update: audimanager

This commit is contained in:
Tom Boullay
2026-05-11 10:22:12 +02:00
parent 4b7498ae13
commit a93d2dc92c
+28 -1
View File
@@ -24,10 +24,19 @@ interface StereoNodes {
panner: StereoPannerNode;
}
interface OneShotAudioState {
category: OneShotAudioCategory;
volume: number;
}
export class AudioManager {
private static _instance: AudioManager | null = null;
private readonly _audioPools = new Map<string, HTMLAudioElement[]>();
private readonly _stereoNodes = new WeakMap<HTMLAudioElement, StereoNodes>();
private readonly _oneShotStates = new WeakMap<
HTMLAudioElement,
OneShotAudioState
>();
private readonly _categoryVolumes: Record<AudioCategory, number> = {
...DEFAULT_CATEGORY_VOLUMES,
};
@@ -59,7 +68,10 @@ export class AudioManager {
if (category === "music" && this._music) {
this._music.volume = this._getEffectiveVolume("music", this._musicVolume);
return;
}
this._updateOneShotVolumes(category);
}
getCategoryVolume(category: AudioCategory): number {
@@ -73,7 +85,9 @@ export class AudioManager {
): HTMLAudioElement {
const audio = this._acquireAudio(path);
const category = options.category ?? AudioManager.DEFAULT_SOUND_CATEGORY;
audio.volume = this._getEffectiveVolume(category, volume);
const baseVolume = AudioManager._clampVolume(volume);
this._oneShotStates.set(audio, { category, volume: baseVolume });
audio.volume = this._getEffectiveVolume(category, baseVolume);
audio.playbackRate = options.playbackRate ?? 1;
audio.currentTime = 0;
this._setStereoPan(audio, options.pan ?? 0);
@@ -234,6 +248,19 @@ export class AudioManager {
return AudioManager._clampVolume(volume) * this._categoryVolumes[category];
}
private _updateOneShotVolumes(category: AudioCategory): void {
if (category === "music") return;
this._audioPools.forEach((pool) => {
pool.forEach((audio) => {
const state = this._oneShotStates.get(audio);
if (!state || state.category !== category) return;
audio.volume = this._getEffectiveVolume(category, state.volume);
});
});
}
private static _clampPan(pan: number): number {
return Math.max(-1, Math.min(1, pan));
}