refactor: organize three components by domain
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@@ -28,12 +28,13 @@ export class SomeManager {
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## Managers in this project
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| Manager | File | Role |
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| ------------------ | -------------------------------------- | ---------------------------------------------------------------------------------------------------------- |
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| `GameManager` | `src/stateManager/GameManager.ts` | Single source of truth. Owns phase, zone, mission, input lock, dialogue. Has `subscribe()` + `getState()`. |
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| `CinematicManager` | `src/stateManager/CinematicManager.ts` | GSAP timelines. Locks/unlocks input via GameManager. |
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| `AudioManager` | `src/stateManager/AudioManager.ts` | Music, SFX, spatial audio. Reads phase from GameManager. |
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| `ZoneManager` | `src/stateManager/ZoneManager.ts` | Zone entry/exit detection, LOD triggers. Notifies GameManager of zone changes. |
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| Manager | File | Role |
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| -------------------- | ------------------------------------ | ----------------------------------------------------------------------------- |
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| `AudioManager` | `src/managers/AudioManager.ts` | Music and SFX playback. |
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| `InteractionManager` | `src/managers/InteractionManager.ts` | Focus, nearby, trigger, grab, and hand-grab interaction state. |
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| `GameManager` | target-state only | Future single source of truth for phase, zone, mission, input lock, dialogue. |
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| `CinematicManager` | target-state only | Future GSAP timeline orchestrator. |
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| `ZoneManager` | target-state only | Future zone entry/exit detection and LOD triggers. |
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## GameManager is the orchestrator
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