add: physics in game scene

This commit is contained in:
Tom Boullay
2026-05-08 01:17:35 +01:00
parent 96796bca65
commit 861a369776
4 changed files with 28 additions and 1 deletions
+2
View File
@@ -7,6 +7,7 @@ This document lists features that are implemented in the current codebase.
- Fullscreen React Three Fiber scene
- Main map scene loaded from `public/map.json` and matching `public/models/{name}/model.glb` or `model.gltf` assets
- Debug physics test scene selectable from the debug panel
- Rapier physics context available for production stage gameplay objects
- Ambient and directional lighting
- Environment background setup
@@ -23,6 +24,7 @@ This document lists features that are implemented in the current codebase.
- Focus detection by distance and raycast
- Trigger interactions activated with `E`
- Grab interactions activated with the primary mouse button
- Physics-backed gameplay objects can be mounted inside stage content without replacing player octree collision
- Interaction prompt shown for trigger interactions
## Audio