refactor: organize three components by domain
This commit is contained in:
@@ -0,0 +1,280 @@
|
||||
import { useRef } from "react";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { RigidBody } from "@react-three/rapier";
|
||||
import type { RapierRigidBody } from "@react-three/rapier";
|
||||
import * as THREE from "three";
|
||||
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
|
||||
import {
|
||||
GRAB_DEFAULT_COLLIDERS,
|
||||
GRAB_DEFAULT_LABEL,
|
||||
GRAB_HOLD_DISTANCE_DEFAULT,
|
||||
GRAB_HOLD_DISTANCE_MAX,
|
||||
GRAB_HOLD_DISTANCE_MIN,
|
||||
GRAB_HOLD_DISTANCE_STEP,
|
||||
GRAB_STIFFNESS_DEFAULT,
|
||||
GRAB_STIFFNESS_MAX,
|
||||
GRAB_STIFFNESS_MIN,
|
||||
GRAB_STIFFNESS_STEP,
|
||||
GRAB_THROW_BOOST_DEFAULT,
|
||||
GRAB_THROW_BOOST_MAX,
|
||||
GRAB_THROW_BOOST_MIN,
|
||||
GRAB_THROW_BOOST_STEP,
|
||||
} from "@/data/interaction/grabConfig";
|
||||
import { INTERACTION_RADIUS } from "@/data/interaction/interactionConfig";
|
||||
import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
|
||||
import { useHandTrackingSnapshot } from "@/hooks/useHandTrackingSnapshot";
|
||||
import { InteractionManager } from "@/managers/InteractionManager";
|
||||
import type {
|
||||
HandTrackingHand,
|
||||
HandTrackingLandmark,
|
||||
} from "@/types/handTracking";
|
||||
import type { ColliderShape, Vector3Tuple } from "@/types/three";
|
||||
|
||||
interface GrabbableObjectProps {
|
||||
position: Vector3Tuple;
|
||||
children: React.ReactNode;
|
||||
colliders?: ColliderShape;
|
||||
label?: string;
|
||||
handControlled?: boolean;
|
||||
}
|
||||
|
||||
// Shared params let one debug folder drive every instance.
|
||||
const grabDebugParams = {
|
||||
stiffness: GRAB_STIFFNESS_DEFAULT,
|
||||
throwBoost: GRAB_THROW_BOOST_DEFAULT,
|
||||
holdDistance: GRAB_HOLD_DISTANCE_DEFAULT,
|
||||
};
|
||||
|
||||
const ZERO_ANGULAR_VELOCITY = { x: 0, y: 0, z: 0 };
|
||||
|
||||
const _holdTarget = new THREE.Vector3();
|
||||
const _currentPos = new THREE.Vector3();
|
||||
const _velocity = new THREE.Vector3();
|
||||
const _handNdc = new THREE.Vector3();
|
||||
const _handHitNdc = new THREE.Vector3();
|
||||
const _handDirection = new THREE.Vector3();
|
||||
const _handHitDirection = new THREE.Vector3();
|
||||
const _cameraPos = new THREE.Vector3();
|
||||
const _objectPos = new THREE.Vector3();
|
||||
const _handRaycaster = new THREE.Raycaster();
|
||||
|
||||
const HAND_GRAB_SCREEN_RADIUS = 0.04;
|
||||
const HAND_DEPTH_SENSITIVITY = 4;
|
||||
const HAND_HIT_OFFSETS: Array<[number, number]> = [
|
||||
[0, 0],
|
||||
[HAND_GRAB_SCREEN_RADIUS, 0],
|
||||
[-HAND_GRAB_SCREEN_RADIUS, 0],
|
||||
[0, HAND_GRAB_SCREEN_RADIUS],
|
||||
[0, -HAND_GRAB_SCREEN_RADIUS],
|
||||
];
|
||||
|
||||
function getHandCenterPoint(hand: HandTrackingHand): HandTrackingLandmark {
|
||||
const landmarks = hand.landmarks ?? [];
|
||||
if (landmarks.length === 0) {
|
||||
return { x: hand.x, y: hand.y, z: hand.z };
|
||||
}
|
||||
|
||||
let minX = landmarks[0].x;
|
||||
let maxX = landmarks[0].x;
|
||||
let minY = landmarks[0].y;
|
||||
let maxY = landmarks[0].y;
|
||||
|
||||
landmarks.forEach((landmark) => {
|
||||
minX = Math.min(minX, landmark.x);
|
||||
maxX = Math.max(maxX, landmark.x);
|
||||
minY = Math.min(minY, landmark.y);
|
||||
maxY = Math.max(maxY, landmark.y);
|
||||
});
|
||||
|
||||
return {
|
||||
x: (minX + maxX) / 2,
|
||||
y: (minY + maxY) / 2,
|
||||
z: hand.z,
|
||||
};
|
||||
}
|
||||
|
||||
function getHandHit(
|
||||
group: THREE.Group | null,
|
||||
camera: THREE.Camera,
|
||||
cameraPos: THREE.Vector3,
|
||||
handCenter: HandTrackingLandmark,
|
||||
): THREE.Intersection | null {
|
||||
if (!group) return null;
|
||||
|
||||
const baseX = (1 - handCenter.x) * 2 - 1;
|
||||
const baseY = -handCenter.y * 2 + 1;
|
||||
|
||||
for (const [offsetX, offsetY] of HAND_HIT_OFFSETS) {
|
||||
_handHitNdc.set(baseX + offsetX, baseY + offsetY, 0.5);
|
||||
_handHitNdc.unproject(camera);
|
||||
_handHitDirection.subVectors(_handHitNdc, cameraPos).normalize();
|
||||
_handRaycaster.set(cameraPos, _handHitDirection);
|
||||
_handRaycaster.far = INTERACTION_RADIUS;
|
||||
|
||||
const hits = _handRaycaster.intersectObject(group, true);
|
||||
if (hits.length > 0) return hits[0];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
export function GrabbableObject({
|
||||
position,
|
||||
children,
|
||||
colliders = GRAB_DEFAULT_COLLIDERS,
|
||||
label = GRAB_DEFAULT_LABEL,
|
||||
handControlled = false,
|
||||
}: GrabbableObjectProps): React.JSX.Element {
|
||||
const camera = useThree((state) => state.camera);
|
||||
const { hands } = useHandTrackingSnapshot();
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
const rbRef = useRef<RapierRigidBody>(null);
|
||||
const isHolding = useRef(false);
|
||||
const isHandHolding = useRef(false);
|
||||
const handHoldDistance = useRef<number | null>(null);
|
||||
const handHoldStartZ = useRef<number | null>(null);
|
||||
|
||||
useDebugFolder("GrabbableObject", (folder) => {
|
||||
folder
|
||||
.add(
|
||||
grabDebugParams,
|
||||
"stiffness",
|
||||
GRAB_STIFFNESS_MIN,
|
||||
GRAB_STIFFNESS_MAX,
|
||||
GRAB_STIFFNESS_STEP,
|
||||
)
|
||||
.name("Hold stiffness");
|
||||
folder
|
||||
.add(
|
||||
grabDebugParams,
|
||||
"throwBoost",
|
||||
GRAB_THROW_BOOST_MIN,
|
||||
GRAB_THROW_BOOST_MAX,
|
||||
GRAB_THROW_BOOST_STEP,
|
||||
)
|
||||
.name("Throw boost");
|
||||
folder
|
||||
.add(
|
||||
grabDebugParams,
|
||||
"holdDistance",
|
||||
GRAB_HOLD_DISTANCE_MIN,
|
||||
GRAB_HOLD_DISTANCE_MAX,
|
||||
GRAB_HOLD_DISTANCE_STEP,
|
||||
)
|
||||
.name("Hold distance");
|
||||
});
|
||||
|
||||
useFrame(() => {
|
||||
if (!rbRef.current) return;
|
||||
|
||||
const fistHand = handControlled
|
||||
? hands.find((hand) => hand.isFist)
|
||||
: undefined;
|
||||
|
||||
const t = rbRef.current.translation();
|
||||
_currentPos.set(t.x, t.y, t.z);
|
||||
|
||||
if (fistHand) {
|
||||
const handCenter = getHandCenterPoint(fistHand);
|
||||
|
||||
_handNdc.set((1 - handCenter.x) * 2 - 1, -handCenter.y * 2 + 1, 0.5);
|
||||
_handNdc.unproject(camera);
|
||||
camera.getWorldPosition(_cameraPos);
|
||||
_handDirection.subVectors(_handNdc, _cameraPos).normalize();
|
||||
|
||||
if (!isHandHolding.current) {
|
||||
_objectPos.copy(_currentPos);
|
||||
|
||||
const isObjectInRange =
|
||||
_cameraPos.distanceTo(_objectPos) <= INTERACTION_RADIUS;
|
||||
const hit = isObjectInRange
|
||||
? getHandHit(groupRef.current, camera, _cameraPos, handCenter)
|
||||
: null;
|
||||
|
||||
isHandHolding.current = Boolean(hit);
|
||||
handHoldDistance.current = hit?.distance ?? null;
|
||||
handHoldStartZ.current = hit ? fistHand.z : null;
|
||||
InteractionManager.getInstance().setHandHolding(isHandHolding.current);
|
||||
}
|
||||
} else {
|
||||
isHandHolding.current = false;
|
||||
handHoldDistance.current = null;
|
||||
handHoldStartZ.current = null;
|
||||
InteractionManager.getInstance().setHandHolding(false);
|
||||
}
|
||||
|
||||
if (!isHolding.current && !isHandHolding.current) return;
|
||||
|
||||
if (fistHand && isHandHolding.current) {
|
||||
const depthOffset =
|
||||
handHoldStartZ.current === null
|
||||
? 0
|
||||
: (fistHand.z - handHoldStartZ.current) * HAND_DEPTH_SENSITIVITY;
|
||||
const holdDistance = THREE.MathUtils.clamp(
|
||||
(handHoldDistance.current ?? grabDebugParams.holdDistance) +
|
||||
depthOffset,
|
||||
GRAB_HOLD_DISTANCE_MIN,
|
||||
GRAB_HOLD_DISTANCE_MAX,
|
||||
);
|
||||
|
||||
_holdTarget
|
||||
.copy(_cameraPos)
|
||||
.addScaledVector(_handDirection, holdDistance);
|
||||
} else {
|
||||
camera.getWorldDirection(_holdTarget);
|
||||
_holdTarget
|
||||
.multiplyScalar(grabDebugParams.holdDistance)
|
||||
.add(camera.position);
|
||||
}
|
||||
|
||||
_velocity
|
||||
.subVectors(_holdTarget, _currentPos)
|
||||
.multiplyScalar(grabDebugParams.stiffness);
|
||||
|
||||
rbRef.current.setLinvel(
|
||||
{ x: _velocity.x, y: _velocity.y, z: _velocity.z },
|
||||
true,
|
||||
);
|
||||
rbRef.current.setAngvel(ZERO_ANGULAR_VELOCITY, true);
|
||||
});
|
||||
|
||||
return (
|
||||
<RigidBody
|
||||
ref={rbRef}
|
||||
type="dynamic"
|
||||
colliders={colliders}
|
||||
position={position}
|
||||
>
|
||||
<group ref={groupRef}>
|
||||
<InteractableObject
|
||||
kind="grab"
|
||||
label={label}
|
||||
position={position}
|
||||
bodyRef={rbRef}
|
||||
onPress={() => {
|
||||
isHolding.current = true;
|
||||
}}
|
||||
onRelease={() => {
|
||||
isHolding.current = false;
|
||||
if (
|
||||
!rbRef.current ||
|
||||
grabDebugParams.throwBoost === GRAB_THROW_BOOST_DEFAULT
|
||||
)
|
||||
return;
|
||||
const v = rbRef.current.linvel();
|
||||
rbRef.current.setLinvel(
|
||||
{
|
||||
x: v.x * grabDebugParams.throwBoost,
|
||||
y: v.y * grabDebugParams.throwBoost,
|
||||
z: v.z * grabDebugParams.throwBoost,
|
||||
},
|
||||
true,
|
||||
);
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</InteractableObject>
|
||||
</group>
|
||||
</RigidBody>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,190 @@
|
||||
import { useCallback, useEffect, useRef } from "react";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import type { RapierRigidBody } from "@react-three/rapier";
|
||||
import * as THREE from "three";
|
||||
import type GUI from "lil-gui";
|
||||
import type { RefObject } from "react";
|
||||
import {
|
||||
INTERACTION_DEBUG_SPHERE_COLOR,
|
||||
INTERACTION_DEBUG_SPHERE_OPACITY,
|
||||
INTERACTION_DEBUG_SPHERE_SEGMENTS,
|
||||
} from "@/data/debug/debugConfig";
|
||||
import { Debug } from "@/utils/debug/Debug";
|
||||
import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
|
||||
import { InteractionManager } from "@/managers/InteractionManager";
|
||||
import { INTERACTION_RADIUS } from "@/data/interaction/interactionConfig";
|
||||
import type { Vector3Tuple } from "@/types/three";
|
||||
import type { InteractableHandle } from "@/types/interaction";
|
||||
|
||||
interface InteractableObjectBaseProps {
|
||||
label: string;
|
||||
position: Vector3Tuple;
|
||||
bodyRef?: RefObject<RapierRigidBody | null>;
|
||||
onPress: () => void;
|
||||
children: React.ReactNode;
|
||||
}
|
||||
|
||||
interface TriggerInteractableObjectProps extends InteractableObjectBaseProps {
|
||||
kind: "trigger";
|
||||
}
|
||||
|
||||
interface GrabInteractableObjectProps extends InteractableObjectBaseProps {
|
||||
kind: "grab";
|
||||
onRelease: () => void;
|
||||
}
|
||||
|
||||
type InteractableObjectProps =
|
||||
| TriggerInteractableObjectProps
|
||||
| GrabInteractableObjectProps;
|
||||
|
||||
const _cameraPos = new THREE.Vector3();
|
||||
const _cameraDir = new THREE.Vector3();
|
||||
const _objectPos = new THREE.Vector3();
|
||||
const _raycaster = new THREE.Raycaster();
|
||||
|
||||
function createInteractableHandle(
|
||||
props: InteractableObjectProps,
|
||||
): InteractableHandle {
|
||||
if (props.kind === "grab") {
|
||||
return {
|
||||
kind: props.kind,
|
||||
label: props.label,
|
||||
onPress: props.onPress,
|
||||
onRelease: props.onRelease,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
kind: props.kind,
|
||||
label: props.label,
|
||||
onPress: props.onPress,
|
||||
};
|
||||
}
|
||||
|
||||
export function InteractableObject(
|
||||
props: InteractableObjectProps,
|
||||
): React.JSX.Element {
|
||||
const { kind, label, position, bodyRef, onPress, children } = props;
|
||||
const onRelease = props.kind === "grab" ? props.onRelease : null;
|
||||
const camera = useThree((state) => state.camera);
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
const debugSphereRef = useRef<THREE.Mesh>(null);
|
||||
|
||||
const handle = useRef<InteractableHandle>(createInteractableHandle(props));
|
||||
|
||||
useEffect(() => {
|
||||
const currentHandle = handle.current;
|
||||
const manager = InteractionManager.getInstance();
|
||||
|
||||
if (currentHandle.kind === kind) {
|
||||
currentHandle.label = label;
|
||||
currentHandle.onPress = onPress;
|
||||
|
||||
if (currentHandle.kind === "grab") {
|
||||
if (!onRelease) return;
|
||||
currentHandle.onRelease = onRelease;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
manager.setNearby(currentHandle, false);
|
||||
|
||||
if (kind === "grab") {
|
||||
if (!onRelease) return;
|
||||
handle.current = { kind, label, onPress, onRelease };
|
||||
} else {
|
||||
handle.current = { kind, label, onPress };
|
||||
}
|
||||
|
||||
if (manager.getState().focused === currentHandle) {
|
||||
manager.setFocused(handle.current);
|
||||
}
|
||||
}, [kind, label, onPress, onRelease]);
|
||||
|
||||
useEffect(() => {
|
||||
const currentHandle = handle.current;
|
||||
|
||||
return () => {
|
||||
const manager = InteractionManager.getInstance();
|
||||
manager.setNearby(currentHandle, false);
|
||||
if (manager.getState().focused === currentHandle) {
|
||||
manager.setFocused(null);
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
const setupInteractionDebugFolder = useCallback((folder: GUI) => {
|
||||
folder
|
||||
.add({ radius: INTERACTION_RADIUS }, "radius")
|
||||
.name("Interaction radius")
|
||||
.disable();
|
||||
}, []);
|
||||
|
||||
useDebugFolder("Interaction", setupInteractionDebugFolder);
|
||||
|
||||
useFrame(() => {
|
||||
const group = groupRef.current;
|
||||
const debug = Debug.getInstance();
|
||||
const manager = InteractionManager.getInstance();
|
||||
|
||||
if (debugSphereRef.current) {
|
||||
debugSphereRef.current.visible =
|
||||
debug.active && debug.getShowInteractionSpheres();
|
||||
}
|
||||
|
||||
if (bodyRef?.current) {
|
||||
const t = bodyRef.current.translation();
|
||||
_objectPos.set(t.x, t.y, t.z);
|
||||
} else {
|
||||
_objectPos.set(...position);
|
||||
}
|
||||
|
||||
camera.getWorldPosition(_cameraPos);
|
||||
const dist = _cameraPos.distanceTo(_objectPos);
|
||||
const isNearby = dist <= INTERACTION_RADIUS;
|
||||
|
||||
manager.setNearby(handle.current, isNearby);
|
||||
|
||||
if (!isNearby) {
|
||||
if (manager.getState().focused === handle.current) {
|
||||
manager.setFocused(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
camera.getWorldDirection(_cameraDir);
|
||||
_raycaster.set(_cameraPos, _cameraDir);
|
||||
_raycaster.far = INTERACTION_RADIUS;
|
||||
|
||||
const hits = group ? _raycaster.intersectObject(group, true) : [];
|
||||
const validHit = hits.find((h) => h.object !== debugSphereRef.current);
|
||||
|
||||
if (validHit) {
|
||||
manager.setFocused(handle.current);
|
||||
} else if (manager.getState().focused === handle.current) {
|
||||
manager.setFocused(null);
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<group ref={groupRef}>
|
||||
{children}
|
||||
<mesh ref={debugSphereRef} visible={false}>
|
||||
<sphereGeometry
|
||||
args={[
|
||||
INTERACTION_RADIUS,
|
||||
INTERACTION_DEBUG_SPHERE_SEGMENTS,
|
||||
INTERACTION_DEBUG_SPHERE_SEGMENTS,
|
||||
]}
|
||||
/>
|
||||
<meshBasicMaterial
|
||||
color={INTERACTION_DEBUG_SPHERE_COLOR}
|
||||
wireframe
|
||||
transparent
|
||||
opacity={INTERACTION_DEBUG_SPHERE_OPACITY}
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
import { useMemo, useState } from "react";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import { RigidBody } from "@react-three/rapier";
|
||||
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
|
||||
import {
|
||||
TRIGGER_DEFAULT_COLLIDERS,
|
||||
TRIGGER_DEFAULT_LABEL,
|
||||
TRIGGER_DEFAULT_SOUND_VOLUME,
|
||||
TRIGGER_DEFAULT_SPAWN_OFFSET,
|
||||
} from "@/data/interaction/triggerConfig";
|
||||
import { AudioManager } from "@/managers/AudioManager";
|
||||
import type { ColliderShape, Vector3Tuple } from "@/types/three";
|
||||
|
||||
interface SpawnedModel {
|
||||
id: number;
|
||||
position: Vector3Tuple;
|
||||
}
|
||||
|
||||
interface TriggerObjectProps {
|
||||
position: Vector3Tuple;
|
||||
children: React.ReactNode;
|
||||
colliders?: ColliderShape;
|
||||
label?: string;
|
||||
soundPath?: string;
|
||||
soundVolume?: number;
|
||||
spawnModel?: string;
|
||||
spawnOffset?: Vector3Tuple;
|
||||
onTrigger?: () => void;
|
||||
}
|
||||
|
||||
let spawnCounter = 0;
|
||||
|
||||
function SpawnedModelInstance({
|
||||
path,
|
||||
position,
|
||||
}: {
|
||||
path: string;
|
||||
position: Vector3Tuple;
|
||||
}): React.JSX.Element {
|
||||
const { scene } = useGLTF(path);
|
||||
const model = useMemo(() => scene.clone(true), [scene]);
|
||||
|
||||
return <primitive object={model} position={position} />;
|
||||
}
|
||||
|
||||
export function TriggerObject({
|
||||
position,
|
||||
children,
|
||||
colliders = TRIGGER_DEFAULT_COLLIDERS,
|
||||
label = TRIGGER_DEFAULT_LABEL,
|
||||
soundPath,
|
||||
soundVolume = TRIGGER_DEFAULT_SOUND_VOLUME,
|
||||
spawnModel,
|
||||
spawnOffset = TRIGGER_DEFAULT_SPAWN_OFFSET,
|
||||
onTrigger,
|
||||
}: TriggerObjectProps): React.JSX.Element {
|
||||
const [spawned, setSpawned] = useState<SpawnedModel[]>([]);
|
||||
|
||||
return (
|
||||
<>
|
||||
<RigidBody type="fixed" colliders={colliders} position={position}>
|
||||
<InteractableObject
|
||||
kind="trigger"
|
||||
label={label}
|
||||
position={position}
|
||||
onPress={() => {
|
||||
if (soundPath) {
|
||||
AudioManager.getInstance().playSound(soundPath, soundVolume);
|
||||
}
|
||||
|
||||
onTrigger?.();
|
||||
|
||||
if (spawnModel) {
|
||||
const spawnPos: Vector3Tuple = [
|
||||
position[0] + spawnOffset[0],
|
||||
position[1] + spawnOffset[1],
|
||||
position[2] + spawnOffset[2],
|
||||
];
|
||||
setSpawned((prev) => [
|
||||
...prev,
|
||||
{ id: ++spawnCounter, position: spawnPos },
|
||||
]);
|
||||
}
|
||||
}}
|
||||
>
|
||||
{children}
|
||||
</InteractableObject>
|
||||
</RigidBody>
|
||||
|
||||
{spawnModel &&
|
||||
spawned.map((s) => (
|
||||
<SpawnedModelInstance
|
||||
key={s.id}
|
||||
path={spawnModel}
|
||||
position={s.position}
|
||||
/>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user