From a180b89ee615cdd888f0cd5e71d370e5cc801fd3 Mon Sep 17 00:00:00 2001 From: Tom Boullay Date: Tue, 2 Jun 2026 13:52:08 +0200 Subject: [PATCH] fix(pylone): convert lampe BLEND to MASK in GLTFs Switching alphaMode from BLEND to MASK with a 0.5 cutoff lets the lampe material participate in instanced shadow rendering correctly. BLEND is known to interact badly with InstancedMesh shadow casting, producing incorrect or missing shadows on the pylone lampe. --- public/models/pylone-LOD/model.gltf | 4 ++-- public/models/pylone/model.gltf | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/public/models/pylone-LOD/model.gltf b/public/models/pylone-LOD/model.gltf index e72d715..5bbcebd 100644 --- a/public/models/pylone-LOD/model.gltf +++ b/public/models/pylone-LOD/model.gltf @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:06f375b482357753b1cfb212fa4f8398e9da1aa234f8259a7b1e0df9d7572afd -size 8540 +oid sha256:6e465b84186e43c2b2bbcb89b3e40d7a9c0a0fe170434f2e9fad0cf320b67c9f +size 8561 diff --git a/public/models/pylone/model.gltf b/public/models/pylone/model.gltf index e72d715..5bbcebd 100644 --- a/public/models/pylone/model.gltf +++ b/public/models/pylone/model.gltf @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:06f375b482357753b1cfb212fa4f8398e9da1aa234f8259a7b1e0df9d7572afd -size 8540 +oid sha256:6e465b84186e43c2b2bbcb89b3e40d7a9c0a0fe170434f2e9fad0cf320b67c9f +size 8561