Merge branch 'develop' into feat/polish-mission1
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@@ -1,6 +1,15 @@
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import type { Vector3Tuple } from "@/types/three/three";
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export type CharacterId = "electricienne" | "gerant" | "fermier";
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export type CharacterId =
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| "electricienne"
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| "gerant"
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| "fermier"
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| "zone1_habitant1"
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| "zone1_habitant2"
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| "zone2_habitant1"
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| "zone2_habitant2"
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| "zone3_habitant1"
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| "zone3_habitant2";
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export interface CharacterConfig {
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id: CharacterId;
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@@ -21,7 +30,7 @@ export const CHARACTER_CONFIGS = {
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modelPath: "/models/electricienne-animated/model.gltf",
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position: [-40.5, 0, 45.5],
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rotation: [0, -0.35, 0],
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scale: [1, 1, 1],
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scale: [1.55, 1.55, 1.55],
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animations: ["Dance"],
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defaultAnimation: "Dance",
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},
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@@ -29,9 +38,9 @@ export const CHARACTER_CONFIGS = {
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id: "gerant",
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label: "Gerant",
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modelPath: "/models/gerant-animated/model.gltf",
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position: [59.5, 6.3, 64.64],
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rotation: [0, 2.41, 0],
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scale: [1, 1, 1],
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position: [58, 0, 62.5],
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rotation: [0, 1.83, 0],
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scale: [1.55, 1.55, 1.55],
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animations: ["idle", "walk"],
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defaultAnimation: "idle",
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snapToTerrain: false,
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@@ -42,7 +51,67 @@ export const CHARACTER_CONFIGS = {
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modelPath: "/models/fermier-animated/model.gltf",
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position: [-6.5, 0, -69.5],
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rotation: [0, -1.18, 0],
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scale: [1, 1, 1],
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scale: [1.55, 1.55, 1.55],
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animations: ["idle", "walk"],
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defaultAnimation: "idle",
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},
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zone1_habitant1: {
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id: "zone1_habitant1",
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label: "Zone 1 - Habitant 1",
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modelPath: "/models/habitant1-animated/model.gltf",
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position: [-43.64, 0, -16.72],
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rotation: [0, -1.23, 0],
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scale: [1.55, 1.55, 1.55],
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animations: ["idle", "walk"],
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defaultAnimation: "idle",
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},
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zone1_habitant2: {
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id: "zone1_habitant2",
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label: "Zone 1 - Habitant 2",
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modelPath: "/models/habitant2-animated/model.gltf",
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position: [-43.46, 0, -4.93],
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rotation: [0, -2.42, 0],
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scale: [1.55, 1.55, 1.55],
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animations: ["idle", "walk"],
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defaultAnimation: "idle",
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},
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zone2_habitant1: {
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id: "zone2_habitant1",
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label: "Zone 2 - Habitant 1",
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modelPath: "/models/habitant1-animated/model.gltf",
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position: [-3.41, 0, 73.01],
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rotation: [0, 1.97, 0],
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scale: [1.55, 1.55, 1.55],
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animations: ["idle", "walk"],
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defaultAnimation: "idle",
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},
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zone2_habitant2: {
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id: "zone2_habitant2",
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label: "Zone 2 - Habitant 2",
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modelPath: "/models/habitant2-animated/model.gltf",
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position: [-2.22, 0, 60.59],
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rotation: [0, 0.86, 0],
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scale: [1.55, 1.55, 1.55],
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animations: ["idle", "walk"],
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defaultAnimation: "idle",
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},
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zone3_habitant1: {
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id: "zone3_habitant1",
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label: "Zone 3 - Habitant 1",
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modelPath: "/models/habitant1-animated/model.gltf",
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position: [82.52, 0, -29.01],
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rotation: [0, -0.89, 0],
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scale: [1.55, 1.55, 1.55],
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animations: ["idle", "walk"],
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defaultAnimation: "idle",
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},
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zone3_habitant2: {
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id: "zone3_habitant2",
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label: "Zone 3 - Habitant 2",
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modelPath: "/models/habitant2-animated/model.gltf",
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position: [92.95, 0, -18.1],
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rotation: [0, -1.59, 0],
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scale: [1.55, 1.55, 1.55],
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animations: ["idle", "walk"],
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defaultAnimation: "idle",
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},
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@@ -52,4 +121,10 @@ export const CHARACTER_IDS = [
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"electricienne",
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"gerant",
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"fermier",
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"zone1_habitant1",
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"zone1_habitant2",
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"zone2_habitant1",
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"zone2_habitant2",
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"zone3_habitant1",
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"zone3_habitant2",
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] as const satisfies readonly CharacterId[];
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