Merge branch 'develop' into feat/main-feature

This commit is contained in:
Tom Boullay
2026-04-29 15:01:17 +02:00
committed by GitHub
22 changed files with 797 additions and 34 deletions
+190
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@@ -0,0 +1,190 @@
/* eslint-disable react-hooks/immutability */
import { createContext, useRef, useState, useEffect, useCallback } from "react";
import { useGLTF, useAnimations } from "@react-three/drei";
import type { AnimationAction } from "three";
import * as THREE from "three";
import type { Vector3Tuple } from "@/types/three";
export interface AnimatedModelConfig {
modelPath: string;
animations?: string[];
defaultAnimation?: string;
position?: Vector3Tuple;
rotation?: Vector3Tuple;
scale?: Vector3Tuple | number;
fadeDuration?: number;
speed?: number;
autoPlay?: boolean;
onLoaded?: () => void;
onAnimationEnd?: (animationName: string) => void;
}
export interface AnimatedModelContextValue {
play: (name: string, fade?: number) => void;
stop: (fade?: number) => void;
fadeTo: (name: string, fade?: number) => void;
currentAnimation: string;
isReady: boolean;
setSpeed: (speed: number) => void;
names: string[];
}
const AnimatedModelContext = createContext<AnimatedModelContextValue | null>(
null,
);
export { AnimatedModelContext };
interface AnimatedModelProps extends AnimatedModelConfig {
children?: React.ReactNode;
}
export function AnimatedModel({
modelPath,
defaultAnimation = "Idle",
position = [0, 0, 0],
rotation = [0, 0, 0],
scale = 1,
fadeDuration = 0.3,
speed = 1,
autoPlay = true,
onLoaded,
onAnimationEnd,
children,
}: AnimatedModelProps): React.JSX.Element {
const groupRef = useRef<THREE.Group>(null);
void groupRef;
const { scene, animations } = useGLTF(modelPath);
const { actions, names, mixer } = useAnimations(animations, scene);
const [currentAnim, setCurrentAnim] = useState(defaultAnimation);
const [isReady, setIsReady] = useState(false);
useEffect(() => {
if (mixer) {
mixer.timeScale = speed;
}
}, [mixer, speed]);
useEffect(() => {
const handleFinished = (e: { action: AnimationAction }) => {
const clipName = e.action.getClip().name;
onAnimationEnd?.(clipName);
};
if (mixer) {
mixer.addEventListener("finished", handleFinished);
return () => {
mixer.removeEventListener("finished", handleFinished);
};
}
}, [mixer, onAnimationEnd]);
const play = useCallback(
(name: string, fade = fadeDuration) => {
const action = actions[name];
if (action) {
Object.values(actions).forEach((a) => {
if (a && a !== action) a.fadeOut(fade);
});
action.reset().fadeIn(fade).play();
setCurrentAnim(name);
}
},
[actions, fadeDuration],
);
const stop = useCallback(
(fade = fadeDuration) => {
Object.values(actions).forEach((a) => a?.fadeOut(fade));
const defaultAction = actions[defaultAnimation];
if (defaultAction) {
defaultAction.reset().fadeIn(fade).play();
setCurrentAnim(defaultAnimation);
}
},
[actions, defaultAnimation, fadeDuration],
);
const fadeTo = useCallback(
(name: string, fade = fadeDuration) => {
const action = actions[name];
if (action) {
Object.values(actions).forEach((a) => {
if (a && a !== action) a.fadeOut(fade);
});
action.reset().fadeIn(fade).play();
setCurrentAnim(name);
}
},
[actions, fadeDuration],
);
const setSpeed = useCallback(
(newSpeed: number) => {
if (mixer) {
mixer.timeScale = newSpeed;
}
},
[mixer],
);
useEffect(() => {
if (!autoPlay || names.length === 0) {
console.log("[AnimatedModel] No animation found in model");
return;
}
console.log(`[AnimatedModel] Available animations: ${names.join(", ")}`);
let defaultAction = actions[defaultAnimation as string];
if (!defaultAction && names.length > 0) {
console.log(
`[AnimatedModel] "${defaultAnimation}" not found, using: ${names[0]}`,
);
defaultAction = actions[names[0] as string];
}
if (defaultAction) {
defaultAction.play();
// eslint-disable-next-line react-hooks/set-state-in-effect
setIsReady(true);
// eslint-disable-next-line react-hooks/set-state-in-effect
setCurrentAnim(defaultAction.getClip().name);
onLoaded?.();
} else {
console.log("[AnimatedModel] No available animation in actions");
}
}, [actions, defaultAnimation, names, autoPlay, onLoaded]);
const contextValue: AnimatedModelContextValue = {
play,
stop,
fadeTo,
currentAnimation: currentAnim,
isReady,
setSpeed,
names,
};
useEffect(() => {
scene.position.set(...position);
scene.rotation.set(
(rotation[0] * Math.PI) / 180,
(rotation[1] * Math.PI) / 180,
(rotation[2] * Math.PI) / 180,
);
const s =
typeof scale === "number" ? [scale, scale, scale] : (scale ?? [1, 1, 1]);
scene.scale.set(s[0] ?? 1, s[1] ?? 1, s[2] ?? 1);
}, [scene, position, rotation, scale]);
return (
<AnimatedModelContext.Provider value={contextValue}>
<primitive object={scene} />
{children}
</AnimatedModelContext.Provider>
);
}
+42
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import { useGLTF } from "@react-three/drei";
import type { Vector3Tuple } from "@/types/3d";
export interface SimpleModelConfig {
modelPath: string;
position?: Vector3Tuple;
rotation?: Vector3Tuple;
scale?: Vector3Tuple | number;
castShadow?: boolean;
receiveShadow?: boolean;
}
interface SimpleModelProps extends SimpleModelConfig {
children?: React.ReactNode;
}
export function SimpleModel({
modelPath,
position = [0, 0, 0],
rotation = [0, 0, 0],
scale = 1,
castShadow = true,
receiveShadow = true,
children,
}: SimpleModelProps): React.JSX.Element {
const { scene } = useGLTF(modelPath);
const parsedScale =
typeof scale === "number" ? ([scale, scale, scale] as Vector3Tuple) : scale;
return (
<group position={position} rotation={rotation} scale={parsedScale}>
{children ?? (
<primitive
object={scene.clone()}
castShadow={castShadow}
receiveShadow={receiveShadow}
/>
)}
</group>
);
}
+8
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@@ -0,0 +1,8 @@
export { AnimatedModel, useAnimatedModel } from "./AnimatedModel";
export type { AnimatedModelConfig } from "./AnimatedModel";
export { SimpleModel } from "./SimpleModel";
export type { SimpleModelConfig } from "./SimpleModel";
export { useCharacterAnimation } from "@/hooks/useCharacterAnimation";
export type { CharacterAnimationConfig } from "@/hooks/useCharacterAnimation";
+6
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@@ -67,6 +67,12 @@ export const docGroups: DocGroup[] = [
subtitle: "Editing workflow",
meta: "08",
},
{
path: "/docs/animation",
title: "Animation & 3D Model System",
subtitle: "Components and usage",
meta: "07",
},
],
},
];
+107
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@@ -0,0 +1,107 @@
/* eslint-disable react-hooks/immutability */
import { useRef, useEffect, useState, useCallback } from "react";
import { useGLTF, useAnimations } from "@react-three/drei";
import type { AnimationAction, AnimationMixer } from "three";
import * as THREE from "three";
export interface CharacterAnimationConfig {
modelPath: string;
initialAnimation?: string;
fadeDuration?: number;
}
interface UseCharacterAnimationReturn {
scene: THREE.Group;
actions: { [key: string]: AnimationAction | null };
names: string[];
mixer: AnimationMixer;
groupRef: React.MutableRefObject<THREE.Group | null>;
currentAnimation: string;
play: (name: string) => void;
stop: () => void;
fadeTo: (name: string, duration?: number) => void;
setAnimationSpeed: (speed: number) => void;
}
const DEFAULT_FADE_DURATION = 0.3;
export function useCharacterAnimation(
config: CharacterAnimationConfig,
): UseCharacterAnimationReturn {
const {
modelPath,
initialAnimation = "Idle",
fadeDuration = DEFAULT_FADE_DURATION,
} = config;
const groupRef = useRef<THREE.Group | null>(null);
const { scene, animations } = useGLTF(modelPath);
const { actions, names, mixer } = useAnimations(animations, groupRef);
const [currentAnimation, setCurrentAnimation] = useState(initialAnimation);
const play = useCallback(
(name: string) => {
const action = actions[name];
if (action) {
Object.values(actions).forEach((a) => {
if (a && a !== action) a.fadeOut(fadeDuration);
});
action.reset().fadeIn(fadeDuration).play();
setCurrentAnimation(name);
}
},
[actions, fadeDuration],
);
const stop = useCallback(() => {
Object.values(actions).forEach((a) => a?.fadeOut(fadeDuration));
const defaultAction = actions[initialAnimation as string];
if (defaultAction) {
defaultAction.reset().fadeIn(fadeDuration).play();
setCurrentAnimation(initialAnimation);
}
}, [actions, initialAnimation, fadeDuration]);
const fadeTo = useCallback(
(name: string, duration = fadeDuration) => {
const targetAction = actions[name];
if (targetAction) {
Object.values(actions).forEach((a) => {
if (a && a !== targetAction) a.fadeOut(duration);
});
targetAction.reset().fadeIn(duration).play();
setCurrentAnimation(name);
}
},
[actions, fadeDuration],
);
const setAnimationSpeed = useCallback(
(speed: number) => {
if (mixer) {
mixer.timeScale = speed;
}
},
[mixer],
);
useEffect(() => {
const defaultAction = actions[initialAnimation as string];
if (defaultAction) {
defaultAction.play();
}
}, [actions, initialAnimation]);
return {
scene,
actions,
names,
mixer,
groupRef,
currentAnimation,
play,
stop,
fadeTo,
setAnimationSpeed,
};
}
+13
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@@ -0,0 +1,13 @@
import animation from "../../../../docs/technical/animation.md?raw";
import { DocsDocument } from "@/components/docs/DocsDocument";
export function DocsAnimationPage(): React.JSX.Element {
return (
<DocsDocument
content={animation}
frContent={animation}
meta="07"
title="Animation & 3D Model System"
/>
);
}
+2
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@@ -7,6 +7,7 @@ import {
import { HomePage } from "@/pages/page";
import { EditorPage } from "@/pages/editor/page";
import {
DocsAnimationRoute,
DocsArchitectureRoute,
DocsEditorRoute,
DocsFeaturesRoute,
@@ -49,6 +50,7 @@ const docsChildRoutes = [
{ path: "features", component: DocsFeaturesRoute },
{ path: "main-feature", component: DocsMainFeatureRoute },
{ path: "editor", component: DocsEditorRoute },
{ path: "animation", component: DocsAnimationRoute },
].map(({ path, component }) =>
createRoute({
getParentRoute: () => docsRoute,
+14
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@@ -54,6 +54,12 @@ const LazyDocsEditorPage = lazy(() =>
})),
);
const LazyDocsAnimationPage = lazy(() =>
import("@/pages/docs/animation/page").then((module) => ({
default: module.DocsAnimationPage,
})),
);
export function DocsLayoutRoute(): React.JSX.Element {
return (
<Suspense fallback={null}>
@@ -125,3 +131,11 @@ export function DocsEditorRoute(): React.JSX.Element {
</Suspense>
);
}
export function DocsAnimationRoute(): React.JSX.Element {
return (
<Suspense fallback={null}>
<LazyDocsAnimationPage />
</Suspense>
);
}
+44 -3
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@@ -1,4 +1,6 @@
import { useEffect, useMemo, useState, useRef } from "react";
import type { ReactNode } from "react";
import { Component } from "react";
import { useEffect, useMemo, useRef, useState } from "react";
import { useGLTF } from "@react-three/drei";
import * as THREE from "three";
import { useOctreeGraphNode } from "@/hooks/useOctreeGraphNode";
@@ -6,6 +8,42 @@ import { loadMapSceneData } from "@/utils/loadMapSceneData";
import type { OctreeReadyHandler } from "@/types/three";
import type { MapNode } from "@/types/editor";
interface ErrorBoundaryProps {
children: ReactNode;
fallback?: ReactNode;
}
interface ErrorBoundaryState {
hasError: boolean;
}
class ModelErrorBoundary extends Component<
ErrorBoundaryProps,
ErrorBoundaryState
> {
constructor(props: ErrorBoundaryProps) {
super(props);
this.state = { hasError: false };
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
static getDerivedStateFromError(_error: Error): ErrorBoundaryState {
return { hasError: true };
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
componentDidCatch(_error: Error): void {
console.warn(`Failed to load model`);
}
render(): ReactNode {
if (this.state.hasError) {
return this.props.fallback ?? null;
}
return this.props.children;
}
}
interface GameMapProps {
onOctreeReady: OctreeReadyHandler;
}
@@ -54,14 +92,17 @@ export function GameMap({ onOctreeReady }: GameMapProps): React.JSX.Element {
<group ref={groupRef}>
{!isLoading &&
mapNodes.map((node, index) => (
<ModelInstance key={index} node={node} />
<ModelErrorBoundary key={index}>
<ModelInstance node={node} />
</ModelErrorBoundary>
))}
</group>
);
}
function ModelInstance({ node }: { node: MapNode }): React.JSX.Element {
function ModelInstance({ node }: { node: MapNode }): React.JSX.Element | null {
const modelPath = `/models/${node.name}/model.gltf`;
const groupRef = useRef<THREE.Group>(null);
const { scene } = useGLTF(modelPath);
const sceneInstance = useMemo(() => scene.clone(true), [scene]);
+9 -1
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@@ -1,8 +1,9 @@
import { useRef } from "react";
import { Physics, RigidBody, CuboidCollider } from "@react-three/rapier";
import * as THREE from "three";
import { Physics, RigidBody, CuboidCollider } from "@react-three/rapier";
import { GrabbableObject } from "@/components/three/GrabbableObject";
import { TriggerObject } from "@/components/three/TriggerObject";
import { AnimatedModel } from "@/components/three/AnimatedModel";
import {
TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS,
TEST_SCENE_FLOOR_POSITION,
@@ -86,6 +87,13 @@ export function TestScene({
</mesh>
</TriggerObject>
</Physics>
<AnimatedModel
modelPath="/models/elec/model.gltf"
defaultAnimation="Idle"
position={[0, 0, -5]}
scale={1}
/>
</>
);
}