style: prettier reflow pylon config and lighting effect

Mechanical formatting cleanup carried over from the develop merge:
inline single-line tuples and break long lines per project prettier
config. No behavior change.
This commit is contained in:
Tom Boullay
2026-06-03 00:03:59 +02:00
parent c6283d492c
commit 974f340d33
3 changed files with 7 additions and 12 deletions
@@ -20,14 +20,17 @@ export function PylonLightingEffect(): null {
const step = useGameStore((state) => state.pylon.currentStep); const step = useGameStore((state) => state.pylon.currentStep);
// True from "approaching" until narrator-outro (lighting resets before the outro audio) // True from "approaching" until narrator-outro (lighting resets before the outro audio)
const isActive = mainState === "pylon" && step !== "locked" && step !== "narrator-outro"; const isActive =
mainState === "pylon" && step !== "locked" && step !== "narrator-outro";
// Working THREE.Color instances — lerped every frame // Working THREE.Color instances — lerped every frame
const ambientRef = useRef(new THREE.Color(LIGHTING_STATE.ambientColor)); const ambientRef = useRef(new THREE.Color(LIGHTING_STATE.ambientColor));
const sunRef = useRef(new THREE.Color(LIGHTING_STATE.sunColor)); const sunRef = useRef(new THREE.Color(LIGHTING_STATE.sunColor));
// Target colours — updated reactively when isActive changes // Target colours — updated reactively when isActive changes
const targetAmbientRef = useRef(new THREE.Color(LIGHTING_DEFAULTS.ambientColor)); const targetAmbientRef = useRef(
new THREE.Color(LIGHTING_DEFAULTS.ambientColor),
);
const targetSunRef = useRef(new THREE.Color(LIGHTING_DEFAULTS.sunColor)); const targetSunRef = useRef(new THREE.Color(LIGHTING_DEFAULTS.sunColor));
useEffect(() => { useEffect(() => {
+1 -5
View File
@@ -6,11 +6,7 @@ export const PYLON_DOWNED_ROTATION: Vector3Tuple = [0, 0, -0.9];
export const PYLON_UPRIGHT_ROTATION: Vector3Tuple = [0, 0, 0]; export const PYLON_UPRIGHT_ROTATION: Vector3Tuple = [0, 0, 0];
export const PYLON_FARMER_NPC_POSITION: Vector3Tuple = [ export const PYLON_FARMER_NPC_POSITION: Vector3Tuple = [-16.13, 3.2, 52.46];
-16.13,
3.2,
52.46
];
export const PYLON_FARMER_NPC_AFTER_POSITION: Vector3Tuple = [ export const PYLON_FARMER_NPC_AFTER_POSITION: Vector3Tuple = [
PYLON_WORLD_POSITION[0] + 3, PYLON_WORLD_POSITION[0] + 3,
+1 -5
View File
@@ -4,11 +4,7 @@ import { PYLON_WORLD_POSITION } from "@/data/gameplay/pylonConfig";
// Zones qui active la coupure de courant // Zones qui active la coupure de courant
export const PYLON_APPROACH_ZONE: ZoneConfig = { export const PYLON_APPROACH_ZONE: ZoneConfig = {
id: "pylon-approach", id: "pylon-approach",
position: [ position: [5, 4, -21.5],
5,
4,
-21.5
],
radius: 10, radius: 10,
height: 18, height: 18,
oneShot: true, oneShot: true,