first move with bike

This commit is contained in:
math-pixel
2026-05-19 15:32:59 +02:00
parent d13dd0fda0
commit 9ab4b4a002
2 changed files with 114 additions and 14 deletions
+34 -7
View File
@@ -1,11 +1,13 @@
import { useRef } from "react";
import * as THREE from "three";
import { useFrame } from "@react-three/fiber";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import { useClonedObject } from "@/hooks/three/useClonedObject";
import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
import { animateCameraTransition } from "@/world/GameCinematics";
import { useGameStore } from "@/managers/stores/useGameStore";
import { PLAYER_EYE_HEIGHT } from "@/data/player/playerConfig";
import type { Vector3Tuple } from "@/types/three/three";
const EBIKE_MODEL_PATH = "/models/ebike/model.gltf";
@@ -38,6 +40,24 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
const model = useClonedObject(scene);
const movementMode = useGameStore((state) => state.player.movementMode);
useFrame((state) => {
if (groupRef.current) {
if (movementMode === "ebike") {
// Follow player physical position (capsule end)
const playerPos = (window as any).playerPos || [0, 10, 0];
groupRef.current.position.set(playerPos[0], playerPos[1] - PLAYER_EYE_HEIGHT, playerPos[2]);
// Match the e-bike's actual physical steering heading
const angle = (window as any).ebikeAngle || 0;
groupRef.current.rotation.set(0, angle, 0);
} else {
// Reset to original position
groupRef.current.position.set(...position);
groupRef.current.rotation.set(0, 0, 0);
}
}
});
const debugRef = useRef({ showCameraPoints: true });
useDebugFolder("Ebike", (folder) => {
folder
@@ -76,15 +96,22 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
useGameStore.getState().setPlayerMovementMode("ebike");
});
} else {
const currentPos = new THREE.Vector3();
if (groupRef.current) {
groupRef.current.getWorldPosition(currentPos);
} else {
currentPos.set(...position);
}
const targetCamPos: Vector3Tuple = [
position[0] + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
position[1] + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
position[2] + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
currentPos.x + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
currentPos.y + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
currentPos.z + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
];
const targetLookAt: Vector3Tuple = [
position[0],
position[1] + 1,
position[2],
currentPos.x,
currentPos.y + 1,
currentPos.z,
];
animateCameraTransition(targetCamPos, targetLookAt, 1, () => {
@@ -103,7 +130,7 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
movementMode === "walk" ? "Monter sur le bike" : "Descendre du bike"
}
position={position}
radius={10}
radius={15}
onPress={handleInteract}
>
<mesh>