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import { useRef, useEffect, useState, useCallback } from "react";
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import { useGLTF, useAnimations } from "@react-three/drei";
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import type { AnimationAction, AnimationMixer } from "three";
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import * as THREE from "three";
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export interface CharacterAnimationConfig {
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modelPath: string;
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initialAnimation?: string;
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fadeDuration?: number;
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}
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interface UseCharacterAnimationReturn {
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scene: THREE.Group;
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actions: { [key: string]: AnimationAction | null };
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names: string[];
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mixer: AnimationMixer;
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groupRef: React.MutableRefObject<THREE.Group | null>;
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currentAnimation: string;
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play: (name: string) => void;
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stop: () => void;
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fadeTo: (name: string, duration?: number) => void;
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setAnimationSpeed: (speed: number) => void;
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}
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const DEFAULT_FADE_DURATION = 0.3;
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export function useCharacterAnimation(
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config: CharacterAnimationConfig,
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): UseCharacterAnimationReturn {
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const {
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modelPath,
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initialAnimation = "Idle",
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fadeDuration = DEFAULT_FADE_DURATION,
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} = config;
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const groupRef = useRef<THREE.Group>(null);
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const { scene, animations } = useGLTF(modelPath);
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const { actions, names, mixer } = useAnimations(animations, groupRef);
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const [currentAnimation, setCurrentAnimation] = useState(initialAnimation);
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const play = useCallback(
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(name: string) => {
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const action = actions[name];
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if (action) {
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Object.values(actions).forEach((a) => {
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if (a && a !== action) a.fadeOut(fadeDuration);
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});
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action.reset().fadeIn(fadeDuration).play();
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setCurrentAnimation(name);
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}
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},
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[actions, fadeDuration],
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);
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const stop = useCallback(() => {
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Object.values(actions).forEach((a) => a?.fadeOut(fadeDuration));
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const defaultAction = actions[initialAnimation as string];
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if (defaultAction) {
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defaultAction.reset().fadeIn(fadeDuration).play();
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setCurrentAnimation(initialAnimation);
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}
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}, [actions, initialAnimation, fadeDuration]);
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const fadeTo = useCallback(
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(name: string, duration = fadeDuration) => {
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const targetAction = actions[name];
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if (targetAction) {
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Object.values(actions).forEach((a) => {
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if (a && a !== targetAction) a.fadeOut(duration);
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});
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targetAction.reset().fadeIn(duration).play();
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setCurrentAnimation(name);
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}
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},
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[actions, fadeDuration],
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);
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const setAnimationSpeed = useCallback(
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(speed: number) => {
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if (mixer) {
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mixer.timeScale = speed;
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}
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},
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[mixer],
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);
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useEffect(() => {
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const defaultAction = actions[initialAnimation as string];
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if (defaultAction) {
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defaultAction.play();
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}
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}, [actions, initialAnimation]);
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return {
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scene,
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actions,
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names,
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mixer,
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groupRef,
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currentAnimation,
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play,
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stop,
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fadeTo,
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setAnimationSpeed,
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};
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}
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