
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if (step !== "fragmented") return undefined;
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const timeoutId = window.setTimeout(() => {
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setMissionStep(mission, nextStep);
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}, sequenceSeconds * 1000);
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setMissionStep(mission, "scanning");
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}, REPAIR_FRAGMENTATION_SEQUENCE_SECONDS * 1000);
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return () => {
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window.clearTimeout(timeoutId);
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@@ -79,7 +70,12 @@ export function RepairGame({
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{step === "fragmented" ? (
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<ExplodableModel modelPath={config.modelPath} split />
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) : null}
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{step === "scanning" ? <RepairScanVisual config={config} /> : null}
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{step === "scanning" ? (
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<RepairScanSequence
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config={config}
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onComplete={() => setMissionStep(mission, "repairing")}
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/>
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) : null}
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{step === "repairing" ? (
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<RepairRepairingStep
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config={config}
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