refactor: organize three components by domain

This commit is contained in:
Tom Boullay
2026-04-30 11:35:53 +02:00
parent 37eded8d7e
commit 9ac5844182
30 changed files with 465 additions and 327 deletions
+19 -21
View File
@@ -48,25 +48,24 @@ la-fabrik/
│ └── sounds/
└── src/
├── world/ # Single persistent 3D world
│ ├── World.tsx # Main scene composition
│ ├── Map.tsx # Base map, always mounted
├── world/ # Persistent 3D world composition
│ ├── World.tsx # Active scene composition
│ ├── GameMap.tsx # Map loading and octree collision
│ ├── Lighting.tsx # Ambient, directional, point lights
│ ├── Environment.tsx # HDRI, fog, sky
│ ├── PostFX.tsx # Bloom, SSAO, chromatic aberration
│ ├── zones/ # Spatial zones — LOD per zone
│ │ ── WorkshopZone.tsx
│ │ ├── PowerGridZone.tsx
│ │ ├── FarmZone.tsx
│ │ ├── SchoolZone.tsx
│ │ └── ResidentialZone.tsx
│ ├── Environment.tsx # Scene background / sky model
│ ├── GameMusic.tsx # Game scene music lifecycle
│ ├── debug/ # Debug-only test scene
│ │ ── TestMap.tsx
│ └── player/
│ ├── FPSController.tsx # PointerLockControls + Rapier movement
│ └── Crosshair.tsx
├── components/
│ ├── 3d/ # Shared reusable 3D elements
│ │ ── InteractiveObject.tsx # Raycasting + outline wrapper
│ ├── three/ # Shared R3F components by domain
│ │ ── gameplay/repairGame/ # Core repair gameplay prototype
│ │ ├── interaction/ # Trigger, grab, focus wrappers
│ │ ├── models/ # GLTF model components
│ │ └── world/ # Environment-specific 3D objects
│ └── ui/ # HTML overlays — outside Canvas
│ ├── NarrativeOverlay.tsx # Floating dialogues
│ ├── MissionHUD.tsx # Current objective
@@ -74,11 +73,9 @@ la-fabrik/
│ ├── CinematicBars.tsx # GSAP black bars
│ └── LoadingScreen.tsx # Asset progress
├── stateManager/ # All logic, state, orchestration
│ ├── GameManager.ts # Single source of truth: phase, zone, mission
── CinematicManager.ts # GSAP timelines, camera lock/unlock
│ ├── AudioManager.ts # Music, SFX, spatial audio
│ └── ZoneManager.ts # Zone detection, LOD triggers
├── managers/ # Current singleton-style services
│ ├── AudioManager.ts # Music and SFX playback
── InteractionManager.ts # Focus, nearby, grab state
├── hooks/ # React hooks — thin wrappers on managers
│ ├── useGameState.ts # Subscribes to GameManager
@@ -89,9 +86,10 @@ la-fabrik/
│ └── useLOD.ts
├── data/
│ ├── zones.ts # { id, position, radius, missionId }
│ ├── dialogues.ts # Narrative scripts, PNJ states
── missions.ts # Mission definitions, steps
│ ├── interaction/ # Interaction tuning
│ ├── player/ # Player tuning
── repairGame/ # Repair gameplay static config
│ └── world/ # Environment and lighting config
├── shaders/
│ └── hologram/