Merge remote-tracking branch 'origin/develop' into feat/mission-2
# Conflicts: # package-lock.json # package.json # src/App.tsx # src/components/three/interaction/CentralObject.tsx # src/components/three/interaction/VillageoisHelperObject.tsx # src/managers/GameStepManager.ts # src/stateManager/AudioManager.ts # src/world/World.tsx # src/world/player/PlayerController.tsx
This commit is contained in:
@@ -11,7 +11,7 @@ import {
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MOVE_LEFT_KEY,
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MOVE_RIGHT_KEY,
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PRIMARY_INTERACT_MOUSE_BUTTON,
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} from "@/data/keybindings";
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} from "@/data/input/keybindings";
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import {
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PLAYER_ACCELERATION_MULTIPLIER,
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PLAYER_AIR_CONTROL_FACTOR,
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@@ -22,10 +22,13 @@ import {
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PLAYER_MAX_DELTA,
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PLAYER_WALK_SPEED,
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PLAYER_XZ_DAMPING_FACTOR,
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} from "@/data/playerConfig";
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import { InteractionManager } from "@/stateManager/InteractionManager";
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import { useGameStore } from "@/stores/gameStore";
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import type { Vector3Tuple } from "@/types/3d";
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} from "@/data/player/playerConfig";
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import { useRepairMovementLocked } from "@/hooks/gameplay/useRepairMovementLocked";
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import { InteractionManager } from "@/managers/InteractionManager";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { useMissionFlowStore } from "@/managers/stores/useMissionFlowStore";
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import { useSettingsStore } from "@/managers/stores/useSettingsStore";
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import type { Vector3Tuple } from "@/types/three/three";
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type Keys = {
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forward: boolean;
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@@ -55,16 +58,44 @@ const _up = new THREE.Vector3(0, 1, 0);
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const _translateVec = new THREE.Vector3();
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const _collisionCorrection = new THREE.Vector3();
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function isPlayerInputLocked(): boolean {
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return (
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useSettingsStore.getState().isSettingsMenuOpen ||
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useGameStore.getState().isCinematicPlaying
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);
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}
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function setMovementKey(keys: Keys, key: string, pressed: boolean): boolean {
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switch (key.toLowerCase()) {
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case MOVE_FORWARD_KEY:
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keys.forward = pressed;
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return true;
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case MOVE_BACKWARD_KEY:
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keys.backward = pressed;
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return true;
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case MOVE_LEFT_KEY:
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keys.left = pressed;
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return true;
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case MOVE_RIGHT_KEY:
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keys.right = pressed;
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return true;
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default:
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return false;
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}
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}
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export function PlayerController({
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octree,
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spawnPosition,
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}: PlayerControllerProps): null {
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const camera = useThree((state) => state.camera);
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const movementLocked = useRepairMovementLocked();
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const movementLockedRef = useRef(movementLocked);
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const keys = useRef<Keys>({ ...DEFAULT_KEYS });
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const velocity = useRef(new THREE.Vector3());
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const onFloor = useRef(false);
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const wantsJump = useRef(false);
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const canMove = useGameStore((state) => state.canMove);
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const canMove = useMissionFlowStore((state) => state.canMove);
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const capsule = useRef(
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new Capsule(
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@@ -87,58 +118,61 @@ export function PlayerController({
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camera.position.copy(capsule.current.end);
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}, [camera, spawnPosition]);
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useEffect(() => {
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movementLockedRef.current = movementLocked;
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if (!movementLocked) return;
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keys.current = { ...DEFAULT_KEYS };
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wantsJump.current = false;
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velocity.current.setX(0);
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velocity.current.setZ(0);
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}, [movementLocked]);
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useEffect(() => {
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const interaction = InteractionManager.getInstance();
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const handleKeyDown = (event: KeyboardEvent): void => {
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switch (event.key.toLowerCase()) {
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case MOVE_FORWARD_KEY:
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keys.current.forward = true;
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break;
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case MOVE_BACKWARD_KEY:
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keys.current.backward = true;
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break;
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case MOVE_LEFT_KEY:
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keys.current.left = true;
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break;
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case MOVE_RIGHT_KEY:
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keys.current.right = true;
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break;
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case JUMP_KEY:
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wantsJump.current = true;
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break;
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case INTERACT_KEY:
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if (interaction.getState().focused?.kind === "trigger") {
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interaction.pressInteract();
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}
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break;
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default:
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return;
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if (isPlayerInputLocked()) return;
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if (setMovementKey(keys.current, event.key, true)) {
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if (movementLockedRef.current) {
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keys.current = { ...DEFAULT_KEYS };
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}
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event.preventDefault();
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return;
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}
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if (event.key === JUMP_KEY) {
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if (movementLockedRef.current) {
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wantsJump.current = false;
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event.preventDefault();
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return;
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}
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wantsJump.current = true;
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event.preventDefault();
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return;
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}
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if (event.key.toLowerCase() === INTERACT_KEY) {
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if (interaction.getState().focused?.kind === "trigger") {
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interaction.pressInteract();
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}
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event.preventDefault();
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}
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event.preventDefault();
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};
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const handleKeyUp = (event: KeyboardEvent): void => {
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switch (event.key.toLowerCase()) {
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case MOVE_FORWARD_KEY:
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keys.current.forward = false;
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break;
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case MOVE_BACKWARD_KEY:
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keys.current.backward = false;
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break;
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case MOVE_LEFT_KEY:
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keys.current.left = false;
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break;
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case MOVE_RIGHT_KEY:
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keys.current.right = false;
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break;
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default:
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return;
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if (isPlayerInputLocked()) return;
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if (setMovementKey(keys.current, event.key, false)) {
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event.preventDefault();
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}
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event.preventDefault();
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};
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const handleMouseDown = (event: MouseEvent): void => {
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if (isPlayerInputLocked()) return;
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if (event.button !== PRIMARY_INTERACT_MOUSE_BUTTON) return;
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if (interaction.getState().focused?.kind === "grab") {
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interaction.pressInteract();
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@@ -146,6 +180,7 @@ export function PlayerController({
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};
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const handleMouseUp = (event: MouseEvent): void => {
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if (isPlayerInputLocked()) return;
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if (event.button !== PRIMARY_INTERACT_MOUSE_BUTTON) return;
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if (interaction.getState().holding) {
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interaction.releaseInteract();
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@@ -167,9 +202,10 @@ export function PlayerController({
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}, []);
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useFrame((_, delta) => {
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if (!canMove) {
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if (isPlayerInputLocked() || !canMove) {
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keys.current = { ...DEFAULT_KEYS };
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velocity.current.set(0, 0, 0);
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camera.position.copy(capsule.current.end);
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wantsJump.current = false;
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return;
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}
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@@ -183,10 +219,12 @@ export function PlayerController({
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}
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_wishDir.set(0, 0, 0);
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if (keys.current.forward) _wishDir.add(_forward);
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if (keys.current.backward) _wishDir.sub(_forward);
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if (keys.current.left) _wishDir.sub(_right);
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if (keys.current.right) _wishDir.add(_right);
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if (!movementLocked) {
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if (keys.current.forward) _wishDir.add(_forward);
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if (keys.current.backward) _wishDir.sub(_forward);
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if (keys.current.left) _wishDir.sub(_right);
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if (keys.current.right) _wishDir.add(_right);
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}
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if (_wishDir.lengthSq() > 0) _wishDir.normalize();
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const accel = onFloor.current
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