first move with bike
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@@ -1,11 +1,13 @@
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import { useRef } from "react";
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import * as THREE from "three";
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import { useFrame } from "@react-three/fiber";
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import { InteractableObject } from "@/components/three/interaction/InteractableObject";
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import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
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import { useClonedObject } from "@/hooks/three/useClonedObject";
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import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
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import { animateCameraTransition } from "@/world/GameCinematics";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { PLAYER_EYE_HEIGHT } from "@/data/player/playerConfig";
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import type { Vector3Tuple } from "@/types/three/three";
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const EBIKE_MODEL_PATH = "/models/ebike/model.gltf";
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@@ -38,6 +40,24 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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const model = useClonedObject(scene);
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const movementMode = useGameStore((state) => state.player.movementMode);
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useFrame((state) => {
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if (groupRef.current) {
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if (movementMode === "ebike") {
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// Follow player physical position (capsule end)
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const playerPos = (window as any).playerPos || [0, 10, 0];
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groupRef.current.position.set(playerPos[0], playerPos[1] - PLAYER_EYE_HEIGHT, playerPos[2]);
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// Match the e-bike's actual physical steering heading
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const angle = (window as any).ebikeAngle || 0;
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groupRef.current.rotation.set(0, angle, 0);
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} else {
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// Reset to original position
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groupRef.current.position.set(...position);
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groupRef.current.rotation.set(0, 0, 0);
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}
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}
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});
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const debugRef = useRef({ showCameraPoints: true });
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useDebugFolder("Ebike", (folder) => {
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folder
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@@ -76,15 +96,22 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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useGameStore.getState().setPlayerMovementMode("ebike");
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});
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} else {
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const currentPos = new THREE.Vector3();
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if (groupRef.current) {
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groupRef.current.getWorldPosition(currentPos);
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} else {
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currentPos.set(...position);
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}
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const targetCamPos: Vector3Tuple = [
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position[0] + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
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position[1] + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
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position[2] + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
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currentPos.x + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
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currentPos.y + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
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currentPos.z + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
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];
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const targetLookAt: Vector3Tuple = [
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position[0],
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position[1] + 1,
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position[2],
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currentPos.x,
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currentPos.y + 1,
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currentPos.z,
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];
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animateCameraTransition(targetCamPos, targetLookAt, 1, () => {
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@@ -103,7 +130,7 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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movementMode === "walk" ? "Monter sur le bike" : "Descendre du bike"
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}
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position={position}
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radius={10}
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radius={15}
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onPress={handleInteract}
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>
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<mesh>
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@@ -110,11 +110,51 @@ export function PlayerController({
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const currentSpeed = useGameStore((state) => state.player.currentSpeed);
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const movementMode = useGameStore((state) => state.player.movementMode);
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const movementModeRef = useRef(movementMode);
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const prevMovementModeRef = useRef(movementMode);
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const ebikeAngle = useRef(0);
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useEffect(() => {
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movementModeRef.current = movementMode;
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}, [movementMode]);
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useEffect(() => {
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if (movementMode === "ebike") {
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// Teleport player capsule to the bike's spawning position [0, 10, 0]
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const targetPos: Vector3Tuple = [0, 10, 0];
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capsule.current.start.set(
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targetPos[0],
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targetPos[1] - PLAYER_EYE_HEIGHT + PLAYER_CAPSULE_RADIUS,
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targetPos[2],
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);
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capsule.current.end.set(...targetPos);
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velocity.current.set(0, 0, 0);
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onFloor.current = false;
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wantsJump.current = false;
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// Initialize ebikeAngle to the bike's visual orientation (0 by default)
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ebikeAngle.current = 0;
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// Position the camera exactly at the EBIKE_CAMERA_TRANSFORM offset [-3, 8, 0]
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const cameraOffset = new THREE.Vector3(-3, 8, 0);
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const camPos = new THREE.Vector3()
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.copy(capsule.current.end)
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.add(cameraOffset);
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camera.position.copy(camPos);
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camera.lookAt(capsule.current.end.x, capsule.current.end.y + 1, capsule.current.end.z);
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} else if (movementMode === "walk" && prevMovementModeRef.current === "ebike") {
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// Dismount! Teleport player capsule 3 units to the right
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const rightDir = new THREE.Vector3();
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camera.getWorldDirection(_forward);
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_forward.setY(0).normalize();
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rightDir.crossVectors(_forward, _up).normalize();
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const shift = rightDir.multiplyScalar(3);
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capsule.current.translate(shift);
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camera.position.copy(capsule.current.end);
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}
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prevMovementModeRef.current = movementMode;
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}, [movementMode, camera]);
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const capsule = useRef(createSpawnCapsule(spawnPosition));
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useLayoutEffect(() => {
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@@ -226,20 +266,40 @@ export function PlayerController({
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const dt = Math.min(delta, PLAYER_MAX_DELTA);
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// Rotate camera on Y-axis for ebike steering
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if (movementModeRef.current === "ebike") {
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const turnSpeed = 1.8; // radians per second
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if (keys.current.left) {
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ebikeAngle.current += turnSpeed * dt;
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camera.rotateOnWorldAxis(_up, turnSpeed * dt);
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}
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if (keys.current.right) {
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ebikeAngle.current -= turnSpeed * dt;
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camera.rotateOnWorldAxis(_up, -turnSpeed * dt);
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}
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}
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if (movementModeRef.current === "ebike") {
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_forward.set(Math.sin(ebikeAngle.current), 0, Math.cos(ebikeAngle.current)).normalize();
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_right.crossVectors(_forward, _up).normalize();
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} else {
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camera.getWorldDirection(_forward);
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_forward.setY(0);
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if (_forward.lengthSq() > 0) {
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_forward.normalize();
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_right.crossVectors(_forward, _up).normalize();
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}
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}
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_wishDir.set(0, 0, 0);
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if (!movementLocked) {
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if (keys.current.forward) _wishDir.add(_forward);
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if (keys.current.backward) _wishDir.sub(_forward);
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if (movementModeRef.current !== "ebike") {
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if (keys.current.left) _wishDir.sub(_right);
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if (keys.current.right) _wishDir.add(_right);
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}
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}
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if (_wishDir.lengthSq() > 0) _wishDir.normalize();
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const accel = onFloor.current
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@@ -288,9 +348,22 @@ export function PlayerController({
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}
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}
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if (movementModeRef.current !== "ebike") {
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if (movementModeRef.current === "ebike") {
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// Offset of [-3, 8, 0] rotated by e-bike angle
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const cameraOffset = new THREE.Vector3(-3, 8, 0);
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cameraOffset.applyAxisAngle(_up, ebikeAngle.current);
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const camPos = new THREE.Vector3()
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.copy(capsule.current.end)
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.add(cameraOffset);
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camera.position.copy(camPos);
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} else {
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camera.position.copy(capsule.current.end);
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}
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// Save player capsule end position and e-bike angle globally so other components (like Ebike) can access it
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(window as any).playerPos = [capsule.current.end.x, capsule.current.end.y, capsule.current.end.z];
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(window as any).ebikeAngle = ebikeAngle.current;
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});
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return null;
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