update: doc dialogue and cinematic tools
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@@ -40,6 +40,15 @@ This document lists features that are implemented in the current codebase.
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- French subtitle fallback when the selected language file is missing
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- Runtime subtitle overlay with speaker-specific colors
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- Timecoded dialogue trigger support for dialogue entries that define `timecode`
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- Dialogue queueing to avoid overlapping dialogue playback
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## Cinematics
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- Cinematic manifest in `public/cinematics.json`
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- Timecoded cinematic trigger support
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- GSAP camera keyframe playback
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- Optional dialogue cues synchronized to cinematic timelines
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- Player input lock while a cinematic is active
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## Game Options Menu
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@@ -75,14 +84,15 @@ This document lists features that are implemented in the current codebase.
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- SRT editor for dialogue subtitles
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- Audio preview and timing helpers for SRT cues
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- Dev-server save endpoint for SRT files
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- Dialogue manifest editor with preview and assisted French SRT cue creation
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- Cinematic manifest editor with camera keyframes, dialogue cues, and canvas preview
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- Dialogue manifest validation from the editor UI
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## Not Implemented Yet
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- mission system
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- zone system
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- cinematic system
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- dialogue queueing and gameplay-triggered dialogue branches
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- gameplay-triggered dialogue branches beyond current prototype triggers
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- loading flow
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- minimap and mission HUD
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- full production separation between gameplay and debug scenes
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