update: doc dialogue and cinematic tools

This commit is contained in:
Tom Boullay
2026-05-11 13:10:26 +02:00
parent 85c45029f2
commit 808fd1631b
5 changed files with 203 additions and 12 deletions
+12 -2
View File
@@ -40,6 +40,15 @@ This document lists features that are implemented in the current codebase.
- French subtitle fallback when the selected language file is missing
- Runtime subtitle overlay with speaker-specific colors
- Timecoded dialogue trigger support for dialogue entries that define `timecode`
- Dialogue queueing to avoid overlapping dialogue playback
## Cinematics
- Cinematic manifest in `public/cinematics.json`
- Timecoded cinematic trigger support
- GSAP camera keyframe playback
- Optional dialogue cues synchronized to cinematic timelines
- Player input lock while a cinematic is active
## Game Options Menu
@@ -75,14 +84,15 @@ This document lists features that are implemented in the current codebase.
- SRT editor for dialogue subtitles
- Audio preview and timing helpers for SRT cues
- Dev-server save endpoint for SRT files
- Dialogue manifest editor with preview and assisted French SRT cue creation
- Cinematic manifest editor with camera keyframes, dialogue cues, and canvas preview
- Dialogue manifest validation from the editor UI
## Not Implemented Yet
- mission system
- zone system
- cinematic system
- dialogue queueing and gameplay-triggered dialogue branches
- gameplay-triggered dialogue branches beyond current prototype triggers
- loading flow
- minimap and mission HUD
- full production separation between gameplay and debug scenes