update: validate correct repair replacement part

This commit is contained in:
Tom Boullay
2026-05-08 01:47:07 +01:00
parent d4f215a948
commit 7ee842c535
6 changed files with 166 additions and 51 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ This document lists features that are implemented in the current codebase.
- Reusable production `RepairGame` mounted for `bike`, `pylone`, and `ferme` mission states
- Repair mission config shared through `src/data/gameplay/repairMissions.ts`
- Repair-game flow supports `waiting -> inspected -> fragmented -> scanning -> repairing -> done` with `.webm` prompts, repair case spawn/opening, `E`, two-fists hold input, exploded model transition, scan visuals, grabbable replacement part placement, and install validation
- Repair-game flow supports `waiting -> inspected -> fragmented -> scanning -> repairing -> done` with `.webm` prompts, repair case spawn/opening, `E`, two-fists hold input, exploded model transition, scan visuals, multiple grabbable replacement choices, and correct-part install validation
## Audio