merge develop into feat/map-environment
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This commit is contained in:
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import { useState, useEffect, useCallback, useRef } from "react";
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import { findWaypointPath } from "./WaypointAStar";
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import type { Waypoint } from "./types";
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import type { WorldBounds } from "./useGPS";
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export interface UseWaypointGPSOptions {
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roadNetworkUrl: string; // URL/Path to roadNetwork.json
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colorMapUrl: string; // URL/Path to color_map.png
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worldBounds: WorldBounds;
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}
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export function useWaypointGPS({
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roadNetworkUrl,
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colorMapUrl,
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worldBounds,
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}: UseWaypointGPSOptions) {
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const [waypoints, setWaypoints] = useState<Waypoint[]>([]);
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const [loading, setLoading] = useState<boolean>(true);
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const [error, setError] = useState<string | null>(null);
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const colorMapImgRef = useRef<HTMLImageElement | null>(null);
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// Load waypoint list and background color map image
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useEffect(() => {
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let active = true;
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setLoading(true);
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setError(null);
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async function initGPS() {
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try {
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// 1. Fetch the road network JSON
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const response = await fetch(roadNetworkUrl);
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if (!response.ok) {
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throw new Error(`Failed to load road network from ${roadNetworkUrl}`);
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}
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const data: Waypoint[] = await response.json();
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// 2. Pre-load the color map image
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const colorMapImg = new Image();
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colorMapImg.crossOrigin = "anonymous";
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await new Promise((resolve, reject) => {
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colorMapImg.onload = resolve;
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colorMapImg.onerror = reject;
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colorMapImg.src = colorMapUrl;
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});
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if (active) {
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setWaypoints(data);
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colorMapImgRef.current = colorMapImg;
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setLoading(false);
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}
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} catch (err: any) {
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if (active) {
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setError(err.message || "Failed to initialize Waypoint GPS");
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setLoading(false);
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}
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}
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}
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initGPS();
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return () => {
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active = false;
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};
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}, [roadNetworkUrl, colorMapUrl]);
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/**
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* Calculates the shortest path between start and end world points.
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*/
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const calculateRoute = useCallback(
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(
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startWorld: { x: number; y: number; z: number },
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endWorld: { x: number; y: number; z: number },
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): Waypoint[] => {
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if (waypoints.length === 0) return [];
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return findWaypointPath(waypoints, startWorld, endWorld);
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},
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[waypoints],
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);
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/**
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* Renders the road network path, player position, and waypoint target onto a canvas.
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*/
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const renderGPSToCanvas = useCallback(
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(
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canvas: HTMLCanvasElement,
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path: Waypoint[],
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playerWorldPos?: { x: number; y: number; z: number },
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destWorldPos?: { x: number; y: number; z: number },
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options: {
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pathColor?: string;
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pathWidth?: number;
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playerColor?: string;
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playerSize?: number;
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destColor?: string;
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destSize?: number;
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showAllWaypoints?: boolean; // Debug mode
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} = {},
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) => {
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const ctx = canvas.getContext("2d");
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if (!ctx || !colorMapImgRef.current) return;
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const {
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pathColor = "#10b981", // Premium emerald green
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pathWidth = 6,
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playerColor = "#ff0055", // Neon pink-red for bike
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playerSize = 8,
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destColor = "#00ffcc", // Neon cyan for target
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destSize = 8,
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showAllWaypoints = false,
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} = options;
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const canvasWidth = canvas.width;
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const canvasHeight = canvas.height;
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// 1. Draw color map background
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ctx.clearRect(0, 0, canvasWidth, canvasHeight);
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ctx.drawImage(colorMapImgRef.current, 0, 0, canvasWidth, canvasHeight);
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// Helper: translate world coordinates (X, Z) to Canvas pixels (x, y)
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const worldToCanvas = (wx: number, wz: number) => {
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const { minX, maxX, minZ, maxZ } = worldBounds;
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const px = ((wx - minX) / (maxX - minX)) * canvasWidth;
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const py = ((wz - minZ) / (maxZ - minZ)) * canvasHeight;
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return { x: px, y: py };
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};
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// 2. [Debug] Draw all network connections
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if (showAllWaypoints && waypoints.length > 0) {
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ctx.strokeStyle = "rgba(255, 255, 255, 0.15)";
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ctx.lineWidth = 1.5;
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const drawn = new Set<string>();
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waypoints.forEach((wp) => {
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const startPt = worldToCanvas(wp.x, wp.z);
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wp.connections.forEach((connId) => {
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const other = waypoints.find((w) => w.id === connId);
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if (other) {
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const key =
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wp.id < other.id
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? `${wp.id}-${other.id}`
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: `${other.id}-${wp.id}`;
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if (!drawn.has(key)) {
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drawn.add(key);
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const endPt = worldToCanvas(other.x, other.z);
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ctx.beginPath();
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ctx.moveTo(startPt.x, startPt.y);
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ctx.lineTo(endPt.x, endPt.y);
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ctx.stroke();
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}
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}
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});
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});
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}
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// 3. Draw calculated A* path line
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if (path.length > 1) {
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ctx.beginPath();
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const startNode = path[0]!;
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const startPt = worldToCanvas(startNode.x, startNode.z);
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ctx.moveTo(startPt.x, startPt.y);
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for (let i = 1; i < path.length; i++) {
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const node = path[i]!;
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const pt = worldToCanvas(node.x, node.z);
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ctx.lineTo(pt.x, pt.y);
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}
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ctx.strokeStyle = pathColor;
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ctx.lineWidth = pathWidth;
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ctx.lineCap = "round";
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ctx.lineJoin = "round";
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// Add soft premium path glow
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ctx.shadowBlur = 8;
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ctx.shadowColor = pathColor;
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ctx.stroke();
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ctx.shadowBlur = 0; // Reset
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}
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// 4. Draw Destination target
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if (destWorldPos) {
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const destPt = worldToCanvas(destWorldPos.x, destWorldPos.z);
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ctx.beginPath();
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ctx.arc(destPt.x, destPt.y, destSize, 0, 2 * Math.PI);
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ctx.fillStyle = destColor;
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ctx.strokeStyle = "#ffffff";
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ctx.lineWidth = 2;
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ctx.fill();
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ctx.stroke();
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}
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// 5. Draw Player / Bike
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if (playerWorldPos) {
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const playerPt = worldToCanvas(playerWorldPos.x, playerWorldPos.z);
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ctx.beginPath();
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ctx.arc(playerPt.x, playerPt.y, playerSize, 0, 2 * Math.PI);
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ctx.fillStyle = playerColor;
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ctx.strokeStyle = "#ffffff";
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ctx.lineWidth = 2;
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ctx.fill();
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ctx.stroke();
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}
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},
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[worldBounds, waypoints],
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);
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return {
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waypoints,
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loading,
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error,
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calculateRoute,
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renderGPSToCanvas,
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};
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}
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