wip mission 2 refine
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@@ -1,6 +1,7 @@
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import { Ebike } from "@/components/ebike/Ebike";
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import { InteractableObject } from "@/components/three/interaction/InteractableObject";
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import { RepairGame } from "@/components/three/gameplay/RepairGame";
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import { PylonNarrativeFlow } from "@/components/gameplay/pylon/PylonNarrativeFlow";
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import {
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REPAIR_MISSION_POSITION_ENTRIES,
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REPAIR_MISSION_TRIGGERS,
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@@ -11,6 +12,7 @@ import {
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} from "@/data/gameplay/gameStageAnchors";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { useRepairMissionAnchorStore } from "@/managers/stores/useRepairMissionAnchorStore";
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import { isPylonNarrativeStep } from "@/types/gameplay/repairMission";
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import type { RepairMissionTriggerConfig } from "@/types/gameplay/repairMission";
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import type { Vector3Tuple } from "@/types/three/three";
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import { getRepairMissionPosition } from "@/utils/gameplay/repairMissionPosition";
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@@ -77,15 +79,21 @@ function RepairMissionTrigger({
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export function GameStageContent(): React.JSX.Element {
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const mainState = useGameStore((state) => state.mainState);
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const pylonStep = useGameStore((state) => state.pylon.currentStep);
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const anchors = useRepairMissionAnchorStore((state) => state.anchors);
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const pylonInNarrative =
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mainState === "pylon" && isPylonNarrativeStep(pylonStep);
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return (
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<>
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{mainState === "intro" ? <StageAnchor {...INTRO_STAGE_ANCHOR} /> : null}
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<Ebike position={EBIKE_WORLD_POSITION} />
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{mainState === "pylon" ? <PylonNarrativeFlow /> : null}
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{REPAIR_MISSION_POSITION_ENTRIES.map(({ mission }) => {
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const position = getRepairMissionPosition(mission, anchors);
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if (!position) return null;
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if (mission === "pylon" && pylonInNarrative) return null;
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return (
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<RepairGame key={mission} mission={mission} position={position} />
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);
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@@ -8,6 +8,7 @@ import { useCameraMode } from "@/hooks/debug/useCameraMode";
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import { useEnvironmentDebug } from "@/hooks/debug/useEnvironmentDebug";
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import { useMapPerformanceDebug } from "@/hooks/debug/useMapPerformanceDebug";
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import { useCharacterDebug } from "@/hooks/debug/useCharacterDebug";
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import { usePlayerPositionDebug } from "@/hooks/debug/usePlayerPositionDebug";
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import { useSceneMode } from "@/hooks/debug/useSceneMode";
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import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
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import { useWorldSceneLoading } from "@/hooks/world/useWorldSceneLoading";
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@@ -35,6 +36,7 @@ export function World({ onLoadingStateChange }: WorldProps): React.JSX.Element {
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useEnvironmentDebug();
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useMapPerformanceDebug();
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useCharacterDebug();
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usePlayerPositionDebug();
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const cameraMode = useCameraMode();
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const sceneMode = useSceneMode();
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