wip mission 2 refine
This commit is contained in:
@@ -0,0 +1,127 @@
|
||||
import { useRef, useState } from "react";
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
|
||||
import { playDialogueById } from "@/utils/dialogues/playDialogue";
|
||||
import {
|
||||
PYLON_DOWNED_ROTATION,
|
||||
PYLON_NARRATIVE_INTERACT_RADIUS,
|
||||
PYLON_NARRATIVE_DIALOGUES,
|
||||
PYLON_STRAIGHTEN_ANIMATION_DURATION_MS,
|
||||
PYLON_UPRIGHT_ROTATION,
|
||||
PYLON_WORLD_POSITION,
|
||||
} from "@/data/gameplay/pylonConfig";
|
||||
|
||||
const PYLON_MODEL_PATH = "/models/pylone/model.gltf";
|
||||
|
||||
export function PylonDownedPylon(): React.JSX.Element | null {
|
||||
const mainState = useGameStore((state) => state.mainState);
|
||||
const step = useGameStore((state) => state.pylon.currentStep);
|
||||
const setMissionStep = useGameStore((state) => state.setMissionStep);
|
||||
const setCanMove = useGameStore((state) => state.setCanMove);
|
||||
const [isStraightening, setIsStraightening] = useState(false);
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
const straightenStartRef = useRef<number | null>(null);
|
||||
|
||||
const { scene } = useGLTF(PYLON_MODEL_PATH);
|
||||
|
||||
useFrame(() => {
|
||||
const group = groupRef.current;
|
||||
if (!group) return;
|
||||
|
||||
if (!isStraightening || straightenStartRef.current === null) {
|
||||
const targetRotation =
|
||||
step === "narrator-outro"
|
||||
? PYLON_UPRIGHT_ROTATION
|
||||
: PYLON_DOWNED_ROTATION;
|
||||
group.rotation.set(...targetRotation);
|
||||
return;
|
||||
}
|
||||
|
||||
const elapsed = performance.now() - straightenStartRef.current;
|
||||
const t = Math.min(elapsed / PYLON_STRAIGHTEN_ANIMATION_DURATION_MS, 1);
|
||||
const eased = 1 - Math.pow(1 - t, 3);
|
||||
const startEuler = new THREE.Euler(...PYLON_DOWNED_ROTATION);
|
||||
|
||||
group.rotation.set(
|
||||
THREE.MathUtils.lerp(startEuler.x, 0, eased),
|
||||
startEuler.y,
|
||||
THREE.MathUtils.lerp(startEuler.z, 0, eased),
|
||||
);
|
||||
});
|
||||
|
||||
if (mainState !== "pylon") return null;
|
||||
|
||||
if (
|
||||
step === "approaching" ||
|
||||
step === "waiting" ||
|
||||
step === "inspected" ||
|
||||
step === "fragmented" ||
|
||||
step === "scanning" ||
|
||||
step === "repairing" ||
|
||||
step === "reassembling" ||
|
||||
step === "done"
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const isPylonInteractive = step === "arrived" || step === "npc-return";
|
||||
|
||||
const beginStraighten = (): void => {
|
||||
setIsStraightening(true);
|
||||
straightenStartRef.current = performance.now();
|
||||
setCanMove(false);
|
||||
if (groupRef.current) {
|
||||
groupRef.current.rotation.set(...PYLON_DOWNED_ROTATION);
|
||||
}
|
||||
window.setTimeout(() => {
|
||||
setIsStraightening(false);
|
||||
setCanMove(true);
|
||||
setMissionStep("pylon", "waiting");
|
||||
}, PYLON_STRAIGHTEN_ANIMATION_DURATION_MS);
|
||||
};
|
||||
|
||||
return (
|
||||
<group
|
||||
ref={groupRef}
|
||||
position={PYLON_WORLD_POSITION}
|
||||
rotation={PYLON_DOWNED_ROTATION}
|
||||
>
|
||||
<primitive object={scene.clone(true)} />
|
||||
{isPylonInteractive ? (
|
||||
<InteractableObject
|
||||
kind="trigger"
|
||||
label={
|
||||
step === "arrived" ? "Inspecter le pylône" : "Redresser le pylône"
|
||||
}
|
||||
position={PYLON_WORLD_POSITION}
|
||||
radius={PYLON_NARRATIVE_INTERACT_RADIUS}
|
||||
onPress={() => {
|
||||
if (step === "arrived") {
|
||||
void (async () => {
|
||||
const manifest = await loadDialogueManifest();
|
||||
if (!manifest) return;
|
||||
await playDialogueById(
|
||||
manifest,
|
||||
PYLON_NARRATIVE_DIALOGUES.brokenPylon,
|
||||
);
|
||||
})();
|
||||
} else if (step === "npc-return" && !isStraightening) {
|
||||
beginStraighten();
|
||||
}
|
||||
}}
|
||||
>
|
||||
<mesh>
|
||||
<sphereGeometry args={[1, 8, 8]} />
|
||||
<meshBasicMaterial transparent opacity={0} depthWrite={false} />
|
||||
</mesh>
|
||||
</InteractableObject>
|
||||
) : null}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
useGLTF.preload(PYLON_MODEL_PATH);
|
||||
Reference in New Issue
Block a user