update remove naming step

This commit is contained in:
math-pixel
2026-05-14 11:58:43 +02:00
parent 5ee52ec752
commit 988c8305bc
4 changed files with 3 additions and 106 deletions
+1 -1
View File
@@ -20,7 +20,7 @@ export function GameFlow(): null {
useEffect(() => {
if (step === "sequence_video" && !isCinematicPlaying) {
setStep("naming");
setStep("start-move");
}
}, [step, isCinematicPlaying, setStep]);
-96
View File
@@ -1,101 +1,5 @@
import { useState } from "react";
import { useGameStore } from "@/managers/stores/useGameStore";
export function IntroUI(): React.JSX.Element | null {
const step = useGameStore((state) => state.intro.currentStep);
const setPlayerName = useGameStore((state) => state.setPlayerName);
const setStep = useGameStore((state) => state.setIntroStep);
const [inputValue, setInputValue] = useState("");
if (step !== "naming") return null;
const handleSubmit = (): void => {
if (inputValue.trim() === "") return;
setPlayerName(inputValue.trim());
setStep("start-move");
};
const handleKeyDown = (e: React.KeyboardEvent): void => {
if (e.key === "Enter") {
handleSubmit();
}
};
return (
<div
style={{
position: "fixed",
top: 0,
left: 0,
width: "100%",
height: "100%",
display: "flex",
alignItems: "center",
justifyContent: "center",
backgroundColor: "rgba(0, 0, 0, 0.7)",
zIndex: 1000,
}}
>
<div
style={{
backgroundColor: "#1a1a1a",
padding: "2rem",
borderRadius: "12px",
display: "flex",
flexDirection: "column",
gap: "1.5rem",
minWidth: "300px",
}}
>
<h2
style={{
color: "#fff",
margin: 0,
fontSize: "1.5rem",
textAlign: "center",
}}
>
Quel est votre prenom ?
</h2>
<input
type="text"
value={inputValue}
onChange={(e) => setInputValue(e.target.value)}
onKeyDown={handleKeyDown}
placeholder="Votre prenom"
autoFocus
style={{
padding: "0.75rem",
fontSize: "1rem",
borderRadius: "6px",
border: "1px solid #444",
backgroundColor: "#2a2a2a",
color: "#fff",
outline: "none",
}}
/>
<button
onClick={handleSubmit}
disabled={inputValue.trim() === ""}
style={{
padding: "0.75rem",
fontSize: "1rem",
borderRadius: "6px",
border: "none",
backgroundColor: inputValue.trim() ? "#4a9" : "#444",
color: "#fff",
cursor: inputValue.trim() ? "pointer" : "not-allowed",
transition: "background-color 0.2s",
}}
>
Valider
</button>
</div>
</div>
);
}
export function BienvenueDisplay(): React.JSX.Element | null {
const step = useGameStore((state) => state.intro.currentStep);
const playerName = useGameStore((state) => state.missionFlow.playerName);
+1 -2
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@@ -4,7 +4,7 @@ import * as THREE from "three";
import { DebugPerf } from "@/components/debug/DebugPerf";
import { DialogMessage } from "@/components/ui/DialogMessage";
import { GameUI } from "@/components/ui/GameUI";
import { BienvenueDisplay, IntroUI } from "@/components/ui/IntroUI";
import { BienvenueDisplay } from "@/components/ui/IntroUI";
import { SceneLoadingOverlay } from "@/components/ui/SceneLoadingOverlay";
import { useGameStore } from "@/managers/stores/useGameStore";
import { HandTrackingProvider } from "@/providers/gameplay/HandTrackingProvider";
@@ -68,7 +68,6 @@ export function HomePage(): React.JSX.Element {
</Suspense>
</Canvas>
<GameUI />
<IntroUI />
<BienvenueDisplay />
{dialogMessage ? (
<DialogMessage
+1 -7
View File
@@ -1,16 +1,10 @@
import type { Vector3Tuple } from "@/types/three/three";
export type GameStep =
| "intro"
| "sequence_video"
| "naming"
| "start-move"
| "bike";
export type GameStep = "intro" | "sequence_video" | "start-move" | "bike";
export const GAME_STEPS: readonly GameStep[] = [
"intro",
"sequence_video",
"naming",
"start-move",
"bike",
] as const;