update: reorganize public assets
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@@ -4,8 +4,8 @@ import type {
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RepairMissionId,
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} from "@/types/gameplay/repairMission";
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const REPAIR_INTERACT_UI_PATH = "/assets/UI/interagir.webm";
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const REPAIR_BROKEN_UI_PATH = "/assets/UI/cassé.webm";
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const REPAIR_INTERACT_UI_PATH = "/assets/world/UI/interagir.webm";
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const REPAIR_BROKEN_UI_PATH = "/assets/world/UI/cassé.webm";
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const DEFAULT_REPAIR_CASE = {
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position: [0, 0.4, 1.8],
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@@ -21,7 +21,7 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
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"Repair the damaged cooling module before relaunching the bike",
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modelPath: "/models/ebike/model.gltf",
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modelScale: 0.3,
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stageUiPath: "/assets/UI/ebike.webm",
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stageUiPath: "/assets/world/UI/ebike.webm",
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interactUiPath: REPAIR_INTERACT_UI_PATH,
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brokenUiPath: REPAIR_BROKEN_UI_PATH,
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case: DEFAULT_REPAIR_CASE,
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@@ -59,7 +59,7 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
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description:
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"Restore the pylon lamp relay and damaged panel before reconnecting the grid",
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modelPath: "/models/pylone/model.gltf",
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stageUiPath: "/assets/UI/centrale.webm",
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stageUiPath: "/assets/world/UI/centrale.webm",
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interactUiPath: REPAIR_INTERACT_UI_PATH,
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brokenUiPath: REPAIR_BROKEN_UI_PATH,
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case: DEFAULT_REPAIR_CASE,
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@@ -104,7 +104,7 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
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description:
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"Stabilize the irrigation loop and humidity sensor before restarting the farm",
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modelPath: "/models/fermeverticale/model.gltf",
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stageUiPath: "/assets/UI/laferme.webm",
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stageUiPath: "/assets/world/UI/laferme.webm",
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interactUiPath: REPAIR_INTERACT_UI_PATH,
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brokenUiPath: REPAIR_BROKEN_UI_PATH,
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case: DEFAULT_REPAIR_CASE,
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