feat move debug cube with remote hand tracking
This commit is contained in:
+5
-2
@@ -1,13 +1,15 @@
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import { Suspense } from "react";
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import { Canvas } from "@react-three/fiber";
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import { Crosshair } from "@/components/ui/Crosshair";
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import { HandTrackingOverlay } from "@/components/ui/HandTrackingOverlay";
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import { HandTrackingProvider } from "@/components/ui/HandTrackingProvider";
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import { InteractPrompt } from "@/components/ui/InteractPrompt";
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import { DebugPerf } from "@/utils/debug/DebugPerf";
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import { World } from "@/world/World";
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function App(): React.JSX.Element {
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return (
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<>
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<HandTrackingProvider>
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<Canvas camera={{ position: [85, 60, 85], fov: 42 }} shadows>
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<Suspense fallback={null}>
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<World />
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@@ -16,7 +18,8 @@ function App(): React.JSX.Element {
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</Canvas>
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<Crosshair />
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<InteractPrompt />
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</>
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<HandTrackingOverlay />
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</HandTrackingProvider>
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);
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}
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@@ -21,6 +21,7 @@ import {
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GRAB_THROW_BOOST_STEP,
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} from "@/data/grabConfig";
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import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
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import { useHandTrackingSnapshot } from "@/hooks/useHandTrackingSnapshot";
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import type { ColliderShape, Vector3Tuple } from "@/types/3d";
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interface GrabbableObjectProps {
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@@ -28,6 +29,7 @@ interface GrabbableObjectProps {
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children: React.ReactNode;
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colliders?: ColliderShape;
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label?: string;
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handControlled?: boolean;
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}
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// Shared params let one debug folder drive every instance.
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@@ -42,14 +44,18 @@ const ZERO_ANGULAR_VELOCITY = { x: 0, y: 0, z: 0 };
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const _holdTarget = new THREE.Vector3();
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const _currentPos = new THREE.Vector3();
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const _velocity = new THREE.Vector3();
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const _handNdc = new THREE.Vector3();
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const _handDirection = new THREE.Vector3();
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export function GrabbableObject({
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position,
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children,
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colliders = GRAB_DEFAULT_COLLIDERS,
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label = GRAB_DEFAULT_LABEL,
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handControlled = false,
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}: GrabbableObjectProps): React.JSX.Element {
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const camera = useThree((state) => state.camera);
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const { hands } = useHandTrackingSnapshot();
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const rbRef = useRef<RapierRigidBody>(null);
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const isHolding = useRef(false);
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@@ -84,10 +90,25 @@ export function GrabbableObject({
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});
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useFrame(() => {
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if (!isHolding.current || !rbRef.current) return;
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if (!rbRef.current) return;
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camera.getWorldDirection(_holdTarget);
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_holdTarget.multiplyScalar(params.holdDistance).add(camera.position);
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const pinchingHand = handControlled
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? hands.find((hand) => hand.isPinch)
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: undefined;
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if (!isHolding.current && !pinchingHand) return;
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if (pinchingHand) {
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_handNdc.set((1 - pinchingHand.x) * 2 - 1, -pinchingHand.y * 2 + 1, 0.5);
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_handNdc.unproject(camera);
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_handDirection.subVectors(_handNdc, camera.position).normalize();
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_holdTarget
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.copy(camera.position)
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.addScaledVector(_handDirection, params.holdDistance);
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} else {
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camera.getWorldDirection(_holdTarget);
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_holdTarget.multiplyScalar(params.holdDistance).add(camera.position);
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}
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const t = rbRef.current.translation();
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_currentPos.set(t.x, t.y, t.z);
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@@ -0,0 +1,24 @@
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import { useHandTrackingSnapshot } from "@/hooks/useHandTrackingSnapshot";
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export function HandTrackingOverlay(): React.JSX.Element | null {
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const { hands, status, serverStatus, error } = useHandTrackingSnapshot();
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if (status === "idle") {
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return null;
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}
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const pinching = hands.some((hand) => hand.isPinch);
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return (
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<aside className="hand-tracking-overlay" aria-label="Hand tracking status">
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<strong>Hand tracking</strong>
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<span>Status: {status}</span>
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{serverStatus ? <span>Server: {serverStatus}</span> : null}
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<span>Hands: {hands.length}</span>
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<span>Pinch: {pinching ? "yes" : "no"}</span>
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{error ? (
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<span className="hand-tracking-overlay__error">{error}</span>
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) : null}
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</aside>
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);
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}
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@@ -0,0 +1,26 @@
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import type { ReactNode } from "react";
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import { useSceneMode } from "@/hooks/debug/useSceneMode";
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import {
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HAND_TRACKING_IDLE_SNAPSHOT,
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HandTrackingContext,
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} from "@/hooks/useHandTrackingSnapshot";
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import { useRemoteHandTracking } from "@/hooks/useRemoteHandTracking";
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import { isDebugEnabled } from "@/utils/debug/isDebugEnabled";
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export function HandTrackingProvider({
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children,
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}: {
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children: ReactNode;
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}): React.JSX.Element {
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const sceneMode = useSceneMode();
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const enabled = isDebugEnabled() && sceneMode === "physics";
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const snapshot = useRemoteHandTracking({ enabled });
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return (
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<HandTrackingContext
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value={enabled ? snapshot : HAND_TRACKING_IDLE_SNAPSHOT}
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>
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{children}
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</HandTrackingContext>
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);
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}
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@@ -0,0 +1,20 @@
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export const HAND_TRACKING_LOCAL_WS_URL = "ws://localhost:8000/ws";
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export const HAND_TRACKING_PROD_WS_URL = "wss://handtracking.la-fabrik.fr/ws";
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export const HAND_TRACKING_FRAME_WIDTH = 320;
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export const HAND_TRACKING_FRAME_HEIGHT = 240;
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export const HAND_TRACKING_TARGET_FPS = 10;
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export const HAND_TRACKING_JPEG_QUALITY = 0.55;
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export const HAND_TRACKING_RESPONSE_TIMEOUT_MS = 1_500;
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export function getHandTrackingWsUrl(): string {
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const configuredUrl = import.meta.env.VITE_HAND_TRACKING_WS_URL;
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if (configuredUrl) {
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return configuredUrl;
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}
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return import.meta.env.DEV
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? HAND_TRACKING_LOCAL_WS_URL
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: HAND_TRACKING_PROD_WS_URL;
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}
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@@ -0,0 +1,17 @@
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import { createContext, useContext } from "react";
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import type { HandTrackingSnapshot } from "@/types/handTracking";
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export const HAND_TRACKING_IDLE_SNAPSHOT: HandTrackingSnapshot = {
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hands: [],
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status: "idle",
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serverStatus: null,
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error: null,
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};
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export const HandTrackingContext = createContext<HandTrackingSnapshot>(
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HAND_TRACKING_IDLE_SNAPSHOT,
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);
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export function useHandTrackingSnapshot(): HandTrackingSnapshot {
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return useContext(HandTrackingContext);
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}
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@@ -0,0 +1,231 @@
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import { useEffect, useRef, useState } from "react";
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import {
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HAND_TRACKING_FRAME_HEIGHT,
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HAND_TRACKING_FRAME_WIDTH,
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HAND_TRACKING_JPEG_QUALITY,
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HAND_TRACKING_RESPONSE_TIMEOUT_MS,
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HAND_TRACKING_TARGET_FPS,
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getHandTrackingWsUrl,
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} from "@/data/handTrackingConfig";
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import type {
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HandTrackingFrameMessage,
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HandTrackingServerMessage,
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HandTrackingSnapshot,
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} from "@/types/handTracking";
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interface UseRemoteHandTrackingOptions {
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enabled: boolean;
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websocketUrl?: string;
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}
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const INITIAL_SNAPSHOT: HandTrackingSnapshot = {
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hands: [],
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status: "idle",
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serverStatus: null,
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error: null,
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};
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function getBase64Payload(dataUrl: string): string {
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return dataUrl.slice(dataUrl.indexOf(",") + 1);
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}
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export function useRemoteHandTracking({
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enabled,
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websocketUrl = getHandTrackingWsUrl(),
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}: UseRemoteHandTrackingOptions): HandTrackingSnapshot {
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const [snapshot, setSnapshot] =
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useState<HandTrackingSnapshot>(INITIAL_SNAPSHOT);
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const videoRef = useRef<HTMLVideoElement | null>(null);
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
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const streamRef = useRef<MediaStream | null>(null);
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const wsRef = useRef<WebSocket | null>(null);
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const sendIntervalRef = useRef<number | null>(null);
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const responseTimeoutRef = useRef<number | null>(null);
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const waitingForResponseRef = useRef(false);
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useEffect(() => {
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if (!enabled) {
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return undefined;
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}
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let cancelled = false;
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const clearResponseTimeout = (): void => {
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if (responseTimeoutRef.current === null) return;
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window.clearTimeout(responseTimeoutRef.current);
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responseTimeoutRef.current = null;
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};
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const cleanup = (): void => {
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if (sendIntervalRef.current !== null) {
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window.clearInterval(sendIntervalRef.current);
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sendIntervalRef.current = null;
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}
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clearResponseTimeout();
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waitingForResponseRef.current = false;
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wsRef.current?.close();
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wsRef.current = null;
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streamRef.current?.getTracks().forEach((track) => track.stop());
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streamRef.current = null;
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videoRef.current = null;
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canvasRef.current = null;
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};
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const markResponseReceived = (): void => {
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waitingForResponseRef.current = false;
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clearResponseTimeout();
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};
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const sendFrame = (): void => {
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const ws = wsRef.current;
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const video = videoRef.current;
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const canvas = canvasRef.current;
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const context = canvas?.getContext("2d");
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if (!ws || ws.readyState !== WebSocket.OPEN) return;
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if (!video || !canvas || !context) return;
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if (video.readyState < HTMLMediaElement.HAVE_CURRENT_DATA) return;
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if (waitingForResponseRef.current) return;
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context.drawImage(video, 0, 0, canvas.width, canvas.height);
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const dataUrl = canvas.toDataURL(
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"image/jpeg",
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HAND_TRACKING_JPEG_QUALITY,
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);
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const message: HandTrackingFrameMessage = {
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type: "frame",
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timestamp: Date.now(),
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width: canvas.width,
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height: canvas.height,
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image: getBase64Payload(dataUrl),
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};
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waitingForResponseRef.current = true;
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ws.send(JSON.stringify(message));
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responseTimeoutRef.current = window.setTimeout(() => {
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waitingForResponseRef.current = false;
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responseTimeoutRef.current = null;
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}, HAND_TRACKING_RESPONSE_TIMEOUT_MS);
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};
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const start = async (): Promise<void> => {
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await Promise.resolve();
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if (cancelled) return;
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setSnapshot({
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hands: [],
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status: "connecting",
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serverStatus: null,
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error: null,
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});
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try {
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const stream = await navigator.mediaDevices.getUserMedia({
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video: {
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width: HAND_TRACKING_FRAME_WIDTH,
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height: HAND_TRACKING_FRAME_HEIGHT,
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facingMode: "user",
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},
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audio: false,
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});
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if (cancelled) {
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stream.getTracks().forEach((track) => track.stop());
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return;
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}
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const video = document.createElement("video");
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video.muted = true;
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video.playsInline = true;
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video.srcObject = stream;
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await video.play();
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const canvas = document.createElement("canvas");
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canvas.width = HAND_TRACKING_FRAME_WIDTH;
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canvas.height = HAND_TRACKING_FRAME_HEIGHT;
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const ws = new WebSocket(websocketUrl);
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ws.onopen = () => {
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setSnapshot((current) => ({
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...current,
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status: "connected",
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error: null,
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}));
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};
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ws.onmessage = (event) => {
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markResponseReceived();
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const data = JSON.parse(event.data) as HandTrackingServerMessage;
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if (data.type === "hands") {
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setSnapshot((current) => ({
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...current,
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hands: data.hands,
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serverStatus: null,
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error: null,
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}));
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return;
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}
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if (data.type === "status") {
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setSnapshot((current) => ({
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...current,
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serverStatus: data.status,
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}));
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return;
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}
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setSnapshot((current) => ({
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...current,
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hands: [],
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status: "error",
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error: data.message,
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}));
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};
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ws.onerror = () => {
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markResponseReceived();
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setSnapshot((current) => ({
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...current,
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status: "error",
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error: "Hand tracking WebSocket error",
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}));
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};
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ws.onclose = () => {
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markResponseReceived();
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setSnapshot((current) => ({
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...current,
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status: cancelled ? "idle" : "disconnected",
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}));
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};
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streamRef.current = stream;
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videoRef.current = video;
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canvasRef.current = canvas;
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wsRef.current = ws;
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sendIntervalRef.current = window.setInterval(
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sendFrame,
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1_000 / HAND_TRACKING_TARGET_FPS,
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);
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} catch (error) {
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if (cancelled) return;
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setSnapshot({
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hands: [],
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status: "error",
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serverStatus: null,
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error:
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error instanceof Error ? error.message : "Hand tracking failed",
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});
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}
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};
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void start();
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return () => {
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cancelled = true;
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cleanup();
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};
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}, [enabled, websocketUrl]);
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return snapshot;
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}
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@@ -79,3 +79,30 @@ canvas {
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color: rgba(255, 255, 255, 0.85);
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letter-spacing: 0.03em;
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}
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.hand-tracking-overlay {
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position: fixed;
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right: 16px;
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bottom: 16px;
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z-index: 20;
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display: flex;
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flex-direction: column;
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gap: 4px;
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min-width: 180px;
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padding: 12px;
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color: rgba(255, 255, 255, 0.9);
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background: rgba(4, 7, 13, 0.78);
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border: 1px solid rgba(255, 255, 255, 0.18);
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border-radius: 8px;
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font-size: 12px;
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pointer-events: none;
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}
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.hand-tracking-overlay strong {
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color: white;
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font-size: 13px;
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}
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.hand-tracking-overlay__error {
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color: #fca5a5;
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}
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@@ -0,0 +1,55 @@
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export interface HandTrackingHand {
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x: number;
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y: number;
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z: number;
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handedness: string;
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isPinch: boolean;
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pinchDistance: number;
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score: number;
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}
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export type HandTrackingStatus =
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| "idle"
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| "connecting"
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| "connected"
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| "disconnected"
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| "error";
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export interface HandTrackingSnapshot {
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hands: HandTrackingHand[];
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status: HandTrackingStatus;
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serverStatus: string | null;
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error: string | null;
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}
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export interface HandTrackingFrameMessage {
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type: "frame";
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timestamp: number;
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width: number;
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height: number;
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image: string;
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}
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export interface HandTrackingHandsMessage {
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type: "hands";
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timestamp: number;
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hands: HandTrackingHand[];
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}
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export interface HandTrackingStatusMessage {
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type: "status";
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timestamp: number;
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status: string;
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}
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export interface HandTrackingErrorMessage {
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type: "error";
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timestamp: number;
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hands: HandTrackingHand[];
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message: string;
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}
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export type HandTrackingServerMessage =
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| HandTrackingHandsMessage
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| HandTrackingStatusMessage
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| HandTrackingErrorMessage;
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@@ -54,6 +54,7 @@ export function TestScene({
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<GrabbableObject
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position={TEST_SCENE_GRABBABLE_POSITION}
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colliders="cuboid"
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handControlled
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>
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<mesh castShadow receiveShadow>
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<boxGeometry args={TEST_SCENE_GRABBABLE_BOX_SIZE} />
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|
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Reference in New Issue
Block a user