add: settings menu + menu store
This commit is contained in:
@@ -0,0 +1,203 @@
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import { useEffect } from "react";
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import { X } from "lucide-react";
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import { useSettingsStore } from "@/managers/stores/useSettingsStore";
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import type {
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RepairRuntime,
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SubtitleLanguage,
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} from "@/managers/stores/useSettingsStore";
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function formatPercent(value: number): string {
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return `${Math.round(value * 100)}%`;
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}
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function clearCookies(): void {
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document.cookie.split(";").forEach((cookie) => {
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const cookieName = cookie.split("=")[0]?.trim();
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if (!cookieName) return;
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document.cookie = `${cookieName}=; expires=Thu, 01 Jan 1970 00:00:00 GMT; path=/`;
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});
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}
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interface VolumeSliderProps {
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id: string;
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label: string;
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value: number;
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onChange: (value: number) => void;
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}
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function VolumeSlider({
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id,
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label,
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value,
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onChange,
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}: VolumeSliderProps): React.JSX.Element {
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return (
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<label className="game-settings-menu__slider" htmlFor={id}>
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<span>
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{label}
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<strong>{formatPercent(value)}</strong>
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</span>
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<input
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id={id}
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type="range"
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min="0"
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max="1"
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step="0.01"
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value={value}
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onChange={(event) => onChange(Number(event.target.value))}
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/>
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</label>
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);
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}
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export function GameSettingsMenu(): React.JSX.Element | null {
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const {
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isSettingsMenuOpen,
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musicVolume,
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sfxVolume,
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dialogueVolume,
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subtitlesEnabled,
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subtitleLanguage,
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repairRuntime,
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setMusicVolume,
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setSfxVolume,
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setDialogueVolume,
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setSettingsMenuOpen,
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setSubtitlesEnabled,
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setSubtitleLanguage,
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setRepairRuntime,
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} = useSettingsStore();
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useEffect(() => {
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const handleKeyDown = (event: KeyboardEvent): void => {
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if (event.key === "Escape") {
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event.preventDefault();
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event.stopPropagation();
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if (!isSettingsMenuOpen) document.exitPointerLock();
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setSettingsMenuOpen(!isSettingsMenuOpen);
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return;
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}
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};
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window.addEventListener("keydown", handleKeyDown, { capture: true });
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return () => {
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window.removeEventListener("keydown", handleKeyDown, { capture: true });
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};
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}, [isSettingsMenuOpen, setSettingsMenuOpen]);
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if (!isSettingsMenuOpen) return null;
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const handleQuit = (): void => {
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clearCookies();
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window.location.assign("/");
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};
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return (
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<div className="game-settings-menu" role="dialog" aria-modal="true">
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<div className="game-settings-menu__panel">
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<header className="game-settings-menu__header">
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<div>
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<span>Pause</span>
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<h2>Options</h2>
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</div>
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<button
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className="game-settings-menu__close"
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type="button"
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onClick={() => setSettingsMenuOpen(false)}
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aria-label="Fermer le menu"
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>
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<X size={20} aria-hidden="true" />
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</button>
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</header>
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<section
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className="game-settings-menu__section"
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aria-labelledby="audio-settings-heading"
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>
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<h3 id="audio-settings-heading">Audio</h3>
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<VolumeSlider
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id="music-volume"
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label="Musique"
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value={musicVolume}
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onChange={setMusicVolume}
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/>
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<VolumeSlider
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id="sfx-volume"
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label="Sound effects"
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value={sfxVolume}
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onChange={setSfxVolume}
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/>
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<VolumeSlider
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id="dialogue-volume"
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label="Dialogue"
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value={dialogueVolume}
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onChange={setDialogueVolume}
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/>
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</section>
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<section
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className="game-settings-menu__section"
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aria-labelledby="subtitle-settings-heading"
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>
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<h3 id="subtitle-settings-heading">Sous-titres</h3>
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<label className="game-settings-menu__checkbox">
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<input
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type="checkbox"
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checked={subtitlesEnabled}
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onChange={(event) => setSubtitlesEnabled(event.target.checked)}
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/>
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Afficher sous-titres
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</label>
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<div
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className="game-settings-menu__choice-group"
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aria-label="Langue des sous-titres"
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>
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{(["fr", "en"] satisfies SubtitleLanguage[]).map((language) => (
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<button
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key={language}
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type="button"
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className={subtitleLanguage === language ? "active" : undefined}
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onClick={() => setSubtitleLanguage(language)}
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aria-pressed={subtitleLanguage === language}
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>
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{language === "fr" ? "Francais" : "English"}
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</button>
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))}
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</div>
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</section>
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<section
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className="game-settings-menu__section"
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aria-labelledby="repair-settings-heading"
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>
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<h3 id="repair-settings-heading">Repair game</h3>
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<div className="game-settings-menu__choice-group game-settings-menu__choice-group--stacked">
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{(["js", "python"] satisfies RepairRuntime[]).map((runtime) => (
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<button
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key={runtime}
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type="button"
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className={repairRuntime === runtime ? "active" : undefined}
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onClick={() => setRepairRuntime(runtime)}
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aria-pressed={repairRuntime === runtime}
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>
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{runtime === "js"
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? "Repair game en JS (local)"
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: "Repair game en Python (server)"}
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</button>
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))}
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</div>
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</section>
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<button
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className="game-settings-menu__quit"
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type="button"
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onClick={handleQuit}
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>
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Quitter
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</button>
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</div>
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</div>
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);
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}
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@@ -1,5 +1,6 @@
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import { Crosshair } from "@/components/ui/Crosshair";
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import { DebugOverlayLayout } from "@/components/ui/debug/DebugOverlayLayout";
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import { GameSettingsMenu } from "@/components/ui/GameSettingsMenu";
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import { HandTrackingVisualizer } from "@/components/ui/HandTrackingVisualizer";
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import { InteractPrompt } from "@/components/ui/InteractPrompt";
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@@ -10,6 +11,7 @@ export function GameUI(): React.JSX.Element {
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<Crosshair />
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<InteractPrompt />
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<HandTrackingVisualizer />
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<GameSettingsMenu />
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</>
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);
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}
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+147
@@ -397,6 +397,153 @@ canvas {
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letter-spacing: 0.03em;
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}
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/* In-game settings menu */
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.game-settings-menu {
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position: fixed;
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inset: 0;
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z-index: 40;
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display: grid;
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place-items: center;
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padding: 20px;
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background: rgba(0, 0, 0, 0.6);
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color: #ffffff;
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pointer-events: auto;
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backdrop-filter: blur(10px);
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}
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.game-settings-menu__panel {
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width: min(460px, 100%);
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max-height: calc(100vh - 40px);
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overflow-y: auto;
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padding: 18px;
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border: 1px solid rgba(255, 255, 255, 0.12);
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border-radius: 24px;
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background: rgba(8, 8, 8, 0.94);
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box-shadow: 0 28px 90px rgba(0, 0, 0, 0.55);
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}
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.game-settings-menu__header {
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display: flex;
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align-items: flex-start;
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justify-content: space-between;
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gap: 16px;
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padding: 4px 4px 16px;
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}
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.game-settings-menu__header span {
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color: #8f8f8f;
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font-size: 0.7rem;
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font-weight: 700;
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letter-spacing: 0.16em;
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text-transform: uppercase;
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}
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.game-settings-menu__header h2 {
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margin: 0.25rem 0 0;
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font-size: 1.8rem;
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letter-spacing: -0.06em;
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}
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.game-settings-menu__close {
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display: grid;
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place-items: center;
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width: 40px;
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height: 40px;
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border: 1px solid rgba(255, 255, 255, 0.14);
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border-radius: 999px;
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background: #111111;
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color: #ffffff;
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cursor: pointer;
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}
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.game-settings-menu__section {
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display: grid;
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gap: 12px;
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padding: 16px 4px;
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border-top: 1px solid rgba(255, 255, 255, 0.1);
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}
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.game-settings-menu__section h3 {
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margin: 0;
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color: #d7d7d7;
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font-size: 0.78rem;
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font-weight: 700;
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letter-spacing: 0.12em;
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text-transform: uppercase;
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}
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.game-settings-menu__slider {
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display: grid;
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gap: 8px;
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}
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.game-settings-menu__slider span,
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.game-settings-menu__checkbox {
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display: flex;
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align-items: center;
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justify-content: space-between;
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gap: 12px;
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color: #f2f2f2;
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font-size: 0.9rem;
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font-weight: 650;
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}
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.game-settings-menu__slider strong {
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color: #8f8f8f;
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font-size: 0.78rem;
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}
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.game-settings-menu__slider input[type="range"] {
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width: 100%;
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accent-color: #ffffff;
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}
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.game-settings-menu__checkbox {
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justify-content: flex-start;
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cursor: pointer;
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}
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.game-settings-menu__checkbox input {
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width: 18px;
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height: 18px;
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accent-color: #ffffff;
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}
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.game-settings-menu__choice-group {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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gap: 8px;
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}
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.game-settings-menu__choice-group--stacked {
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grid-template-columns: 1fr;
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}
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.game-settings-menu__choice-group button,
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.game-settings-menu__quit {
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width: 100%;
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padding: 11px 12px;
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border: 1px solid #242424;
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border-radius: 14px;
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background: #101010;
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color: #f2f2f2;
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cursor: pointer;
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font-size: 0.88rem;
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font-weight: 680;
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}
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.game-settings-menu__choice-group button.active {
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border-color: #ffffff;
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background: #ffffff;
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color: #050505;
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}
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.game-settings-menu__quit {
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margin-top: 8px;
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border-color: rgba(248, 113, 113, 0.35);
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color: #fecaca;
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}
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/* Debug overlay panels */
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.debug-overlay-layout {
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position: fixed;
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@@ -0,0 +1,87 @@
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import { create } from "zustand";
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import { AudioManager } from "@/managers/AudioManager";
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import type { AudioCategory } from "@/managers/AudioManager";
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export type SubtitleLanguage = "fr" | "en";
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export type RepairRuntime = "js" | "python";
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interface SettingsState {
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isSettingsMenuOpen: boolean;
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musicVolume: number;
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sfxVolume: number;
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dialogueVolume: number;
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subtitlesEnabled: boolean;
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subtitleLanguage: SubtitleLanguage;
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repairRuntime: RepairRuntime;
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}
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interface SettingsActions {
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setSettingsMenuOpen: (open: boolean) => void;
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setMusicVolume: (volume: number) => void;
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setSfxVolume: (volume: number) => void;
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setDialogueVolume: (volume: number) => void;
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setSubtitlesEnabled: (enabled: boolean) => void;
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setSubtitleLanguage: (language: SubtitleLanguage) => void;
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setRepairRuntime: (runtime: RepairRuntime) => void;
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resetSettings: () => void;
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}
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type SettingsStore = SettingsState & SettingsActions;
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const DEFAULT_SETTINGS: SettingsState = {
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isSettingsMenuOpen: false,
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musicVolume: 1,
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sfxVolume: 1,
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dialogueVolume: 1,
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subtitlesEnabled: true,
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subtitleLanguage: "fr",
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repairRuntime: "js",
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};
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function clampVolume(volume: number): number {
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return Math.max(0, Math.min(1, volume));
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}
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function setAudioCategoryVolume(
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category: AudioCategory,
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volume: number,
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): number {
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const nextVolume = clampVolume(volume);
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AudioManager.getInstance().setCategoryVolume(category, nextVolume);
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return nextVolume;
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}
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function applyDefaultAudioSettings(): void {
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AudioManager.getInstance().setCategoryVolume(
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"music",
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DEFAULT_SETTINGS.musicVolume,
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);
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AudioManager.getInstance().setCategoryVolume(
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"sfx",
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DEFAULT_SETTINGS.sfxVolume,
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);
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AudioManager.getInstance().setCategoryVolume(
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"dialogue",
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DEFAULT_SETTINGS.dialogueVolume,
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);
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}
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applyDefaultAudioSettings();
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export const useSettingsStore = create<SettingsStore>()((set) => ({
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...DEFAULT_SETTINGS,
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setSettingsMenuOpen: (isSettingsMenuOpen) => set({ isSettingsMenuOpen }),
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setMusicVolume: (volume) =>
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set({ musicVolume: setAudioCategoryVolume("music", volume) }),
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setSfxVolume: (volume) =>
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set({ sfxVolume: setAudioCategoryVolume("sfx", volume) }),
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setDialogueVolume: (volume) =>
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set({ dialogueVolume: setAudioCategoryVolume("dialogue", volume) }),
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setSubtitlesEnabled: (subtitlesEnabled) => set({ subtitlesEnabled }),
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setSubtitleLanguage: (subtitleLanguage) => set({ subtitleLanguage }),
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setRepairRuntime: (repairRuntime) => set({ repairRuntime }),
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resetSettings: () => {
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applyDefaultAudioSettings();
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set(DEFAULT_SETTINGS);
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},
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}));
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@@ -24,6 +24,7 @@ import {
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PLAYER_XZ_DAMPING_FACTOR,
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} from "@/data/player/playerConfig";
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import { InteractionManager } from "@/managers/InteractionManager";
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import { useSettingsStore } from "@/managers/stores/useSettingsStore";
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import type { Vector3Tuple } from "@/types/three/three";
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type Keys = {
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@@ -108,6 +109,8 @@ export function PlayerController({
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const interaction = InteractionManager.getInstance();
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const handleKeyDown = (event: KeyboardEvent): void => {
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if (useSettingsStore.getState().isSettingsMenuOpen) return;
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if (setMovementKey(keys.current, event.key, true)) {
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event.preventDefault();
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return;
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@@ -128,12 +131,15 @@ export function PlayerController({
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};
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const handleKeyUp = (event: KeyboardEvent): void => {
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if (useSettingsStore.getState().isSettingsMenuOpen) return;
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if (setMovementKey(keys.current, event.key, false)) {
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event.preventDefault();
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}
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};
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const handleMouseDown = (event: MouseEvent): void => {
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if (useSettingsStore.getState().isSettingsMenuOpen) return;
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if (event.button !== PRIMARY_INTERACT_MOUSE_BUTTON) return;
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if (interaction.getState().focused?.kind === "grab") {
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interaction.pressInteract();
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@@ -141,6 +147,7 @@ export function PlayerController({
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};
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const handleMouseUp = (event: MouseEvent): void => {
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if (useSettingsStore.getState().isSettingsMenuOpen) return;
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if (event.button !== PRIMARY_INTERACT_MOUSE_BUTTON) return;
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if (interaction.getState().holding) {
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interaction.releaseInteract();
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@@ -162,6 +169,13 @@ export function PlayerController({
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}, []);
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useFrame((_, delta) => {
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if (useSettingsStore.getState().isSettingsMenuOpen) {
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keys.current = { ...DEFAULT_KEYS };
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velocity.current.set(0, 0, 0);
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wantsJump.current = false;
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return;
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}
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const dt = Math.min(delta, PLAYER_MAX_DELTA);
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camera.getWorldDirection(_forward);
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Reference in New Issue
Block a user