fix(assets): correct texture URIs in gant_r and pylone GLTFs
- gant_r/model.gltf: align casing with the actual files on disk (gant_basecolor / gant_occlusionroughnessmetallic) so the GLTFLoader stops logging 'Couldn't load texture' on case-sensitive filesystems - pylone/model.gltf: nine missing Image_N.png references replaced with the existing color.png / normal.png so the pylone renders without console errors. Material slots are mapped by role: normalTexture -> normal.png, baseColorTexture and metallicRoughnessTexture -> color.png
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