update: instance map renderables

This commit is contained in:
Tom Boullay
2026-05-15 21:48:13 +02:00
parent 27951d13fd
commit 9dff245aab
7 changed files with 430 additions and 670 deletions
+8 -4
View File
@@ -14,10 +14,12 @@ interface InstancedVegetationProps {
interface MeshData {
geometry: THREE.BufferGeometry;
material: THREE.Material | THREE.Material[];
localMatrix: THREE.Matrix4;
}
function extractMeshes(scene: THREE.Group): MeshData[] {
const meshes: MeshData[] = [];
scene.updateMatrixWorld(true);
scene.traverse((child) => {
if (child instanceof THREE.Mesh) {
@@ -26,6 +28,7 @@ function extractMeshes(scene: THREE.Group): MeshData[] {
material: Array.isArray(child.material)
? child.material.map((m) => m.clone())
: child.material.clone(),
localMatrix: child.matrixWorld.clone(),
});
}
});
@@ -40,7 +43,7 @@ function createInstanceMatrices(
const position = new THREE.Vector3();
const rotation = new THREE.Euler();
const quaternion = new THREE.Quaternion();
const scale = new THREE.Vector3();
const scale = new THREE.Vector3(1, 1, 1);
for (const instance of instances) {
const matrix = new THREE.Matrix4();
@@ -48,8 +51,6 @@ function createInstanceMatrices(
position.set(...instance.position);
rotation.set(...instance.rotation);
quaternion.setFromEuler(rotation);
scale.set(...instance.scale);
matrix.compose(position, quaternion, scale);
matrices.push(matrix);
}
@@ -83,7 +84,10 @@ export function InstancedVegetation({
for (let i = 0; i < matrices.length; i++) {
const matrix = matrices[i];
if (matrix) {
instancedMesh.setMatrixAt(i, matrix);
instancedMesh.setMatrixAt(
i,
new THREE.Matrix4().multiplyMatrices(matrix, meshData.localMatrix),
);
}
}