refactor(ui): split talkie dialogue overlay
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
This commit is contained in:
@@ -1,108 +1,24 @@
|
||||
import { Suspense, useEffect, useMemo, useRef } from "react";
|
||||
import { Canvas, useFrame } from "@react-three/fiber";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
import { useSubtitleStore } from "@/managers/stores/useSubtitleStore";
|
||||
|
||||
const TALKIE_MODEL_PATH = "/models/talkie/model.gltf";
|
||||
const TALKIE_REVEAL_STEPS = new Set([
|
||||
"reveal",
|
||||
"await-ebike-mount",
|
||||
"ebike-intro-ride",
|
||||
"ebike-breakdown",
|
||||
"completed",
|
||||
]);
|
||||
|
||||
const TALKIE_REST_Y = -0.55;
|
||||
const TALKIE_ACTIVE_Y = -0.18;
|
||||
const TALKIE_FLOAT_Y_AMPLITUDE = 0.025;
|
||||
const TALKIE_FLOAT_ROTATION_AMPLITUDE = THREE.MathUtils.degToRad(1.6);
|
||||
|
||||
interface TalkieModelProps {
|
||||
active: boolean;
|
||||
}
|
||||
|
||||
function TalkieModel({ active }: TalkieModelProps): React.JSX.Element {
|
||||
const { scene } = useGLTF(TALKIE_MODEL_PATH);
|
||||
const model = useMemo(() => scene.clone(true), [scene]);
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
|
||||
useEffect(() => {
|
||||
model.traverse((child) => {
|
||||
if (child instanceof THREE.Mesh) {
|
||||
child.castShadow = false;
|
||||
child.receiveShadow = false;
|
||||
child.frustumCulled = false;
|
||||
}
|
||||
});
|
||||
}, [model]);
|
||||
|
||||
useFrame(({ clock }) => {
|
||||
if (!groupRef.current) return;
|
||||
|
||||
const t = clock.getElapsedTime();
|
||||
const floatY = Math.sin(t * 1.4) * TALKIE_FLOAT_Y_AMPLITUDE;
|
||||
const targetY = (active ? TALKIE_ACTIVE_Y : TALKIE_REST_Y) + floatY;
|
||||
groupRef.current.position.y = THREE.MathUtils.lerp(
|
||||
groupRef.current.position.y,
|
||||
targetY,
|
||||
0.14,
|
||||
);
|
||||
|
||||
if (active) {
|
||||
groupRef.current.rotation.z = Math.sin(t * 22) * 0.025;
|
||||
} else {
|
||||
groupRef.current.rotation.z =
|
||||
Math.sin(t * 0.8) * TALKIE_FLOAT_ROTATION_AMPLITUDE;
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<group ref={groupRef} position={[0, TALKIE_REST_Y, 0]}>
|
||||
<primitive
|
||||
object={model}
|
||||
rotation={[0.18, Math.PI, -0.08]}
|
||||
scale={1.45}
|
||||
/>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
function TalkieSignalLines(): React.JSX.Element {
|
||||
return (
|
||||
<svg
|
||||
className="talkie-dialogue-overlay__signals"
|
||||
viewBox="0 0 120 160"
|
||||
aria-hidden="true"
|
||||
>
|
||||
<path d="M34 20 C52 44 16 66 34 92 C48 112 22 128 30 146" />
|
||||
<path d="M68 12 C92 44 50 70 70 104 C84 130 48 142 52 154" />
|
||||
<path d="M100 8 C124 42 82 76 100 112 C112 136 74 150 78 158" />
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
import { Suspense } from "react";
|
||||
import { Canvas } from "@react-three/fiber";
|
||||
import { TalkieModel } from "@/components/ui/talkie/TalkieModel";
|
||||
import { TalkieSignalLines } from "@/components/ui/talkie/TalkieSignalLines";
|
||||
import { useTalkieDialogueOverlayState } from "@/hooks/ui/useTalkieDialogueOverlayState";
|
||||
|
||||
export function TalkieDialogueOverlay(): React.JSX.Element | null {
|
||||
const activeSubtitle = useSubtitleStore((state) => state.activeSubtitle);
|
||||
const mainState = useGameStore((state) => state.mainState);
|
||||
const introStep = useGameStore((state) => state.intro.currentStep);
|
||||
const isAfterReveal =
|
||||
mainState !== "intro" || TALKIE_REVEAL_STEPS.has(introStep);
|
||||
const isNarratorDialogue = activeSubtitle?.speaker === "Narrateur";
|
||||
const { isNarratorDialogue, isVisible } = useTalkieDialogueOverlayState();
|
||||
|
||||
if (!isAfterReveal) return null;
|
||||
|
||||
const overlayClassName = isNarratorDialogue
|
||||
? "talkie-dialogue-overlay talkie-dialogue-overlay--active talkie-dialogue-overlay--raised"
|
||||
: "talkie-dialogue-overlay";
|
||||
if (!isVisible) return null;
|
||||
|
||||
return (
|
||||
<aside className={overlayClassName} aria-hidden="true">
|
||||
{isNarratorDialogue ? <TalkieSignalLines /> : null}
|
||||
<aside
|
||||
className={`talkie-dialogue-overlay${isNarratorDialogue ? " talkie-dialogue-overlay--active" : ""}`}
|
||||
aria-hidden="true"
|
||||
>
|
||||
{isNarratorDialogue ? <TalkieSignalLines side="left" /> : null}
|
||||
{isNarratorDialogue ? <TalkieSignalLines side="right" /> : null}
|
||||
<div className="talkie-dialogue-overlay__model-frame">
|
||||
<Canvas
|
||||
camera={{ position: [0, 0, 4.2], zoom: 78 }}
|
||||
camera={{ position: [0, 0, 4.2], zoom: 56 }}
|
||||
dpr={[1, 1.5]}
|
||||
gl={{ alpha: true, antialias: true }}
|
||||
orthographic
|
||||
@@ -117,5 +33,3 @@ export function TalkieDialogueOverlay(): React.JSX.Element | null {
|
||||
</aside>
|
||||
);
|
||||
}
|
||||
|
||||
useGLTF.preload(TALKIE_MODEL_PATH);
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
import { useEffect, useMemo, useRef } from "react";
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import { useGLTF } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
import gsap from "gsap";
|
||||
import type { Vector3Tuple } from "@/types/three/three";
|
||||
|
||||
const TALKIE_MODEL_PATH = "/models/talkie/model.gltf";
|
||||
const TALKIE_REST_Y = -1.55;
|
||||
const TALKIE_ACTIVE_Y = -0.38;
|
||||
const TALKIE_BASE_ROTATION: Vector3Tuple = [0.08, -0.52, -0.04];
|
||||
const TALKIE_FLOAT_ROTATION_AMPLITUDE = THREE.MathUtils.degToRad(2.2);
|
||||
const TALKIE_FLOAT_Y_AMPLITUDE = 0.055;
|
||||
|
||||
interface TalkieModelProps {
|
||||
active: boolean;
|
||||
}
|
||||
|
||||
export function TalkieModel({ active }: TalkieModelProps): React.JSX.Element {
|
||||
const { scene } = useGLTF(TALKIE_MODEL_PATH);
|
||||
const model = useMemo(() => scene.clone(true), [scene]);
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
const floatRef = useRef<THREE.Group>(null);
|
||||
|
||||
useEffect(() => {
|
||||
model.traverse((child) => {
|
||||
if (child instanceof THREE.Mesh) {
|
||||
child.castShadow = false;
|
||||
child.receiveShadow = false;
|
||||
child.frustumCulled = false;
|
||||
}
|
||||
});
|
||||
}, [model]);
|
||||
|
||||
useEffect(() => {
|
||||
const group = groupRef.current;
|
||||
if (!group) return;
|
||||
|
||||
gsap.killTweensOf(group.position);
|
||||
gsap.to(group.position, {
|
||||
y: active ? TALKIE_ACTIVE_Y : TALKIE_REST_Y,
|
||||
duration: active ? 0.72 : 0.5,
|
||||
ease: active ? "power3.out" : "power2.out",
|
||||
});
|
||||
|
||||
return () => {
|
||||
gsap.killTweensOf(group.position);
|
||||
};
|
||||
}, [active]);
|
||||
|
||||
useFrame(({ clock }) => {
|
||||
if (!floatRef.current) return;
|
||||
|
||||
const t = clock.getElapsedTime();
|
||||
floatRef.current.position.y = Math.sin(t * 1.2) * TALKIE_FLOAT_Y_AMPLITUDE;
|
||||
|
||||
floatRef.current.rotation.x =
|
||||
TALKIE_BASE_ROTATION[0] +
|
||||
Math.sin(t * 0.7) * TALKIE_FLOAT_ROTATION_AMPLITUDE;
|
||||
floatRef.current.rotation.y =
|
||||
TALKIE_BASE_ROTATION[1] +
|
||||
Math.sin(t * 0.55) * TALKIE_FLOAT_ROTATION_AMPLITUDE;
|
||||
floatRef.current.rotation.z =
|
||||
TALKIE_BASE_ROTATION[2] +
|
||||
Math.sin(t * 0.8) * TALKIE_FLOAT_ROTATION_AMPLITUDE;
|
||||
});
|
||||
|
||||
return (
|
||||
<group ref={groupRef} position={[0, TALKIE_REST_Y, 0]}>
|
||||
<group ref={floatRef} rotation={TALKIE_BASE_ROTATION}>
|
||||
<primitive
|
||||
object={model}
|
||||
position={[0, -2.45, 0]}
|
||||
rotation={[0, -1, 0]}
|
||||
scale={1.2}
|
||||
/>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
useGLTF.preload(TALKIE_MODEL_PATH);
|
||||
@@ -0,0 +1,19 @@
|
||||
interface TalkieSignalLinesProps {
|
||||
side: "left" | "right";
|
||||
}
|
||||
|
||||
export function TalkieSignalLines({
|
||||
side,
|
||||
}: TalkieSignalLinesProps): React.JSX.Element {
|
||||
return (
|
||||
<svg
|
||||
className={`talkie-dialogue-overlay__signals talkie-dialogue-overlay__signals--${side}`}
|
||||
viewBox="0 0 90 120"
|
||||
aria-hidden="true"
|
||||
>
|
||||
<path d="M18 48 C30 58 30 72 18 82" />
|
||||
<path d="M34 34 C56 52 56 78 34 96" />
|
||||
<path d="M52 20 C84 46 84 84 52 110" />
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
import { GAME_STEPS } from "@/data/game/gameStateConfig";
|
||||
import { useGameStore } from "@/managers/stores/useGameStore";
|
||||
import { useSubtitleStore } from "@/managers/stores/useSubtitleStore";
|
||||
|
||||
const TALKIE_FIRST_VISIBLE_STEP = "reveal";
|
||||
const TALKIE_FIRST_VISIBLE_STEP_INDEX = GAME_STEPS.indexOf(
|
||||
TALKIE_FIRST_VISIBLE_STEP,
|
||||
);
|
||||
|
||||
interface TalkieDialogueOverlayState {
|
||||
isNarratorDialogue: boolean;
|
||||
isVisible: boolean;
|
||||
}
|
||||
|
||||
export function useTalkieDialogueOverlayState(): TalkieDialogueOverlayState {
|
||||
const activeSubtitle = useSubtitleStore((state) => state.activeSubtitle);
|
||||
const mainState = useGameStore((state) => state.mainState);
|
||||
const introStep = useGameStore((state) => state.intro.currentStep);
|
||||
const introStepIndex = GAME_STEPS.indexOf(introStep);
|
||||
|
||||
return {
|
||||
isNarratorDialogue: activeSubtitle?.speaker === "Narrateur",
|
||||
isVisible:
|
||||
mainState !== "intro" ||
|
||||
introStepIndex >= TALKIE_FIRST_VISIBLE_STEP_INDEX,
|
||||
};
|
||||
}
|
||||
+16
-16
@@ -1240,18 +1240,12 @@ canvas {
|
||||
/* Dialogue talkie */
|
||||
.talkie-dialogue-overlay {
|
||||
position: fixed;
|
||||
left: clamp(12px, 2.2vw, 28px);
|
||||
bottom: clamp(24px, 7vh, 76px);
|
||||
left: 0;
|
||||
bottom: 0;
|
||||
z-index: 16;
|
||||
width: clamp(120px, 13vw, 190px);
|
||||
width: clamp(190px, 18vw, 300px);
|
||||
aspect-ratio: 1;
|
||||
pointer-events: none;
|
||||
transform: translateY(0);
|
||||
transition: transform 180ms ease;
|
||||
}
|
||||
|
||||
.talkie-dialogue-overlay--raised {
|
||||
transform: translateY(-10px);
|
||||
}
|
||||
|
||||
.talkie-dialogue-overlay__model-frame {
|
||||
@@ -1271,16 +1265,25 @@ canvas {
|
||||
|
||||
.talkie-dialogue-overlay__signals {
|
||||
position: absolute;
|
||||
right: -26%;
|
||||
bottom: 34%;
|
||||
top: 52%;
|
||||
z-index: 2;
|
||||
width: 58%;
|
||||
height: 78%;
|
||||
width: 38%;
|
||||
height: 52%;
|
||||
overflow: visible;
|
||||
opacity: 0.8;
|
||||
animation: talkie-signal-pulse 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.talkie-dialogue-overlay__signals--left {
|
||||
right: 62%;
|
||||
transform: translateY(-50%) scaleX(-1);
|
||||
}
|
||||
|
||||
.talkie-dialogue-overlay__signals--right {
|
||||
left: 62%;
|
||||
transform: translateY(-50%);
|
||||
}
|
||||
|
||||
.talkie-dialogue-overlay__signals path {
|
||||
fill: none;
|
||||
stroke: rgba(235, 244, 255, 0.9);
|
||||
@@ -1330,18 +1333,15 @@ canvas {
|
||||
0%,
|
||||
100% {
|
||||
opacity: 0.28;
|
||||
transform: translate3d(-4px, 4px, 0) scale(0.92);
|
||||
}
|
||||
|
||||
18%,
|
||||
38% {
|
||||
opacity: 0.95;
|
||||
transform: translate3d(0, 0, 0) scale(1);
|
||||
}
|
||||
|
||||
60% {
|
||||
opacity: 0.45;
|
||||
transform: translate3d(4px, -6px, 0) scale(1.05);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user