feat: add openable repair case model

This commit is contained in:
Tom Boullay
2026-04-29 23:30:22 +02:00
parent 5173002283
commit 8b3f24b90b
+58
View File
@@ -0,0 +1,58 @@
import { useEffect, useMemo, useRef } from "react";
import { useFrame } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import * as THREE from "three";
import type { Vector3Tuple } from "@/types/three";
interface RepairCaseModelProps {
modelPath: string;
open: boolean;
position?: Vector3Tuple;
rotation?: Vector3Tuple;
scale?: number | Vector3Tuple;
}
const CASE_LID_NODE_NAME = "partiesup";
const CASE_OPEN_ANGLE = THREE.MathUtils.degToRad(115);
const CASE_OPEN_SPEED = 7;
export function RepairCaseModel({
modelPath,
open,
position = [0, 0, 0],
rotation = [0, 0, 0],
scale = 1,
}: RepairCaseModelProps): React.JSX.Element {
const { scene } = useGLTF(modelPath);
const model = useMemo(() => scene.clone(true), [scene]);
const lidRef = useRef<THREE.Object3D | null>(null);
const closedRotationX = useRef(0);
const parsedScale =
typeof scale === "number" ? ([scale, scale, scale] as Vector3Tuple) : scale;
useEffect(() => {
const lid = model.getObjectByName(CASE_LID_NODE_NAME);
lidRef.current = lid ?? null;
closedRotationX.current = lid?.rotation.x ?? 0;
}, [model]);
useFrame((_, delta) => {
const lid = lidRef.current;
if (!lid) return;
const targetRotation =
closedRotationX.current - (open ? CASE_OPEN_ANGLE : 0);
lid.rotation.x = THREE.MathUtils.damp(
lid.rotation.x,
targetRotation,
CASE_OPEN_SPEED,
delta,
);
});
return (
<group position={position} rotation={rotation} scale={parsedScale}>
<primitive object={model} />
</group>
);
}