feat(characters): populate residential zones
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This commit is contained in:
Tom Boullay
2026-06-01 00:09:39 +02:00
parent a8cd66dcaa
commit 7dff4a1238
2 changed files with 85 additions and 8 deletions
@@ -1,5 +1,6 @@
import { useCallback, useEffect, useState } from "react";
import { useCallback, useEffect, useMemo, useState } from "react";
import { useAnimations } from "@react-three/drei";
import { SkeletonUtils } from "three-stdlib";
import type { AnimationAction } from "three";
import {
AnimatedModelContext,
@@ -43,7 +44,8 @@ export function AnimatedModel({
rotation,
scale,
});
const { actions, names, mixer } = useAnimations(animations, scene);
const model = useMemo(() => SkeletonUtils.clone(scene), [scene]);
const { actions, names, mixer } = useAnimations(animations, model);
const [currentAnim, setCurrentAnim] = useState(defaultAnimation);
const isReady = names.length > 0;
@@ -154,21 +156,21 @@ export function AnimatedModel({
};
useEffect(() => {
scene.position.set(...position);
scene.rotation.set(rotation[0], rotation[1], rotation[2]);
model.position.set(...position);
model.rotation.set(rotation[0], rotation[1], rotation[2]);
const parsedScale =
typeof scale === "number" ? [scale, scale, scale] : (scale ?? [1, 1, 1]);
scene.scale.set(
model.scale.set(
parsedScale[0] ?? 1,
parsedScale[1] ?? 1,
parsedScale[2] ?? 1,
);
}, [scene, position, rotation, scale]);
}, [model, position, rotation, scale]);
return (
<AnimatedModelContext.Provider value={contextValue}>
<primitive object={scene} />
<primitive object={model} />
{children}
</AnimatedModelContext.Provider>
);