merge develop into feat/map-environment
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This commit is contained in:
Tom Boullay
2026-05-29 01:45:08 +02:00
27 changed files with 5329 additions and 13 deletions
+123
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@@ -9,6 +9,7 @@ import type {
CinematicManifest,
} from "@/types/cinematics/cinematics";
import type { DialogueManifest } from "@/types/dialogues/dialogues";
import type { Vector3Tuple } from "@/types/three/three";
import { logger } from "@/utils/core/Logger";
import { loadCinematicManifest } from "@/utils/cinematics/loadCinematicManifest";
import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
@@ -16,6 +17,11 @@ import { queueDialogueById } from "@/utils/dialogues/playDialogue";
export function GameCinematics(): null {
const camera = useThree((state) => state.camera);
useEffect(() => {
setGlobalCamera(camera);
}, [camera]);
const [manifest, setManifest] = useState<CinematicManifest | null>(null);
const [dialogueManifest, setDialogueManifest] =
useState<DialogueManifest | null>(null);
@@ -171,3 +177,120 @@ function playCinematic(
timelineRef.current = timeline;
}
let cameraTransitionTimeline: gsap.core.Timeline | null = null;
let globalCamera: THREE.Camera | null = null;
export function setGlobalCamera(camera: THREE.Camera | null): void {
globalCamera = camera;
}
export function animateCameraTransition(
targetPosition: Vector3Tuple,
targetLookAt: Vector3Tuple,
duration: number = 1,
onComplete?: () => void,
): void {
if (!globalCamera) {
logger.warn("GameCinematics", "Camera not found for transition");
onComplete?.();
return;
}
const camera = globalCamera;
cameraTransitionTimeline?.kill();
useGameStore.getState().setCinematicPlaying(true);
const target = new THREE.Vector3(...targetLookAt);
cameraTransitionTimeline = gsap.timeline({
onUpdate: () => camera.lookAt(target),
onComplete: () => {
cameraTransitionTimeline = null;
useGameStore.getState().setCinematicPlaying(false);
onComplete?.();
},
});
cameraTransitionTimeline.to(camera.position, {
x: targetPosition[0],
y: targetPosition[1],
z: targetPosition[2],
duration,
ease: "power2.inOut",
});
cameraTransitionTimeline.to(
target,
{
x: targetLookAt[0],
y: targetLookAt[1],
z: targetLookAt[2],
duration,
ease: "power2.inOut",
},
0,
);
}
export function animateCameraTransformTransition(
targetPosition: Vector3Tuple,
targetRotation: Vector3Tuple,
duration: number = 1,
onComplete?: () => void,
): void {
if (!globalCamera) {
logger.warn("GameCinematics", "Camera not found for transition");
onComplete?.();
return;
}
const camera = globalCamera;
cameraTransitionTimeline?.kill();
useGameStore.getState().setCinematicPlaying(true);
// Convert target rotation in degrees to quaternion
const targetEuler = new THREE.Euler(
THREE.MathUtils.degToRad(targetRotation[0]),
THREE.MathUtils.degToRad(targetRotation[1]),
THREE.MathUtils.degToRad(targetRotation[2]),
"YXZ",
);
const startQuaternion = camera.quaternion.clone();
const endQuaternion = new THREE.Quaternion().setFromEuler(targetEuler);
const transitionObj = { progress: 0 };
cameraTransitionTimeline = gsap.timeline({
onUpdate: () => {
camera.quaternion
.copy(startQuaternion)
.slerp(endQuaternion, transitionObj.progress);
},
onComplete: () => {
cameraTransitionTimeline = null;
useGameStore.getState().setCinematicPlaying(false);
onComplete?.();
},
});
cameraTransitionTimeline.to(camera.position, {
x: targetPosition[0],
y: targetPosition[1],
z: targetPosition[2],
duration,
ease: "power2.inOut",
});
cameraTransitionTimeline.to(
transitionObj,
{
progress: 1,
duration,
ease: "power2.inOut",
},
0,
);
}
+2
View File
@@ -1,3 +1,4 @@
import { Ebike } from "@/components/ebike/Ebike";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
import { RepairGame } from "@/components/three/gameplay/RepairGame";
import {
@@ -80,6 +81,7 @@ export function GameStageContent(): React.JSX.Element {
return (
<>
{mainState === "intro" ? <StageAnchor {...INTRO_STAGE_ANCHOR} /> : null}
<Ebike position={[0, 10, 0]} />
{REPAIR_MISSION_POSITION_ENTRIES.map(({ mission }) => {
const position = getRepairMissionPosition(mission, anchors);
if (!position) return null;
+130 -3
View File
@@ -1,11 +1,13 @@
import type { ReactNode } from "react";
import { Component, useRef } from "react";
import { Component, useRef, useState, useEffect } from "react";
import * as THREE from "three";
import { Physics, RigidBody, CuboidCollider } from "@react-three/rapier";
import { Line } from "@react-three/drei";
import { RepairGame } from "@/components/three/gameplay/RepairGame";
import { GrabbableObject } from "@/components/three/interaction/GrabbableObject";
import { AnimatedModel } from "@/components/three/models/AnimatedModel";
import { TriggerObject } from "@/components/three/interaction/TriggerObject";
import { EbikeGPSMap } from "@/components/ebike/EbikeGPSMap";
import {
TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS,
TEST_SCENE_FLOOR_POSITION,
@@ -15,9 +17,9 @@ import {
TEST_SCENE_GRABBABLE_METALNESS,
TEST_SCENE_GRABBABLE_POSITION,
TEST_SCENE_GRABBABLE_ROUGHNESS,
GAME_REPAIR_ZONES,
TEST_SCENE_REPAIR_ZONE_MARKER_RADIUS,
TEST_SCENE_REPAIR_ZONE_MARKER_TUBE_RADIUS,
TEST_SCENE_REPAIR_ZONES,
TEST_SCENE_TRIGGER_COLOR,
TEST_SCENE_TRIGGER_METALNESS,
TEST_SCENE_TRIGGER_POSITION,
@@ -84,11 +86,61 @@ class ModelPreviewErrorBoundary extends Component<
}
}
interface Waypoint {
id: number;
x: number;
y: number;
z: number;
connections: number[];
}
export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
const floorRef = useRef<THREE.Group>(null);
const [waypoints, setWaypoints] = useState<Waypoint[]>([]);
useOctreeGraphNode(floorRef, onOctreeReady);
// Load waypoints with double-safe fallback
useEffect(() => {
// 1. Try localStorage
const saved = localStorage.getItem("la-fabrik-waypoints");
if (saved) {
try {
const parsed = JSON.parse(saved);
if (Array.isArray(parsed) && parsed.length > 0) {
console.log(
`[TestMap] ${parsed.length} waypoints chargés depuis localStorage.`,
);
setWaypoints(parsed);
return;
}
} catch (e) {
console.error("Failed to parse local storage waypoints", e);
}
}
// 2. Try public/roadNetwork.json
console.log(
"[TestMap] Tentative de chargement depuis /roadNetwork.json...",
);
fetch("/roadNetwork.json")
.then((res) => {
if (res.ok) return res.json();
throw new Error("Impossible de charger /roadNetwork.json");
})
.then((data) => {
if (Array.isArray(data)) {
console.log(
`[TestMap] ${data.length} waypoints chargés depuis /roadNetwork.json.`,
);
setWaypoints(data);
}
})
.catch((err) => {
console.log("[TestMap] Aucun point d'A* trouvé par défaut.", err);
});
}, []);
return (
<>
<group ref={floorRef}>
@@ -98,6 +150,45 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
</mesh>
</group>
{/* Render Pathfinder Maps Waypoints & Routes visually */}
<group name="pathfinder-maps-visuals">
{/* Render Connection Lines */}
{waypoints.flatMap((wp) =>
wp.connections.map((connId) => {
const other = waypoints.find((w) => w.id === connId);
// Draw each line only once by enforcing wp.id < other.id
if (other && wp.id < other.id) {
return (
<Line
key={`route-${wp.id}-${other.id}`}
points={[
[wp.x, wp.y + 0.3, wp.z],
[other.x, other.y + 0.3, other.z],
]}
color="#10b981" // Beautiful emerald green
lineWidth={2.5}
transparent
opacity={0.8}
/>
);
}
return null;
}),
)}
{/* Render Waypoint Spheres */}
{waypoints.map((wp) => (
<mesh key={`wp-sphere-${wp.id}`} position={[wp.x, wp.y + 0.3, wp.z]}>
<sphereGeometry args={[0.35, 16, 16]} />
<meshBasicMaterial
color="#059669" // Deep emerald green
transparent
opacity={0.8}
/>
</mesh>
))}
</group>
<Physics>
<RigidBody type="fixed">
<CuboidCollider
@@ -141,7 +232,7 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
</mesh>
</TriggerObject>
{TEST_SCENE_REPAIR_ZONES.map((zone) => (
{GAME_REPAIR_ZONES.map((zone) => (
<group key={zone.mission}>
<group position={zone.position}>
<RepairPlaygroundZoneMarker color={zone.color} />
@@ -151,6 +242,42 @@ export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
))}
</Physics>
{/* Dynamic Futuristic 3D GPS Dashboard Preview */}
<group position={[0, 2.8, -4.8]} rotation={[0, 0, 0]}>
{/* Futuristic glowing screen frame (commented out to show true 3D transparency!) */}
{/*
<mesh>
<boxGeometry args={[4.2, 4.2, 0.1]} />
<meshStandardMaterial color="#0f172a" roughness={0.2} metalness={0.8} transparent opacity={0.4} />
</mesh>
*/}
{/* Glow accent border (commented out to remove any orange transparency tint!) */}
{/*
<mesh position={[0, 0, 0.01]}>
<boxGeometry args={[4.05, 4.05, 0.02]} />
<meshBasicMaterial color="#f97316" transparent opacity={0.1} />
</mesh>
*/}
{/* GPS Map screen plane */}
<group position={[0, 0, 0.06]}>
<EbikeGPSMap
width={4}
height={4}
startPos={{ x: 10, y: 0, z: -10 }}
destPos={{ x: -40, y: 0, z: 30 }}
mapImageUrl="/assets/gps/map_background.png"
worldBounds={{
minX: -166,
maxX: 163,
minZ: -142,
maxZ: 138,
}}
zoom={1}
canvasSize={900}
/>
</group>
</group>
<ModelPreviewErrorBoundary modelPath={ELECTRICIENNE_ANIMATED_MODEL_PATH}>
<AnimatedModel
modelPath={ELECTRICIENNE_ANIMATED_MODEL_PATH}
+7 -1
View File
@@ -1,12 +1,18 @@
import { useEffect } from "react";
import { useThree } from "@react-three/fiber";
import { PointerLockControls } from "@react-three/drei";
import { setGlobalCamera } from "@/world/GameCinematics";
export function PlayerCamera(): React.JSX.Element {
const camera = useThree((state) => state.camera);
useEffect(() => {
setGlobalCamera(camera);
return () => {
setGlobalCamera(null);
document.exitPointerLock();
};
}, []);
}, [camera]);
return <PointerLockControls />;
}
+155 -7
View File
@@ -21,7 +21,6 @@ import {
PLAYER_GRAVITY,
PLAYER_JUMP_SPEED,
PLAYER_MAX_DELTA,
PLAYER_WALK_SPEED,
PLAYER_XZ_DAMPING_FACTOR,
} from "@/data/player/playerConfig";
import { useRepairMovementLocked } from "@/hooks/gameplay/useRepairMovementLocked";
@@ -30,6 +29,7 @@ import { InteractionManager } from "@/managers/InteractionManager";
import { useGameStore } from "@/managers/stores/useGameStore";
import { useSettingsStore } from "@/managers/stores/useSettingsStore";
import type { Vector3Tuple } from "@/types/three/three";
import { EBIKE_CAMERA_TRANSFORM } from "@/components/ebike/Ebike";
type Keys = {
forward: boolean;
@@ -136,9 +136,74 @@ export function PlayerController({
const wantsJump = useRef(false);
const initializedRef = useRef(false);
const canMove = useGameStore((state) => state.missionFlow.canMove);
const currentSpeed = useGameStore((state) => state.player.currentSpeed);
const movementMode = useGameStore((state) => state.player.movementMode);
const movementModeRef = useRef(movementMode);
const prevMovementModeRef = useRef(movementMode);
const ebikeAngle = useRef(0);
const capsule = useRef(createSpawnCapsule(spawnPosition));
useEffect(() => {
movementModeRef.current = movementMode;
}, [movementMode]);
useEffect(() => {
if (movementMode === "ebike") {
const targetPos: Vector3Tuple = (window as any).ebikeParkedPosition || [
0, 8.2, 0,
];
const targetRot: number = (window as any).ebikeParkedRotation || 0;
const headY = targetPos[1] + PLAYER_EYE_HEIGHT;
const bottomY = targetPos[1] + PLAYER_CAPSULE_RADIUS;
capsule.current.start.set(targetPos[0], bottomY, targetPos[2]);
capsule.current.end.set(targetPos[0], headY, targetPos[2]);
velocity.current.set(0, 0, 0);
onFloor.current = false;
wantsJump.current = false;
ebikeAngle.current = targetRot;
const cameraOffset = new THREE.Vector3(
...EBIKE_CAMERA_TRANSFORM.position,
);
cameraOffset.applyAxisAngle(_up, targetRot);
const camPos = new THREE.Vector3()
.copy(capsule.current.end)
.add(cameraOffset);
camera.position.copy(camPos);
const pitchRad = THREE.MathUtils.degToRad(
EBIKE_CAMERA_TRANSFORM.rotation[0],
);
const yawRad =
THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[1]) +
targetRot;
const rollRad = THREE.MathUtils.degToRad(
EBIKE_CAMERA_TRANSFORM.rotation[2],
);
camera.rotation.set(pitchRad, yawRad, rollRad, "YXZ");
} else if (
movementMode === "walk" &&
prevMovementModeRef.current === "ebike"
) {
const perspectiveCam = camera as THREE.PerspectiveCamera;
perspectiveCam.fov = 60;
perspectiveCam.updateProjectionMatrix();
const rightDir = new THREE.Vector3();
camera.getWorldDirection(_forward);
_forward.setY(0).normalize();
rightDir.crossVectors(_forward, _up).normalize();
const shift = rightDir.multiplyScalar(3);
capsule.current.translate(shift);
camera.position.copy(capsule.current.end);
}
prevMovementModeRef.current = movementMode;
}, [movementMode, camera]);
useLayoutEffect(() => {
resetPlayerCapsule(
capsule.current,
@@ -266,6 +331,16 @@ export function PlayerController({
return;
}
if (movementModeRef.current === "ebike") {
const turnSpeed = 1.8;
if (keys.current.left) {
ebikeAngle.current += turnSpeed * dt;
}
if (keys.current.right) {
ebikeAngle.current -= turnSpeed * dt;
}
}
camera.getWorldDirection(_forward);
_forward.setY(0);
if (_forward.lengthSq() > 0) {
@@ -277,14 +352,16 @@ export function PlayerController({
if (!movementLocked) {
if (keys.current.forward) _wishDir.add(_forward);
if (keys.current.backward) _wishDir.sub(_forward);
if (keys.current.left) _wishDir.sub(_right);
if (keys.current.right) _wishDir.add(_right);
if (movementModeRef.current !== "ebike") {
if (keys.current.left) _wishDir.sub(_right);
if (keys.current.right) _wishDir.add(_right);
}
}
if (_wishDir.lengthSq() > 0) _wishDir.normalize();
const accel = onFloor.current
? PLAYER_WALK_SPEED
: PLAYER_WALK_SPEED * PLAYER_AIR_CONTROL_FACTOR;
? currentSpeed
: currentSpeed * PLAYER_AIR_CONTROL_FACTOR;
velocity.current.x +=
_wishDir.x * accel * dt * PLAYER_ACCELERATION_MULTIPLIER;
velocity.current.z +=
@@ -353,7 +430,78 @@ export function PlayerController({
}
}
camera.position.copy(capsule.current.end);
if (movementModeRef.current === "ebike") {
let targetSteer = 0;
if (keys.current.left) targetSteer = 1;
else if (keys.current.right) targetSteer = -1;
const currentSteer = (window as any).ebikeSteerFactor || 0;
const steerFactor = THREE.MathUtils.lerp(
currentSteer,
targetSteer,
8 * dt,
);
(window as any).ebikeSteerFactor = steerFactor;
const speed = velocity.current.length();
const targetFov = 60 + Math.min(speed * 0.35, 9);
const perspectiveCam = camera as THREE.PerspectiveCamera;
perspectiveCam.fov = THREE.MathUtils.lerp(
perspectiveCam.fov,
targetFov,
6 * dt,
);
perspectiveCam.updateProjectionMatrix();
const cameraOffset = new THREE.Vector3(
...EBIKE_CAMERA_TRANSFORM.position,
);
cameraOffset.applyAxisAngle(_up, ebikeAngle.current);
const swingX = -Math.abs(steerFactor) * 1.5;
const swingZ = steerFactor > 0 ? steerFactor * 2.5 : steerFactor * 1.0;
const cameraSwing = new THREE.Vector3(swingX, 0, swingZ);
cameraSwing.applyAxisAngle(_up, ebikeAngle.current);
cameraOffset.add(cameraSwing);
const targetCamPos = new THREE.Vector3()
.copy(capsule.current.end)
.add(cameraOffset);
camera.position.lerp(targetCamPos, 12 * dt);
const pitchRad = THREE.MathUtils.degToRad(
EBIKE_CAMERA_TRANSFORM.rotation[0],
);
const yawRad =
THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[1]) +
ebikeAngle.current;
const rollRad = THREE.MathUtils.degToRad(
EBIKE_CAMERA_TRANSFORM.rotation[2],
);
camera.rotation.set(pitchRad, yawRad, rollRad, "YXZ");
const ebikeVisual = (window as any).ebikeVisualGroup?.current;
if (ebikeVisual) {
ebikeVisual.position.set(
capsule.current.end.x,
capsule.current.end.y - PLAYER_EYE_HEIGHT,
capsule.current.end.z,
);
const leanAngle = steerFactor * 0.26;
ebikeVisual.rotation.set(0, ebikeAngle.current, leanAngle, "YXZ");
}
} else {
camera.position.copy(capsule.current.end);
}
(window as any).playerPos = [
capsule.current.end.x,
capsule.current.end.y,
capsule.current.end.z,
];
(window as any).ebikeAngle = ebikeAngle.current;
});
return null;