feat: add game music loop and mallette sounds
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@@ -10,9 +10,8 @@ interface MainFeatureObjectProps {
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}
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const CASE_MODEL_PATH = "/models/packderelance/model.gltf";
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const CASE_SOUND_PATH = "/sounds/effect/fa.mp3";
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const CASE_OPEN_SOUND_RATE = 1.08;
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const CASE_CLOSE_SOUND_RATE = 0.82;
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const CASE_OPEN_SOUND_PATH = "/sounds/effect/open-malette.mp3";
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const CASE_CLOSE_SOUND_PATH = "/sounds/effect/close-malette.mp3";
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export function MainFeatureObject({
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position,
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@@ -25,9 +24,9 @@ export function MainFeatureObject({
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colliders="cuboid"
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label={open ? "Fermer la mallette" : "Ouvrir la mallette"}
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onTrigger={() => {
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AudioManager.getInstance().playSound(CASE_SOUND_PATH, 1, {
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playbackRate: open ? CASE_CLOSE_SOUND_RATE : CASE_OPEN_SOUND_RATE,
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});
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AudioManager.getInstance().playSound(
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open ? CASE_CLOSE_SOUND_PATH : CASE_OPEN_SOUND_PATH,
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);
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onToggle();
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}}
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>
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