add: scan fragmented repair parts sequentially

This commit is contained in:
Tom Boullay
2026-05-08 02:12:58 +01:00
parent 95d9bd4f3e
commit 7a3baa4c0b
9 changed files with 96 additions and 29 deletions
@@ -1,27 +1,36 @@
import { useRef } from "react";
import { useFrame } from "@react-three/fiber";
import * as THREE from "three";
import { RepairPromptVideo } from "@/components/three/gameplay/RepairPromptVideo";
import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
interface RepairScanVisualProps {
config: RepairMissionConfig;
target?: THREE.Object3D | null | undefined;
}
export function RepairScanVisual({
config,
target = null,
}: RepairScanVisualProps): React.JSX.Element {
const groupRef = useRef<THREE.Group>(null);
const scanLineRef = useRef<THREE.Mesh>(null);
const worldPosition = useRef(new THREE.Vector3());
const localPosition = useRef(new THREE.Vector3());
useFrame(({ clock }) => {
const group = groupRef.current;
const scanLine = scanLineRef.current;
if (!scanLine) return;
if (!group || !scanLine) return;
if (target) {
target.getWorldPosition(worldPosition.current);
localPosition.current.copy(worldPosition.current);
group.parent?.worldToLocal(localPosition.current);
group.position.copy(localPosition.current);
}
scanLine.position.y = 0.35 + Math.sin(clock.elapsedTime * 4) * 0.7;
});
return (
<group>
<group ref={groupRef}>
<mesh rotation={[Math.PI / 2, 0, 0]}>
<torusGeometry args={[1.35, 0.035, 12, 96]} />
<meshBasicMaterial color="#38bdf8" transparent opacity={0.75} />
@@ -39,7 +48,6 @@ export function RepairScanVisual({
<sphereGeometry args={[1.25, 32, 16]} />
<meshBasicMaterial color="#0ea5e9" transparent opacity={0.12} />
</mesh>
<RepairPromptVideo src={config.brokenUiPath} position={[0, 2.3, 0]} />
</group>
);
}