hore(review): tighten pre-merge audit cleanup
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@@ -1,3 +1,5 @@
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import type { CinematicDefinition } from "@/types/cinematics/cinematics";
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export type {
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HierarchicalMapNode,
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MapNode,
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@@ -5,3 +7,8 @@ export type {
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} from "@/types/map/mapScene";
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export type TransformMode = "translate" | "rotate" | "scale";
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export interface EditorCinematicPreviewRequest {
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id: string;
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cinematic: CinematicDefinition;
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}
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+2
-1
@@ -1,4 +1,5 @@
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import type { Vector3Tuple } from "@/types/three/three";
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import type { RepairMissionId } from "@/types/gameplay/repairMission";
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export type GameStep =
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| "intro"
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@@ -12,7 +13,7 @@ export type GameStep =
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| "manipulation"
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| "outOfFabrik";
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export type MainGameState = "intro" | "ebike" | "pylon" | "farm" | "outro";
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export type MainGameState = "intro" | RepairMissionId | "outro";
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export interface Zone {
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id: string;
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@@ -4,7 +4,9 @@ import type {
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Vector3Tuple,
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} from "@/types/three/three";
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export type RepairMissionId = "ebike" | "pylon" | "farm";
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export const REPAIR_MISSION_IDS = ["ebike", "pylon", "farm"] as const;
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export type RepairMissionId = (typeof REPAIR_MISSION_IDS)[number];
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export interface RepairMissionTriggerConfig {
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mission: RepairMissionId;
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