docs: document editor architecture and user features
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import { useCallback, useState } from "react";
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import { Canvas } from "@react-three/fiber";
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import { EditorControls } from "@/features/editor/components/EditorControls";
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import { useEditorHistory } from "@/features/editor/hooks/useEditorHistory";
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import { useEditorSceneData } from "@/features/editor/hooks/useEditorSceneData";
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import { EditorScene } from "@/features/editor/scene/EditorScene";
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import type { MapNode, TransformMode } from "@/types/editor";
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export function EditorPage(): React.JSX.Element {
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const {
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hasMapJson,
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isMapLoading,
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sceneData,
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setSceneData,
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handleFolderUpload,
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} = useEditorSceneData();
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const [selectedNodeIndex, setSelectedNodeIndex] = useState<number | null>(
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null,
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);
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const [hoveredNodeIndex, setHoveredNodeIndex] = useState<number | null>(null);
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const [transformMode, setTransformMode] =
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useState<TransformMode>("translate");
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const [isPlayerMode, setIsPlayerMode] = useState(false);
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const {
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undoCount,
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redoCount,
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handleUndo,
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handleRedo,
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handleTransformStart,
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handleTransformEnd,
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} = useEditorHistory(sceneData, setSceneData);
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const handleSelectNode = useCallback((index: number | null) => {
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setSelectedNodeIndex(index);
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}, []);
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const handleHoverNode = useCallback((index: number | null) => {
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setHoveredNodeIndex(index);
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}, []);
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const handleTransformModeChange = useCallback((mode: TransformMode) => {
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setTransformMode(mode);
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}, []);
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const handleSaveToServer = useCallback(async () => {
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if (!sceneData) return;
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const json = JSON.stringify(sceneData.mapNodes, null, 2);
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try {
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const response = await fetch("/api/save-map", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: json,
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});
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if (response.ok) {
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alert("Map enregistrée avec succès!");
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} else {
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alert("Erreur lors de l'enregistrement");
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}
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} catch (err) {
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console.error("Error saving map:", err);
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alert("Erreur lors de l'enregistrement");
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}
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}, [sceneData]);
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const handleExportJson = useCallback(() => {
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if (!sceneData) return;
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const json = JSON.stringify(sceneData.mapNodes, null, 2);
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const blob = new Blob([json], { type: "application/json" });
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const url = URL.createObjectURL(blob);
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const a = document.createElement("a");
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a.href = url;
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a.download = "map.json";
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a.click();
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URL.revokeObjectURL(url);
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}, [sceneData]);
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const handlePlayerMode = useCallback(() => {
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setIsPlayerMode((prev) => !prev);
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}, []);
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const handleNodeTransform = useCallback(
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(nodeIndex: number, updatedNode: MapNode) => {
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setSceneData((prev) => {
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if (!prev) return null;
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const newMapNodes = [...prev.mapNodes];
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newMapNodes[nodeIndex] = updatedNode;
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return { ...prev, mapNodes: newMapNodes };
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});
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},
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[setSceneData],
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);
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if (isMapLoading) {
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return (
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<div className="editor-container">
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<div className="editor-loading">
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<h2>Chargement de l'éditeur...</h2>
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<p>Vérification de map.json dans public/</p>
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</div>
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</div>
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);
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}
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if (!hasMapJson) {
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return (
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<div className="editor-container">
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<div className="editor-error">
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<h2>Erreur : map.json introuvable</h2>
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<p>
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Le fichier map.json est requis dans le dossier <code>public/</code>.
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</p>
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<div className="editor-upload-section">
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<h3>Télécharger un dossier contenant map.json</h3>
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<label className="editor-drop-zone">
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<input
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type="file"
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className="editor-folder-input"
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onChange={handleFolderUpload}
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multiple
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{...{ webkitdirectory: "" }}
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/>
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Choisir un dossier contenant map.json
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</label>
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<div className="editor-folder-structure">
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<h4>Structure requise :</h4>
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<pre>
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public/ ├── <strong>map.json</strong> (à la racine) └── models/
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├── arbre/ │ └── model.gltf ├── building/ │ └── model.gltf └──
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...
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</pre>
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</div>
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</div>
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</div>
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</div>
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);
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}
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return (
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<div className="editor-container">
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<Canvas
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camera={{ position: [0, 50, 100], fov: 50 }}
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style={{ width: "100%", height: "100%" }}
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onCreated={({ gl }) => {
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gl.setClearColor("#1e293b");
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}}
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>
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<EditorScene
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sceneData={sceneData!}
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selectedNodeIndex={selectedNodeIndex}
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onSelectNode={handleSelectNode}
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hoveredNodeIndex={hoveredNodeIndex}
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onHoverNode={handleHoverNode}
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transformMode={transformMode}
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onTransformModeChange={handleTransformModeChange}
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onTransformStart={handleTransformStart}
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onTransformEnd={handleTransformEnd}
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onNodeTransform={handleNodeTransform}
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onUndo={handleUndo}
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onRedo={handleRedo}
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isPlayerMode={isPlayerMode}
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/>
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</Canvas>
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{sceneData && (
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<EditorControls
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transformMode={transformMode}
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onTransformModeChange={handleTransformModeChange}
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selectedNodeIndex={selectedNodeIndex}
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nodesCount={sceneData.mapNodes.length}
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selectedNodeName={
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selectedNodeIndex !== null && sceneData.mapNodes[selectedNodeIndex]
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? sceneData.mapNodes[selectedNodeIndex].name || null
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: null
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}
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undoCount={undoCount}
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redoCount={redoCount}
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onUndo={handleUndo}
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onRedo={handleRedo}
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onExportJson={handleExportJson}
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onSaveToServer={handleSaveToServer}
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onPlayerMode={handlePlayerMode}
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isPlayerMode={isPlayerMode}
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/>
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)}
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</div>
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);
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}
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