feat: ancre les réparations sur la map chargée
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@@ -1,11 +1,8 @@
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import type { Vector3Tuple } from "@/types/three/three";
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import type { RepairMissionId } from "@/types/gameplay/repairMission";
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export interface RepairMissionTriggerConfig {
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mission: RepairMissionId;
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label: string;
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radius: number;
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}
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import type {
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RepairMissionId,
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RepairMissionTriggerConfig,
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} from "@/types/gameplay/repairMission";
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export const EBIKE_REPAIR_POSITION = [
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42.2399, 4.5484, 34.6468,
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@@ -20,7 +20,7 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
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description:
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"Repair the damaged cooling module before relaunching the bike",
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modelPath: "/models/ebike/model.gltf",
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modelScale: 0.5,
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modelScale: 0.3,
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stageUiPath: "/assets/UI/ebike.webm",
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interactUiPath: REPAIR_INTERACT_UI_PATH,
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brokenUiPath: REPAIR_BROKEN_UI_PATH,
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