PR: refactor state game
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@@ -4,8 +4,8 @@ import { useGameStore } from "@/managers/stores/useGameStore";
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import { AUDIO_PATHS } from "@/data/audioConfig";
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export function GameFlow(): null {
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const step = useGameStore((state) => state.missionFlow.step);
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const setStep = useGameStore((state) => state.setFlowStep);
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const step = useGameStore((state) => state.intro.currentStep);
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const setStep = useGameStore((state) => state.setIntroStep);
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const setActivityCity = useGameStore((state) => state.setActivityCity);
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const setCanMove = useGameStore((state) => state.setCanMove);
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const hasInitialized = useRef(false);
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