docs: document editor architecture and user features
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## Runtime Structure
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- `src/App.tsx` mounts the `Canvas`, the 3D `World`, the debug perf overlay, and the HTML overlays.
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- `src/main.tsx` mounts React and wraps the app in `BrowserRouter`.
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- `src/App.tsx` declares the top-level routes:
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- `/` mounts the playable 3D scene, debug perf overlay, and HTML overlays.
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- `/editor` mounts the map editor page.
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- `src/world/World.tsx` composes the active scene, including:
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- environment and lighting
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- debug helpers and debug camera mode
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- either the map scene or the debug physics test scene
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- the player rig when the active camera mode is `player`
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- `src/world/Map.tsx` loads the main map model and builds the collision octree.
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- `src/components/game/GameMap.tsx` loads map nodes from `public/map.json`, resolves available models, and builds the collision octree.
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- `src/world/debug/TestScene.tsx` provides a debug-oriented interaction and physics scene.
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- `src/world/player/PlayerComponent.tsx` mounts the camera and controller.
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- `src/world/player/PlayerController.tsx` owns pointer lock movement, jump handling, and interaction input.
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@@ -38,6 +41,26 @@ This document describes the code that exists today in the repository.
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- `src/utils/debug/scene/DebugHelpers.tsx` mounts debug helpers.
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- `src/utils/debug/scene/DebugCameraControls.tsx` mounts the free debug camera.
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## Editor System
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- `src/pages/editor/EditorPage.tsx` is the route-level editor page for `/editor`.
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- `src/features/editor/components/EditorControls.tsx` renders the HTML editor control panel.
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- `src/features/editor/scene/EditorScene.tsx` composes the editor canvas scene, camera controls, lights, shortcuts, and map rendering.
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- `src/features/editor/scene/EditorMap.tsx` renders map nodes, fallback cubes, selection highlighting, and transform controls.
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- `src/features/editor/controls/FlyController.tsx` provides player-style editor navigation.
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- `src/features/editor/hooks/useEditorSceneData.ts` loads scene data and handles folder upload fallback.
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- `src/features/editor/hooks/useEditorHistory.ts` owns editor undo and redo state.
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- `src/features/editor/utils/loadEditorScene.ts` handles editor-only folder upload parsing.
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- `src/utils/loadMapSceneData.ts` is shared by the game scene and editor to load `public/map.json` and resolve model URLs.
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- `src/types/editor.ts` contains the shared `MapNode`, `SceneData`, and `TransformMode` types.
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## Map Data
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- `public/map.json` is expected to be a `MapNode[]`.
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- Each map node `name` maps to `public/models/{name}/model.gltf`.
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- The editor renders a fallback cube for missing models.
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- The game scene filters out nodes whose model cannot be resolved.
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## Current Limitations
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- The repository is still a prototype, not the full intended game runtime.
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@@ -45,3 +68,4 @@ This document describes the code that exists today in the repository.
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- There is no central gameplay orchestrator such as `GameManager` yet.
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- Missions, zones, cinematics, and dialogue systems are not implemented.
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- The player uses octree collision and simple movement rules, not a complete gameplay physics stack.
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- Editor save-to-server is implemented as a Vite dev-server plugin, not a production backend API.
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