merge develop into feat/map-environment
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This commit is contained in:
Tom Boullay
2026-05-29 01:45:08 +02:00
27 changed files with 5329 additions and 13 deletions
+44
View File
@@ -6,6 +6,10 @@ import {
isMissionStep,
isRepairMissionId,
} from "@/data/gameplay/repairMissionState";
import {
PLAYER_EBIKE_SPEED,
PLAYER_WALK_SPEED,
} from "@/data/player/playerConfig";
import type { GameStep, MainGameState } from "@/types/game";
import {
type MissionStep,
@@ -18,6 +22,7 @@ import {
} from "@/utils/debug/debugGameStateCookie";
import { isDebugEnabled } from "@/utils/debug/isDebugEnabled";
export type PlayerMovementMode = "walk" | "ebike";
export type { MissionStep, RepairMissionId };
interface IntroState {
@@ -43,6 +48,7 @@ export interface GameState {
mainState: MainGameState;
isCinematicPlaying: boolean;
missionFlow: MissionFlowState;
player: PlayerState;
intro: IntroState;
ebike: MissionState & {
isRepaired: boolean;
@@ -59,12 +65,18 @@ export interface GameState {
};
}
interface PlayerState {
movementMode: PlayerMovementMode;
currentSpeed: number;
}
interface GameActions {
setMainState: (mainState: MainGameState) => void;
setCinematicPlaying: (isCinematicPlaying: boolean) => void;
hideDialog: () => void;
setActivityCity: (activityCity: boolean) => void;
setCanMove: (canMove: boolean) => void;
setPlayerMovementMode: (mode: PlayerMovementMode) => void;
setIntroStep: (step: GameStep) => void;
setIntroState: (intro: Partial<IntroState>) => void;
setPlayerName: (playerName: string) => void;
@@ -100,6 +112,10 @@ function isBoolean(value: unknown): value is boolean {
return typeof value === "boolean";
}
function isPlayerMovementMode(value: unknown): value is PlayerMovementMode {
return value === "walk" || value === "ebike";
}
function completeIntroState(state: GameState): GameStateUpdate {
return {
mainState: "ebike",
@@ -234,6 +250,10 @@ function createInitialGameState(): GameState {
dialogMessage: null,
playerName: "",
},
player: {
movementMode: "walk",
currentSpeed: PLAYER_WALK_SPEED,
},
intro: {
currentStep: "intro",
dialogueAudio: null,
@@ -319,6 +339,20 @@ function hydrateMissionFlowState(
};
}
function hydratePlayerState(initial: PlayerState, value: unknown): PlayerState {
if (!isRecord(value)) return initial;
return {
movementMode: isPlayerMovementMode(value.movementMode)
? value.movementMode
: initial.movementMode,
currentSpeed:
typeof value.currentSpeed === "number"
? value.currentSpeed
: initial.currentSpeed,
};
}
function hydrateDebugGameState(initial: GameState, value: unknown): GameState {
if (!isRecord(value)) return initial;
@@ -338,6 +372,7 @@ function hydrateDebugGameState(initial: GameState, value: unknown): GameState {
initial.missionFlow,
value.missionFlow,
),
player: hydratePlayerState(initial.player, value.player),
intro: hydrateIntroState(initial.intro, value.intro),
ebike: {
...ebike,
@@ -385,6 +420,7 @@ function pickGameState(state: GameStore): GameState {
mainState: state.mainState,
isCinematicPlaying: state.isCinematicPlaying,
missionFlow: state.missionFlow,
player: state.player,
intro: state.intro,
ebike: state.ebike,
pylon: state.pylon,
@@ -405,6 +441,14 @@ export const useGameStore = create<GameStore>()((set) => ({
set((state) => ({
missionFlow: { ...state.missionFlow, activityCity },
})),
setPlayerMovementMode: (mode) =>
set((state) => ({
player: {
...state.player,
movementMode: mode,
currentSpeed: mode === "ebike" ? PLAYER_EBIKE_SPEED : PLAYER_WALK_SPEED,
},
})),
setCanMove: (canMove) =>
set((state) => ({
missionFlow: { ...state.missionFlow, canMove },