feat: add NetShader and UnicolorShader with a debug component for visual testing in the world scene
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@@ -28,6 +28,7 @@ import { GameMap } from "@/world/GameMap";
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import { GameStageContent } from "@/world/GameStageContent";
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import { Player } from "@/world/player/Player";
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import { TestMap } from "@/world/debug/TestMap";
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import { NetTest } from "@/components/three/debug/NetTest";
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import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
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interface WorldProps {
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@@ -99,6 +100,7 @@ export function World({ onLoadingStateChange }: WorldProps): React.JSX.Element {
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</>
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) : (
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<TestMap onOctreeReady={handleOctreeReady} />
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<NetTest />
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)}
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{sceneMode !== "game" && spawnPlayer ? (
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