update: add agent.md + skills

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# Skill — Singleton Managers
## Pattern
Every manager follows the exact same singleton structure:
```ts
export class SomeManager {
private static _instance: SomeManager | null = null;
static getInstance(): SomeManager {
if (!SomeManager._instance) {
SomeManager._instance = new SomeManager();
}
return SomeManager._instance;
}
private constructor() {
// init logic
}
destroy(): void {
// cleanup logic
SomeManager._instance = null;
}
}
```
## Managers in this project
| Manager | File | Role |
| ------------------ | -------------------------------------- | ---------------------------------------------------------------------------------------------------------- |
| `GameManager` | `src/stateManager/GameManager.ts` | Single source of truth. Owns phase, zone, mission, input lock, dialogue. Has `subscribe()` + `getState()`. |
| `CinematicManager` | `src/stateManager/CinematicManager.ts` | GSAP timelines. Locks/unlocks input via GameManager. |
| `AudioManager` | `src/stateManager/AudioManager.ts` | Music, SFX, spatial audio. Reads phase from GameManager. |
| `ZoneManager` | `src/stateManager/ZoneManager.ts` | Zone entry/exit detection, LOD triggers. Notifies GameManager of zone changes. |
## GameManager is the orchestrator
```ts
export class GameManager {
cinematic!: CinematicManager;
audio!: AudioManager;
zone!: ZoneManager;
private constructor() {
this.cinematic = CinematicManager.getInstance();
this.audio = AudioManager.getInstance();
this.zone = ZoneManager.getInstance();
}
}
```
Components and hooks access other managers **through GameManager only**:
```ts
// Correct
GameManager.getInstance().cinematic.play("intro");
// Wrong — never import sub-managers directly in components
CinematicManager.getInstance().play("intro");
```
## Subscribe pattern (GameManager only)
```ts
private listeners = new Set<() => void>()
subscribe(listener: () => void): () => void {
this.listeners.add(listener)
return () => this.listeners.delete(listener)
}
private emit(): void {
this.listeners.forEach((cb) => cb())
}
```
Every `set*()` method calls `this.emit()` to notify subscribers.
## React bridge hook
```ts
// hooks/useGameState.ts
export function useGameState() {
const game = GameManager.getInstance();
const [state, setState] = useState(game.getState());
useEffect(() => {
return game.subscribe(() => setState({ ...game.getState() }));
}, [game]);
return state;
}
```
## Rules
- Max 4 managers total
- Only `GameManager` holds durable state with `subscribe()`
- Other managers are side-effect handlers — they do not store persistent state
- Always call `destroy()` on cleanup (App unmount)
- Never create manager instances with `new` — always use `.getInstance()`