merge develop into feat/galerie - resolve model and code conflicts

This commit is contained in:
Tom Boullay
2026-05-29 02:25:46 +02:00
940 changed files with 92419 additions and 37567 deletions
+3 -1
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@@ -6,12 +6,14 @@ import {
DEBUG_GRID_SIZE,
DEBUG_GRID_Y,
} from "@/data/debug/debugConfig";
import { useSceneMode } from "@/hooks/debug/useSceneMode";
import { Debug } from "@/utils/debug/Debug";
export function DebugHelpers(): React.JSX.Element | null {
const debug = Debug.getInstance();
const sceneMode = useSceneMode();
if (!debug.active) {
if (!debug.active || sceneMode === "game") {
return null;
}
+2 -2
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@@ -6,14 +6,14 @@ interface DocsDocumentProps {
title: string;
meta: string;
content: string;
frContent: string;
frContent?: string;
}
export function DocsDocument({
title,
meta,
content,
frContent,
frContent = content,
}: DocsDocumentProps): React.JSX.Element {
const { language, toggleLanguage } = useDocsLanguage();
const hasAlternateContent = frContent !== content;
+293
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@@ -0,0 +1,293 @@
import { useEffect, useRef, useState, useMemo } from "react";
import * as THREE from "three";
import { useFrame, useThree } from "@react-three/fiber";
import { EbikeGPSMap } from "@/components/ebike/EbikeGPSMap";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import { useClonedObject } from "@/hooks/three/useClonedObject";
import { useDebugFolder } from "@/hooks/debug/useDebugFolder";
import { animateCameraTransformTransition } from "@/world/GameCinematics";
import { useGameStore } from "@/managers/stores/useGameStore";
import { PLAYER_EYE_HEIGHT } from "@/data/player/playerConfig";
import type { Vector3Tuple } from "@/types/three/three";
const EBIKE_MODEL_PATH = "/models/ebike/model.gltf";
export interface CameraTransform {
position: Vector3Tuple;
rotation: Vector3Tuple;
}
export const EBIKE_CAMERA_TRANSFORM: CameraTransform = {
position: [-3.5, 6, 0],
rotation: [-10, -90, 0],
};
const EBIKE_DROP_PLAYER_TRANSFORM: CameraTransform = {
position: [0, 1.5, -3],
rotation: [0, 0, 0],
};
interface EbikeProps {
position: Vector3Tuple;
}
export function Ebike({ position }: EbikeProps): React.JSX.Element {
const groupRef = useRef<THREE.Group>(null);
const { scene } = useLoggedGLTF(EBIKE_MODEL_PATH, {
scope: "Ebike",
position: position,
});
const model = useClonedObject(scene);
const movementMode = useGameStore((state) => state.player.movementMode);
const mainState = useGameStore((state) => state.mainState);
const camera = useThree((state) => state.camera);
// Map active mainState to target repair zone coordinate
const destPos = useMemo(() => {
switch (mainState) {
case "ebike":
return { x: 8, y: 0, z: -6 };
case "pylon":
return { x: 64, y: 0, z: -66 };
case "farm":
return { x: -24, y: 0, z: 42 };
default:
return undefined;
}
}, [mainState]);
// Throttled GPS start position to optimize pathfinding A* algorithm execution
const [gpsStartPos, setGpsStartPos] = useState<{
x: number;
y: number;
z: number;
}>({
x: position[0],
y: position[1],
z: position[2],
});
const lastGpsUpdatePos = useRef<THREE.Vector3>(
new THREE.Vector3(...position),
);
const restingPosition = useRef<Vector3Tuple>([
position[0],
position[1] - PLAYER_EYE_HEIGHT,
position[2],
]);
const restingRotation = useRef<number>(0);
const forkRef = useRef<THREE.Object3D | null>(null);
useEffect(() => {
if (model) {
const fork = model.getObjectByName("fourche");
if (fork) {
forkRef.current = fork;
}
}
}, [model]);
useEffect(() => {
(window as any).ebikeVisualGroup = groupRef;
(window as any).ebikeParkedPosition = restingPosition.current;
(window as any).ebikeParkedRotation = restingRotation.current;
return () => {
(window as any).ebikeVisualGroup = null;
(window as any).ebikeParkedPosition = null;
(window as any).ebikeParkedRotation = null;
};
}, []);
useFrame((_, delta) => {
if (groupRef.current) {
if (movementMode === "ebike") {
restingPosition.current = [
groupRef.current.position.x,
groupRef.current.position.y,
groupRef.current.position.z,
];
restingRotation.current = groupRef.current.rotation.y;
// Smoothly rotate the front fork ("fourche") up to 15 degrees in its own Z axis
const steerFactor = (window as any).ebikeSteerFactor || 0;
if (forkRef.current) {
// 15 degrees is 0.26 radians
const targetForkRotation = steerFactor * 0.26;
forkRef.current.rotation.z = THREE.MathUtils.lerp(
forkRef.current.rotation.z,
targetForkRotation,
12 * delta,
);
}
// Throttled GPS start position update to prevent performance loss
const currentPos = groupRef.current.position;
if (currentPos.distanceTo(lastGpsUpdatePos.current) > 2.0) {
lastGpsUpdatePos.current.copy(currentPos);
setGpsStartPos({ x: currentPos.x, y: currentPos.y, z: currentPos.z });
}
} else {
groupRef.current.position.set(...restingPosition.current);
groupRef.current.rotation.set(0, restingRotation.current, 0);
// Reset fork rotation when parked
if (forkRef.current) {
forkRef.current.rotation.z = 0;
}
}
(window as any).ebikeParkedPosition = restingPosition.current;
(window as any).ebikeParkedRotation = restingRotation.current;
}
});
const camPointPos: Vector3Tuple = [
restingPosition.current[0] + EBIKE_CAMERA_TRANSFORM.position[0],
restingPosition.current[1] + EBIKE_CAMERA_TRANSFORM.position[1],
restingPosition.current[2] + EBIKE_CAMERA_TRANSFORM.position[2],
];
const dropPointPos: Vector3Tuple = [
restingPosition.current[0] + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
restingPosition.current[1] + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
restingPosition.current[2] + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
];
const handleInteract = (): void => {
if (movementMode === "walk") {
const cameraOffset = new THREE.Vector3(
...EBIKE_CAMERA_TRANSFORM.position,
);
cameraOffset.applyAxisAngle(
new THREE.Vector3(0, 1, 0),
restingRotation.current,
);
const targetCamPos: Vector3Tuple = [
restingPosition.current[0] + cameraOffset.x,
restingPosition.current[1] + cameraOffset.y,
restingPosition.current[2] + cameraOffset.z,
];
const targetRotation: Vector3Tuple = [
EBIKE_CAMERA_TRANSFORM.rotation[0],
EBIKE_CAMERA_TRANSFORM.rotation[1] +
THREE.MathUtils.radToDeg(restingRotation.current),
EBIKE_CAMERA_TRANSFORM.rotation[2],
];
animateCameraTransformTransition(targetCamPos, targetRotation, 1, () => {
useGameStore.getState().setPlayerMovementMode("ebike");
});
} else {
const currentPos = new THREE.Vector3();
if (groupRef.current) {
groupRef.current.getWorldPosition(currentPos);
} else {
currentPos.set(...position);
}
const targetCamPos: Vector3Tuple = [
currentPos.x + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
currentPos.y + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
currentPos.z + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
];
// Get camera's current rotation in degrees so we keep the exact orientation during dismount
const currentEuler = new THREE.Euler().setFromQuaternion(
camera.quaternion,
"YXZ",
);
const targetRotation: Vector3Tuple = [
THREE.MathUtils.radToDeg(currentEuler.x),
THREE.MathUtils.radToDeg(currentEuler.y),
THREE.MathUtils.radToDeg(currentEuler.z),
];
animateCameraTransformTransition(targetCamPos, targetRotation, 1, () => {
useGameStore.getState().setPlayerMovementMode("walk");
});
}
};
const handleInteractRef = useRef(handleInteract);
handleInteractRef.current = handleInteract;
const debugRef = useRef({ showCameraPoints: true });
const debugActions = useRef({
toggleRide: () => {
handleInteractRef.current();
},
});
useDebugFolder("Ebike", (folder) => {
folder
.add(debugRef.current, "showCameraPoints")
.name("Show Camera Points")
.onChange((value: boolean) => {
debugRef.current.showCameraPoints = value;
});
folder.add(debugActions.current, "toggleRide").name("Monter / Descendre");
});
return (
<>
<group ref={groupRef} position={position}>
<primitive object={model} />
<InteractableObject
kind="trigger"
label={
movementMode === "walk" ? "Monter sur le bike" : "Descendre du bike"
}
position={position}
radius={15}
onPress={handleInteract}
>
<mesh>
<boxGeometry args={[10, 13, 2]} />
<meshBasicMaterial colorWrite={false} depthWrite={false} />
</mesh>
</InteractableObject>
{/* Dynamic 3D GPS Dashboard Screen */}
<group position={[0, 7, 0]} rotation={[0, 90, 0]}>
<EbikeGPSMap
width={0.8}
height={0.8}
startPos={gpsStartPos}
destPos={destPos}
mapImageUrl="/assets/gps/map_background.png"
worldBounds={{
minX: -166,
maxX: 163,
minZ: -142,
maxZ: 138,
}}
zoom={4}
/>
</group>
</group>
{debugRef.current.showCameraPoints && (
<>
<mesh position={camPointPos}>
<sphereGeometry args={[0.3, 16, 16]} />
<meshStandardMaterial
color="yellow"
emissive="yellow"
emissiveIntensity={0.5}
/>
</mesh>
<mesh position={dropPointPos}>
<sphereGeometry args={[0.3, 16, 16]} />
<meshStandardMaterial
color="cyan"
emissive="cyan"
emissiveIntensity={0.5}
/>
</mesh>
</>
)}
</>
);
}
+497
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@@ -0,0 +1,497 @@
import React, { useRef, useEffect, useState, useMemo } from "react";
import * as THREE from "three";
import {
findClosestWaypoint,
findWaypointPath,
} from "@/pathfinding/WaypointAStar";
import type { Waypoint } from "@/pathfinding/types";
function computeImageSource(
img: HTMLImageElement | HTMLCanvasElement,
baseBounds: { minX: number; maxX: number; minZ: number; maxZ: number },
bounds: { minX: number; maxX: number; minZ: number; maxZ: number },
) {
const imgW = img.width;
const imgH = img.height;
const baseW = baseBounds.maxX - baseBounds.minX;
const baseH = baseBounds.maxZ - baseBounds.minZ;
if (baseW === 0 || baseH === 0) {
return { sx: 0, sy: 0, sW: imgW, sH: imgH };
}
const sx = ((bounds.minX - baseBounds.minX) / baseW) * imgW;
const sy = ((bounds.minZ - baseBounds.minZ) / baseH) * imgH;
const sW = ((bounds.maxX - bounds.minX) / baseW) * imgW;
const sH = ((bounds.maxZ - bounds.minZ) / baseH) * imgH;
return { sx, sy, sW, sH };
}
export interface EbikeGPSMapProps {
/**
* 3D world position of the player/bike (GPS start point)
* If omitted, snaps to [0,0,0]
*/
startPos?: { x: number; y: number; z: number } | undefined;
destPos?: { x: number; y: number; z: number } | undefined;
/**
* Optional custom URL to the map background texture.
* If not provided, renders a high-tech minimalist neon blueprint map dynamically.
*/
mapImageUrl?: string;
/**
* Optional explicit bounds for mapping coordinates.
* If omitted, bounds are calculated automatically to perfectly fit the road network!
*/
worldBounds?: {
minX: number;
maxX: number;
minZ: number;
maxZ: number;
};
/**
* Width of the 3D plane mesh (default: 1)
*/
width?: number;
/**
* Height of the 3D plane mesh (default: 1)
*/
height?: number;
/**
* Optional world position for the GPS screen (defaults to origin)
*/
position?: [number, number, number];
/**
* Resolution of the offscreen canvas used for the map texture.
* Higher values yield sharper rendering at the cost of GPU memory.
* Default: 1024 (1024×1024 px)
*/
canvasSize?: number;
/**
* Zoom level applied to the map view.
* 1 = full world bounds, 2 = 2× zoom-in centred on the player, etc.
* Values < 1 zoom out beyond the calculated world bounds.
* Default: 1
*/
zoom?: number;
}
/**
* EbikeGPSMap
* A premium, state-of-the-art 3D GPS navigation screen for the Ebike.
* Loads the road network, runs A* pathfinding, and renders a glowing, animated
* orange path over a sleek high-tech map background.
*/
export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
startPos = { x: 0, y: 0, z: 0 },
destPos,
mapImageUrl,
worldBounds,
width = 1,
height = 1,
position = [0, 0, 0],
canvasSize = 1024,
zoom = 1,
}) => {
const [waypoints, setWaypoints] = useState<Waypoint[]>([]);
const [mapImage, setMapImage] = useState<
HTMLImageElement | HTMLCanvasElement | null
>(null);
// Offscreen high-res canvas for crystal clear rendering
const [offscreenCanvas] = useState(() => {
const canvas = document.createElement("canvas");
canvas.width = canvasSize;
canvas.height = canvasSize;
return canvas;
});
// Resize the canvas whenever canvasSize changes
useEffect(() => {
offscreenCanvas.width = canvasSize;
offscreenCanvas.height = canvasSize;
if (textureRef.current) {
textureRef.current.needsUpdate = true;
}
}, [canvasSize, offscreenCanvas]);
const textureRef = useRef<THREE.CanvasTexture | null>(null);
const animTimeRef = useRef<number>(0);
// Load waypoints (localStorage with /roadNetwork.json fallback)
useEffect(() => {
const saved = localStorage.getItem("la-fabrik-waypoints");
if (saved) {
try {
const parsed = JSON.parse(saved);
if (Array.isArray(parsed) && parsed.length > 0) {
setWaypoints(parsed);
return;
}
} catch (e) {
console.error(
"[GPS Component] Error loading local storage waypoints",
e,
);
}
}
// Fallback to static roadNetwork.json
fetch("/roadNetwork.json")
.then((res) => {
if (res.ok) return res.json();
throw new Error("Not found");
})
.then((data) => {
if (Array.isArray(data)) {
setWaypoints(data);
}
})
.catch((err) => {
console.log("[GPS Component] No default road network found.", err);
});
}, []);
// Pre-load background map image (standard HTML5 Image loader)
// Since the user's PNG is already transparent, we don't need fetch or pixel manipulation!
useEffect(() => {
if (!mapImageUrl) {
setMapImage(null);
return;
}
const img = new Image();
img.onload = () => {
setMapImage(img);
};
img.onerror = () => {
console.warn(
`[GPS Component] Failed to load map background image from ${mapImageUrl}. Falling back to dynamic vector map.`,
);
setMapImage(null);
};
img.src = mapImageUrl;
}, [mapImageUrl]);
// Determine grid boundaries (before zoom)
const baseBounds = useMemo(() => {
if (worldBounds) return worldBounds;
if (waypoints.length === 0) {
return { minX: -200, maxX: 200, minZ: -200, maxZ: 200 };
}
const xs = waypoints.map((w) => w.x);
const zs = waypoints.map((w) => w.z);
const minX = Math.min(...xs);
const maxX = Math.max(...xs);
const minZ = Math.min(...zs);
const maxZ = Math.max(...zs);
// Padding (15% to ensure full view breathing room)
const padX = (maxX - minX) * 0.15 || 40;
const padZ = (maxZ - minZ) * 0.15 || 40;
return {
minX: minX - padX,
maxX: maxX + padX,
minZ: minZ - padZ,
maxZ: maxZ + padZ,
};
}, [waypoints, worldBounds]);
// Apply zoom: shrink the view window around the player position
const bounds = useMemo(() => {
const clampedZoom = Math.max(0.1, zoom);
if (clampedZoom === 1) return baseBounds;
const centerX = startPos.x;
const centerZ = startPos.z;
const halfW = (baseBounds.maxX - baseBounds.minX) / 2 / clampedZoom;
const halfH = (baseBounds.maxZ - baseBounds.minZ) / 2 / clampedZoom;
return {
minX: centerX - halfW,
maxX: centerX + halfW,
minZ: centerZ - halfH,
maxZ: centerZ + halfH,
};
}, [baseBounds, zoom, startPos]);
// Snapped positions
const startPosSnapped = useMemo(() => {
if (waypoints.length === 0) return null;
return findClosestWaypoint(waypoints, startPos);
}, [waypoints, startPos]);
const destPosSnapped = useMemo(() => {
if (!destPos || waypoints.length === 0) return null;
return findClosestWaypoint(waypoints, destPos);
}, [waypoints, destPos]);
// Calculated active A* route
const activePath = useMemo(() => {
if (!startPosSnapped || !destPosSnapped || waypoints.length === 0)
return [];
return findWaypointPath(waypoints, startPosSnapped, destPosSnapped);
}, [waypoints, startPosSnapped, destPosSnapped]);
// Translation helper: 3D world to Canvas pixels
const worldToCanvas = (wx: number, wz: number, canvasSize: number) => {
const { minX, maxX, minZ, maxZ } = bounds;
const px = ((wx - minX) / (maxX - minX)) * canvasSize;
const py = ((wz - minZ) / (maxZ - minZ)) * canvasSize;
return { x: px, y: py };
};
// Draw loop
const draw = () => {
const canvas = offscreenCanvas;
const ctx = canvas.getContext("2d", {
willReadFrequently: true,
alpha: true,
});
if (!ctx) return;
const size = canvas.width;
ctx.clearRect(0, 0, size, size);
// 1. Draw Map Background (Image or premium blueprint vectors)
if (mapImage) {
const src = computeImageSource(mapImage, baseBounds, bounds);
const sx = Math.max(0, Math.min(mapImage.width, src.sx));
const sy = Math.max(0, Math.min(mapImage.height, src.sy));
const sW = Math.max(1, Math.min(mapImage.width - sx, src.sW));
const sH = Math.max(1, Math.min(mapImage.height - sy, src.sH));
ctx.drawImage(mapImage, sx, sy, sW, sH, 0, 0, size, size);
ctx.globalAlpha = 1.0;
} else {
// Dynamic Sci-fi background grid (Background is transparent!)
// Sci-fi subgrid
ctx.strokeStyle = "rgba(30, 41, 59, 0.4)";
ctx.lineWidth = 1;
const step = size / 32;
for (let x = 0; x < size; x += step) {
ctx.beginPath();
ctx.moveTo(x, 0);
ctx.lineTo(x, size);
ctx.stroke();
}
for (let y = 0; y < size; y += step) {
ctx.beginPath();
ctx.moveTo(0, y);
ctx.lineTo(size, y);
ctx.stroke();
}
// Aesthetic concentric radar topo-rings
ctx.strokeStyle = "rgba(71, 85, 105, 0.06)";
ctx.lineWidth = 2;
for (let r = size / 6; r < size; r += size / 6) {
ctx.beginPath();
ctx.arc(size / 2, size / 2, r, 0, 2 * Math.PI);
ctx.stroke();
}
// Faint diagonal technical accents
ctx.strokeStyle = "rgba(56, 189, 248, 0.03)";
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(size, size);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(size, 0);
ctx.lineTo(0, size);
ctx.stroke();
}
// 2. Draw Active Orange Glowing Path (Neon Highway effect)
if (activePath.length > 1) {
// Pass 1: Wide transparent orange bloom
ctx.beginPath();
let pt = worldToCanvas(activePath[0]!.x, activePath[0]!.z, size);
ctx.moveTo(pt.x, pt.y);
for (let i = 1; i < activePath.length; i++) {
pt = worldToCanvas(activePath[i]!.x, activePath[i]!.z, size);
ctx.lineTo(pt.x, pt.y);
}
ctx.strokeStyle = "rgba(249, 115, 22, 0.2)"; // Faint bright orange
ctx.lineWidth = 20;
ctx.lineCap = "round";
ctx.lineJoin = "round";
ctx.shadowBlur = 30;
ctx.shadowColor = "#f97316"; // Neon Orange
ctx.stroke();
// Pass 2: Saturated glow core
ctx.beginPath();
pt = worldToCanvas(activePath[0]!.x, activePath[0]!.z, size);
ctx.moveTo(pt.x, pt.y);
for (let i = 1; i < activePath.length; i++) {
pt = worldToCanvas(activePath[i]!.x, activePath[i]!.z, size);
ctx.lineTo(pt.x, pt.y);
}
ctx.strokeStyle = "#f97316"; // Vibrant orange
ctx.lineWidth = 8;
ctx.shadowBlur = 12;
ctx.shadowColor = "#ea580c";
ctx.stroke();
// Pass 3: High-intensity white core
ctx.beginPath();
pt = worldToCanvas(activePath[0]!.x, activePath[0]!.z, size);
ctx.moveTo(pt.x, pt.y);
for (let i = 1; i < activePath.length; i++) {
pt = worldToCanvas(activePath[i]!.x, activePath[i]!.z, size);
ctx.lineTo(pt.x, pt.y);
}
ctx.strokeStyle = "#fff7ed"; // Cream white
ctx.lineWidth = 3;
ctx.shadowBlur = 0; // Turn off shadows for the core
ctx.stroke();
// 3. Energy Particle Pulse animation tracing the road
const segments: {
start: { x: number; y: number };
end: { x: number; y: number };
len: number;
}[] = [];
let totalLen = 0;
for (let i = 0; i < activePath.length - 1; i++) {
const p1 = worldToCanvas(activePath[i]!.x, activePath[i]!.z, size);
const p2 = worldToCanvas(
activePath[i + 1]!.x,
activePath[i + 1]!.z,
size,
);
const len = Math.sqrt(
Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2),
);
segments.push({ start: p1, end: p2, len });
totalLen += len;
}
if (totalLen > 0) {
const targetLen = totalLen * animTimeRef.current;
let currentLen = 0;
let dotPt = segments[0]!.start;
for (const seg of segments) {
if (currentLen + seg.len >= targetLen) {
const ratio = (targetLen - currentLen) / seg.len;
dotPt = {
x: seg.start.x + (seg.end.x - seg.start.x) * ratio,
y: seg.start.y + (seg.end.y - seg.start.y) * ratio,
};
break;
}
currentLen += seg.len;
}
// Draw multiple glowing pulses along the path
ctx.beginPath();
ctx.arc(dotPt.x, dotPt.y, 8, 0, 2 * Math.PI);
ctx.fillStyle = "#ffffff";
ctx.shadowBlur = 15;
ctx.shadowColor = "#f97316";
ctx.fill();
ctx.shadowBlur = 0;
}
}
// 4. Draw Snap Markers (Start and End)
if (destPosSnapped) {
const pt = worldToCanvas(destPosSnapped.x, destPosSnapped.z, size);
const pulseSize = 12 + Math.sin(Date.now() * 0.007) * 4;
// Pulse ring
ctx.beginPath();
ctx.arc(pt.x, pt.y, pulseSize, 0, 2 * Math.PI);
ctx.strokeStyle = "rgba(249, 115, 22, 0.4)";
ctx.lineWidth = 3;
ctx.stroke();
// Solid target core
ctx.beginPath();
ctx.arc(pt.x, pt.y, 6, 0, 2 * Math.PI);
ctx.fillStyle = "#ea580c"; // Deep target orange
ctx.strokeStyle = "#ffffff";
ctx.lineWidth = 2;
ctx.fill();
ctx.stroke();
}
if (startPosSnapped) {
const pt = worldToCanvas(startPosSnapped.x, startPosSnapped.z, size);
// Start Marker (Player Arrow/Dot)
ctx.beginPath();
ctx.arc(pt.x, pt.y, 8, 0, 2 * Math.PI);
ctx.fillStyle = "#0ea5e9"; // Cool cyberpunk sky blue
ctx.strokeStyle = "#ffffff";
ctx.lineWidth = 2.5;
ctx.fill();
ctx.stroke();
// Tech details
ctx.beginPath();
ctx.arc(pt.x, pt.y, 3, 0, 2 * Math.PI);
ctx.fillStyle = "#ffffff";
ctx.fill();
}
// 5. Update WebGL Texture
if (textureRef.current) {
textureRef.current.needsUpdate = true;
}
};
// 60 FPS animation ticker
useEffect(() => {
let animId: number;
const tick = () => {
animTimeRef.current += 0.004; // Slow, premium sweep speed
if (animTimeRef.current > 1) animTimeRef.current = 0;
draw();
animId = requestAnimationFrame(tick);
};
animId = requestAnimationFrame(tick);
return () => cancelAnimationFrame(animId);
}, [waypoints, startPos, destPos, bounds, mapImage]);
return (
<mesh castShadow receiveShadow position={position as any}>
<planeGeometry args={[width, height]} />
<meshBasicMaterial
toneMapped={false}
transparent={true}
opacity={1}
depthWrite={false}
side={THREE.DoubleSide}
>
<canvasTexture
ref={textureRef}
attach="map"
image={offscreenCanvas}
format={THREE.RGBAFormat}
minFilter={THREE.LinearFilter}
magFilter={THREE.LinearFilter}
/>
</meshBasicMaterial>
</mesh>
);
};
+223 -5
View File
@@ -8,33 +8,52 @@ import {
Lock,
MousePointer2,
Move3D,
Plus,
Redo2,
RotateCw,
Save,
Trash2,
ScanSearch,
Undo2,
Unlock,
X,
} from "lucide-react";
import { useState } from "react";
import { EditorCinematicManifestPanel } from "@/components/editor/EditorCinematicManifestPanel";
import { EditorDialogueManifestPanel } from "@/components/editor/EditorDialogueManifestPanel";
import { EditorSrtPanel } from "@/components/editor/EditorSrtPanel";
import type { CinematicDefinition } from "@/types/cinematics/cinematics";
import type { MapNode, TransformMode } from "@/types/editor/editor";
import type { Vector3Tuple } from "@/types/three/three";
interface EditorControlsProps {
transformMode: TransformMode;
onTransformModeChange: (mode: TransformMode) => void;
selectedNodeIndex: number | null;
selectedNodeIndexes: number[];
mapNodes: MapNode[];
nodesCount: number;
selectedNodeName: string | null;
selectedNodeScale: Vector3Tuple | null;
lockTerrainSelection: boolean;
onLockTerrainSelectionChange: (locked: boolean) => void;
isSelectionLocked: boolean;
onSelectionLockToggle: () => void;
onClearSelection: () => void;
snapToTerrain: boolean;
onSnapToTerrainToggle: () => void;
onSnapAllToTerrain: () => void;
newNodeName: string;
onNewNodeNameChange: (value: string) => void;
onAddNode: () => void;
onDeleteSelectedNode: () => void;
onSelectedScaleChange: (axis: 0 | 1 | 2, value: number) => void;
undoCount: number;
redoCount: number;
onUndo: () => void;
onRedo: () => void;
cameraActionLabel: string;
onCameraAction: () => void;
onExportJson: () => void;
onSaveToServer?: (() => void | Promise<void>) | undefined;
onPlayerMode?: (() => void) | undefined;
@@ -50,9 +69,10 @@ const TRANSFORM_OPTIONS = [
const EDITOR_SHORTCUTS = [
["Click", "Select object"],
["Shift + Right click", "Toggle multi-selection"],
["T / R / S", "Transform mode"],
["Ctrl Z / Y", "Undo / redo"],
["Esc", "Deselect"],
["Esc / X button", "Clear selection"],
["WASD", "Move when locked"],
] as const;
@@ -83,20 +103,80 @@ function EditorPanelGroup({
);
}
interface EditorScaleFieldProps {
axis: 0 | 1 | 2;
label: string;
value: number;
onCommit: (axis: 0 | 1 | 2, value: number) => void;
}
function EditorScaleField({
axis,
label,
onCommit,
value,
}: EditorScaleFieldProps): React.JSX.Element {
const [draftValue, setDraftValue] = useState(() =>
String(Number(value.toFixed(4))),
);
const commitDraftValue = (): void => {
const nextValue = Number(draftValue);
if (!draftValue.trim() || Number.isNaN(nextValue)) {
setDraftValue(String(Number(value.toFixed(4))));
return;
}
onCommit(axis, nextValue);
};
return (
<label>
<span>{label}</span>
<input
type="number"
step="0.01"
value={draftValue}
onBlur={commitDraftValue}
onChange={(event) => setDraftValue(event.target.value)}
onKeyDown={(event) => {
if (event.key === "Enter") {
event.currentTarget.blur();
}
}}
/>
</label>
);
}
export function EditorControls({
transformMode,
onTransformModeChange,
selectedNodeIndex,
selectedNodeIndexes,
mapNodes,
nodesCount,
selectedNodeName,
selectedNodeScale,
lockTerrainSelection,
onLockTerrainSelectionChange,
isSelectionLocked,
onSelectionLockToggle,
onClearSelection,
snapToTerrain,
onSnapToTerrainToggle,
onSnapAllToTerrain,
newNodeName,
onNewNodeNameChange,
onAddNode,
onDeleteSelectedNode,
onSelectedScaleChange,
undoCount,
redoCount,
onUndo,
onRedo,
cameraActionLabel,
onCameraAction,
onExportJson,
onSaveToServer,
onPlayerMode,
@@ -105,6 +185,10 @@ export function EditorControls({
}: EditorControlsProps): React.JSX.Element {
const viewModeLabel = isPlayerMode ? "View locked" : "Lock view";
const jsonPreview = getJsonPreview(mapNodes, selectedNodeIndex);
const selectedNode =
selectedNodeIndex !== null ? mapNodes[selectedNodeIndex] : null;
const selectionCount = selectedNodeIndexes.length;
const transformValues = getTransformValues(selectedNode ?? null);
return (
<>
@@ -155,7 +239,10 @@ export function EditorControls({
aria-pressed={transformMode === mode}
>
<Icon size={16} aria-hidden="true" />
<span>{label}</span>
<span className="editor-transform-label">
<span>{label}</span>
<small>{transformValues[mode]}</small>
</span>
<kbd>{shortcut}</kbd>
</button>
))}
@@ -181,6 +268,24 @@ export function EditorControls({
<span>{redoCount}</span>
</button>
</div>
<label className="editor-checkbox-row">
<input
type="checkbox"
checked={snapToTerrain}
onChange={onSnapToTerrainToggle}
/>
<span>Snap terrain on move</span>
</label>
<button
type="button"
className="editor-history-button"
onClick={onSnapAllToTerrain}
>
<ScanSearch size={15} aria-hidden="true" />
Snap all to terrain
</button>
</section>
<section
@@ -197,13 +302,25 @@ export function EditorControls({
<Box size={17} aria-hidden="true" />
<div>
<strong>
{selectedNodeName || `Node ${selectedNodeIndex + 1}`}
{selectionCount > 1
? `${selectionCount} selected nodes`
: selectedNodeName || `Node ${selectedNodeIndex + 1}`}
</strong>
<span>
Index {selectedNodeIndex + 1} of {nodesCount}
{selectionCount > 1
? `Primary index ${selectedNodeIndex + 1} of ${nodesCount}`
: `Index ${selectedNodeIndex + 1} of ${nodesCount}`}
</span>
</div>
<div className="editor-selected-actions">
<button
type="button"
onClick={onDeleteSelectedNode}
aria-label="Delete selected node"
title="Delete selected node"
>
<Trash2 size={14} aria-hidden="true" />
</button>
<button
type="button"
onClick={onSelectionLockToggle}
@@ -230,6 +347,19 @@ export function EditorControls({
<X size={14} aria-hidden="true" />
</button>
</div>
{selectedNodeScale ? (
<div className="editor-scale-fields">
{selectedNodeScale.map((value, axis) => (
<EditorScaleField
key={`${axis}:${value}`}
axis={axis as 0 | 1 | 2}
label={["X", "Y", "Z"][axis] ?? "?"}
value={value}
onCommit={onSelectedScaleChange}
/>
))}
</div>
) : null}
</div>
) : (
<div className="editor-no-selection">
@@ -239,6 +369,32 @@ export function EditorControls({
)}
</section>
<section
className="editor-control-section"
aria-labelledby="add-node-heading"
>
<div className="editor-section-heading">
<h3 id="add-node-heading">Add Node</h3>
</div>
<div className="editor-add-node-row">
<input
type="text"
value={newNodeName}
onChange={(event) => onNewNodeNameChange(event.target.value)}
placeholder="model-folder-name"
/>
<button
type="button"
className="editor-action-button"
onClick={onAddNode}
>
<Plus size={16} aria-hidden="true" />
Add cube
</button>
</div>
</section>
<section
className="editor-control-section"
aria-labelledby="view-heading"
@@ -257,6 +413,25 @@ export function EditorControls({
{viewModeLabel}
</button>
)}
<button className="editor-action-button" onClick={onCameraAction}>
<ScanSearch size={16} aria-hidden="true" />
{cameraActionLabel}
</button>
<label className="editor-checkbox-row">
<input
type="checkbox"
checked={lockTerrainSelection}
onChange={(event) =>
onLockTerrainSelectionChange(event.currentTarget.checked)
}
/>
<span>
<strong>Lock terrain</strong>
<small>Keep terrain visible but ignore terrain clicks</small>
</span>
</label>
</section>
<section
@@ -329,6 +504,42 @@ export function EditorControls({
);
}
function formatNumber(value: number): string {
return Number.isInteger(value) ? String(value) : value.toFixed(2);
}
function formatVector(values: readonly [number, number, number]): string {
return `X ${formatNumber(values[0])} · Y ${formatNumber(values[1])} · Z ${formatNumber(values[2])}`;
}
function formatRotation(values: readonly [number, number, number]): string {
const degrees = values.map((value) => (value * 180) / Math.PI) as [
number,
number,
number,
];
return `X ${formatNumber(degrees[0])}° · Y ${formatNumber(degrees[1])}° · Z ${formatNumber(degrees[2])}°`;
}
function getTransformValues(
node: MapNode | null,
): Record<TransformMode, string> {
if (!node) {
return {
translate: "No selection",
rotate: "No selection",
scale: "No selection",
};
}
return {
translate: formatVector(node.position),
rotate: formatRotation(node.rotation),
scale: formatVector(node.scale),
};
}
interface JsonPreviewLine {
number: number;
content: string;
@@ -378,7 +589,14 @@ function formatMapNodesWithRanges(mapNodes: MapNode[]): {
const ranges: Array<{ start: number; end: number }> = [];
mapNodes.forEach((node, index) => {
const objectLines = JSON.stringify(node, null, 2)
const serializableNode = {
name: node.name,
position: node.position,
rotation: node.rotation,
scale: node.scale,
type: node.type,
};
const objectLines = JSON.stringify(serializableNode, null, 2)
.split("\n")
.map((line) => ` ${line}`);
@@ -445,11 +445,14 @@ export function EditorDialogueManifestPanel(): React.JSX.Element {
Voix
<select
value={selectedDialogue.voice}
onChange={(event) =>
updateSelectedDialogue({
voice: event.target.value as DialogueVoiceId,
})
}
onChange={(event) => {
const selectedVoice = voices.find(
(voice) => voice.id === event.target.value,
);
if (!selectedVoice) return;
updateSelectedDialogue({ voice: selectedVoice.id });
}}
>
{voices.map((voice) => (
<option key={voice.id} value={voice.id}>
+44 -28
View File
@@ -1,14 +1,19 @@
import { useEffect, useRef, useState } from "react";
import { Download, RefreshCw, Save } from "lucide-react";
import type { SubtitleLanguage } from "@/managers/stores/useSettingsStore";
import type { SubtitleLanguage } from "@/types/settings/settings";
import type {
DialogueDefinition,
DialogueManifest,
DialogueSpeaker,
DialogueVoiceId,
} from "@/types/dialogues/dialogues";
import { logger } from "@/utils/core/Logger";
import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
import { parseSrt } from "@/utils/subtitles/parseSrt";
import {
parseSrt,
parseSrtTime,
parseSrtWithDiagnostics,
} from "@/utils/subtitles/parseSrt";
interface SrtVoiceOption {
id: DialogueVoiceId;
@@ -88,21 +93,6 @@ function formatPreviewTime(totalSeconds: number): string {
return `${Math.max(0, totalSeconds).toFixed(1)}s`;
}
function parseSrtTime(value: string): number | null {
const match = value.match(/^(\d{2}):(\d{2}):(\d{2}),(\d{3})$/);
if (!match) return null;
const [, hours, minutes, seconds, milliseconds] = match;
if (!hours || !minutes || !seconds || !milliseconds) return null;
return (
Number(hours) * 3600 +
Number(minutes) * 60 +
Number(seconds) +
Number(milliseconds) / 1000
);
}
function padTime(value: number): string {
return value.toString().padStart(2, "0");
}
@@ -120,7 +110,7 @@ function getSrtDiagnostic(
.trim()
.split(/\n{2,}/)
.filter(Boolean);
const cues = parseSrt(content);
const { cues, diagnostics } = parseSrtWithDiagnostics(content);
const errors: string[] = [];
const indexes = new Set<number>();
@@ -164,6 +154,10 @@ function getSrtDiagnostic(
);
}
for (const diagnostic of diagnostics) {
errors.push(`Bloc ${diagnostic.blockIndex + 1}: ${diagnostic.reason}.`);
}
const cueIndexes = new Set(cues.map((cue) => cue.index));
const missingCueIndexes = expectedCueIndexes.filter(
(cueIndex) => !cueIndexes.has(cueIndex),
@@ -470,8 +464,14 @@ export function EditorSrtPanel(): React.JSX.Element {
.then((loadedManifest) => {
if (mounted) setManifest(loadedManifest);
})
.catch(() => {
if (mounted) setManifest(null);
.catch((error) => {
if (!mounted) return;
setManifest(null);
setStatus("Erreur de chargement du manifeste dialogues");
logger.error("EditorSrt", "Failed to load dialogue manifest", {
error: error instanceof Error ? error : String(error),
});
});
return () => {
@@ -496,10 +496,16 @@ export function EditorSrtPanel(): React.JSX.Element {
setContent(await response.text());
setStatus(`Charge depuis ${srtPath}`);
})
.catch(() => {
.catch((error: unknown) => {
if (!mounted) return;
setContent(srtTemplate);
setStatus("Erreur de chargement, template local cree");
setStatus(
`Erreur de chargement, template local cree: ${error instanceof Error ? error.message : "Erreur inconnue"}`,
);
logger.warn("EditorSrt", "Falling back to local SRT template", {
srtPath,
error: error instanceof Error ? error : String(error),
});
});
return () => {
@@ -519,9 +525,14 @@ export function EditorSrtPanel(): React.JSX.Element {
Voix
<select
value={voice}
onChange={(event) =>
setVoice(event.target.value as DialogueVoiceId)
}
onChange={(event) => {
const selectedVoice = SRT_VOICES.find(
(item) => item.id === event.target.value,
);
if (selectedVoice) {
setVoice(selectedVoice.id);
}
}}
>
{SRT_VOICES.map((item) => (
<option key={item.id} value={item.id}>
@@ -535,9 +546,14 @@ export function EditorSrtPanel(): React.JSX.Element {
Langue
<select
value={language}
onChange={(event) =>
setLanguage(event.target.value as SubtitleLanguage)
}
onChange={(event) => {
const selectedLanguage = SRT_LANGUAGES.find(
(item) => item === event.target.value,
);
if (selectedLanguage) {
setLanguage(selectedLanguage);
}
}}
>
{SRT_LANGUAGES.map((item) => (
<option key={item} value={item}>
+386 -53
View File
@@ -1,23 +1,47 @@
import { useRef, useEffect, useState } from "react";
import { Grid, TransformControls } from "@react-three/drei";
import {
useCallback,
useEffect,
useLayoutEffect,
useMemo,
useRef,
Suspense,
} from "react";
import { TransformControls } from "@react-three/drei";
import type { ThreeEvent } from "@react-three/fiber";
import * as THREE from "three";
import { TerrainModel } from "@/components/three/world/TerrainModel";
import { useClonedObject } from "@/hooks/three/useClonedObject";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import {
getObjectBottomOffset,
useTerrainHeightSampler,
} from "@/hooks/three/useTerrainHeight";
import type { SceneData, MapNode, TransformMode } from "@/types/editor/editor";
import {
isEditorVisibleMapNode,
getTerrainMapNode,
} from "@/utils/map/mapRuntimeClassification";
import { getMapModelScaleMultiplier } from "@/data/world/mapInstancingConfig";
import { getVegetationModelScaleMultiplier } from "@/data/world/vegetationConfig";
interface EditorMapProps {
sceneData: SceneData;
selectedNodeIndex: number | null;
selectedNodeIndexes: number[];
onSelectNode: (index: number | null) => void;
onToggleNodeSelection: (index: number) => void;
isSelectionLocked: boolean;
hoveredNodeIndex: number | null;
onHoverNode: (index: number | null) => void;
transformMode: TransformMode;
snapToTerrain: boolean;
lockTerrainSelection: boolean;
onTransformStart: () => void;
onTransformEnd: () => void;
onNodeTransform: (nodeIndex: number, transform: MapNode) => void;
snapAllToTerrainRequest: number;
onSnapAllToTerrain: (mapNodes: MapNode[]) => void;
}
type EditorNodeObjectRef = React.RefObject<Map<number, THREE.Object3D>>;
@@ -29,16 +53,81 @@ interface EditorNodeCommonProps {
isHovered: boolean;
objectsMapRef: EditorNodeObjectRef;
onSelectNode: (index: number | null) => void;
onToggleNodeSelection: (index: number) => void;
isSelectionLocked: boolean;
onHoverNode: (index: number | null) => void;
}
interface EditorNodePointerHandlers {
onClick: (event: ThreeEvent<MouseEvent>) => void;
onContextMenu: (event: ThreeEvent<MouseEvent>) => void;
onPointerEnter: (event: ThreeEvent<PointerEvent>) => void;
onPointerLeave: (event: ThreeEvent<PointerEvent>) => void;
}
interface TransformSnapshot {
groupMatrix: THREE.Matrix4;
objects: Map<number, THREE.Matrix4>;
}
const TEMP_BOX = new THREE.Box3();
const TEMP_CENTER = new THREE.Vector3();
const TEMP_DELTA_MATRIX = new THREE.Matrix4();
const TEMP_INVERSE_GROUP_MATRIX = new THREE.Matrix4();
const TEMP_POSITION = new THREE.Vector3();
const TEMP_QUATERNION = new THREE.Quaternion();
const TEMP_SCALE = new THREE.Vector3();
function isOriginPosition(position: MapNode["position"]): boolean {
return position.every((value) => Math.abs(value) < 0.0001);
}
function isSnapAllCandidate(node: MapNode): boolean {
return (
isEditorVisibleMapNode(node) &&
node.name !== "terrain" &&
!isOriginPosition(node.position)
);
}
function shouldRenderEditorNode(
node: MapNode,
selectedNodeName: string | null,
): boolean {
if (!isEditorVisibleMapNode(node)) return false;
return selectedNodeName === null || node.name === selectedNodeName;
}
function getEditorModelVisualScaleMultiplier(name: string): number {
return (
getMapModelScaleMultiplier(name) * getVegetationModelScaleMultiplier(name)
);
}
function getEditorModelVisualYOffset(
object: THREE.Object3D,
node: MapNode,
terrainHeight: ReturnType<typeof useTerrainHeightSampler>,
visualScaleMultiplier: number,
): number {
const [x, y, z] = node.position;
const height = terrainHeight.getHeight(x, z);
if (height === null) return 0;
const finalScale: [number, number, number] = [
node.scale[0] * visualScaleMultiplier,
node.scale[1] * visualScaleMultiplier,
node.scale[2] * visualScaleMultiplier,
];
const originalPosition = object.position.clone();
object.position.set(0, 0, 0);
const bottomOffset = getObjectBottomOffset(object, finalScale);
object.position.copy(originalPosition);
const parentScaleY = Math.abs(node.scale[1]) > 0.0001 ? node.scale[1] : 1;
return (height + bottomOffset - y) / parentScaleY;
}
function applyNodeTransform(object: THREE.Object3D, node: MapNode): void {
object.position.set(...node.position);
object.rotation.set(...node.rotation);
@@ -110,6 +199,7 @@ function getNodeHighlightColor(
function createEditorNodePointerHandlers(
index: number,
onSelectNode: (index: number | null) => void,
onToggleNodeSelection: (index: number) => void,
isSelectionLocked: boolean,
onHoverNode: (index: number | null) => void,
): EditorNodePointerHandlers {
@@ -119,6 +209,12 @@ function createEditorNodePointerHandlers(
if (isSelectionLocked) return;
onSelectNode(index);
},
onContextMenu: (event) => {
event.stopPropagation();
event.nativeEvent.preventDefault();
if (!event.nativeEvent.shiftKey || isSelectionLocked) return;
onToggleNodeSelection(index);
},
onPointerEnter: (event) => {
event.stopPropagation();
onHoverNode(index);
@@ -133,93 +229,272 @@ function createEditorNodePointerHandlers(
export function EditorMap({
sceneData,
selectedNodeIndex,
selectedNodeIndexes,
onSelectNode,
onToggleNodeSelection,
isSelectionLocked,
hoveredNodeIndex,
onHoverNode,
transformMode,
snapToTerrain,
lockTerrainSelection,
onTransformStart,
onTransformEnd,
onNodeTransform,
snapAllToTerrainRequest,
onSnapAllToTerrain,
}: EditorMapProps): React.JSX.Element {
const objectsMapRef = useRef<Map<number, THREE.Object3D>>(new Map());
const transformGroupRef = useRef<THREE.Group>(null);
const transformSnapshotRef = useRef<TransformSnapshot | null>(null);
const terrainHeight = useTerrainHeightSampler();
const lastSnapAllToTerrainRequestRef = useRef(0);
const handleTransformMouseDown = () => {
onTransformStart();
};
const selectedIndexSet = new Set(selectedNodeIndexes);
const isMultiSelection = selectedNodeIndexes.length > 1;
const selectedNodeName =
selectedNodeIndex !== null
? (sceneData.mapNodes[selectedNodeIndex]?.name ?? null)
: null;
const getTransformObject = useCallback(() => {
if (isMultiSelection) {
return transformGroupRef.current;
}
if (selectedNodeIndex !== null) {
return objectsMapRef.current.get(selectedNodeIndex) ?? null;
}
return null;
}, [isMultiSelection, selectedNodeIndex]);
const prepareTransformGroup = useCallback(() => {
if (!isMultiSelection || !transformGroupRef.current) return;
const selectedObjects = selectedNodeIndexes
.map((index) => objectsMapRef.current.get(index))
.filter((object): object is THREE.Object3D => Boolean(object));
if (selectedObjects.length === 0) return;
TEMP_BOX.makeEmpty();
for (const object of selectedObjects) {
object.updateWorldMatrix(true, false);
TEMP_BOX.expandByPoint(object.getWorldPosition(TEMP_CENTER));
}
TEMP_BOX.getCenter(TEMP_CENTER);
transformGroupRef.current.position.copy(TEMP_CENTER);
transformGroupRef.current.rotation.set(0, 0, 0);
transformGroupRef.current.scale.set(1, 1, 1);
transformGroupRef.current.updateMatrixWorld(true);
}, [isMultiSelection, selectedNodeIndexes]);
const createTransformSnapshot = useCallback((): TransformSnapshot | null => {
const transformGroup = transformGroupRef.current;
if (!isMultiSelection || !transformGroup) return null;
const objects = new Map<number, THREE.Matrix4>();
for (const index of selectedNodeIndexes) {
const object = objectsMapRef.current.get(index);
if (!object) continue;
object.updateMatrixWorld(true);
objects.set(index, object.matrix.clone());
}
transformGroup.updateMatrixWorld(true);
return {
groupMatrix: transformGroup.matrix.clone(),
objects,
};
}, [isMultiSelection, selectedNodeIndexes]);
const syncSelectedObjectTransform = () => {
if (isMultiSelection) {
const transformGroup = transformGroupRef.current;
const snapshot = transformSnapshotRef.current;
if (!transformGroup || !snapshot) return;
transformGroup.updateMatrix();
TEMP_INVERSE_GROUP_MATRIX.copy(snapshot.groupMatrix).invert();
TEMP_DELTA_MATRIX.multiplyMatrices(
transformGroup.matrix,
TEMP_INVERSE_GROUP_MATRIX,
);
for (const [index, startMatrix] of snapshot.objects) {
const obj = objectsMapRef.current.get(index);
const node = sceneData.mapNodes[index];
if (!obj || !node) continue;
const nextMatrix = TEMP_DELTA_MATRIX.clone().multiply(startMatrix);
nextMatrix.decompose(TEMP_POSITION, TEMP_QUATERNION, TEMP_SCALE);
obj.position.copy(TEMP_POSITION);
obj.quaternion.copy(TEMP_QUATERNION);
obj.scale.copy(TEMP_SCALE);
const terrainY = snapToTerrain
? terrainHeight.getHeight(obj.position.x, obj.position.z)
: null;
if (terrainY !== null && transformMode === "translate") {
obj.position.y = terrainY;
}
onNodeTransform(index, {
...node,
position: [obj.position.x, obj.position.y, obj.position.z],
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
scale: [obj.scale.x, obj.scale.y, obj.scale.z],
});
}
return;
}
const handleTransformMouseUp = () => {
if (selectedNodeIndex !== null) {
const obj = objectsMapRef.current.get(selectedNodeIndex);
if (!obj) return;
const node = sceneData.mapNodes[selectedNodeIndex];
if (node) {
const terrainY = snapToTerrain
? terrainHeight.getHeight(obj.position.x, obj.position.z)
: null;
if (terrainY !== null && transformMode === "translate") {
obj.position.y = terrainY;
}
const updatedNode: MapNode = {
...node,
position: [obj.position.x, obj.position.y, obj.position.z],
position: [
obj.position.x,
terrainY !== null && transformMode === "translate"
? terrainY
: obj.position.y,
obj.position.z,
],
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
scale: [obj.scale.x, obj.scale.y, obj.scale.z],
};
onNodeTransform(selectedNodeIndex, updatedNode);
}
}
};
const handleTransformMouseDown = () => {
prepareTransformGroup();
transformSnapshotRef.current = createTransformSnapshot();
onTransformStart();
};
const handleTransformMouseUp = () => {
syncSelectedObjectTransform();
transformSnapshotRef.current = null;
prepareTransformGroup();
onTransformEnd();
};
const [selectedObject, setSelectedObject] = useState<THREE.Object3D | null>(
null,
);
const terrainNode = getTerrainMapNode(sceneData.mapNodes);
const terrainNodeIndex = terrainNode
? sceneData.mapNodes.indexOf(terrainNode)
: -1;
useLayoutEffect(() => {
prepareTransformGroup();
}, [prepareTransformGroup]);
useEffect(() => {
if (selectedNodeIndex !== null) {
const obj = objectsMapRef.current.get(selectedNodeIndex);
setSelectedObject(obj || null);
} else {
setSelectedObject(null);
if (
snapAllToTerrainRequest === 0 ||
snapAllToTerrainRequest === lastSnapAllToTerrainRequestRef.current
) {
return;
}
}, [selectedNodeIndex]);
lastSnapAllToTerrainRequestRef.current = snapAllToTerrainRequest;
const snappedNodes = sceneData.mapNodes.map((node) => {
if (!isSnapAllCandidate(node)) return node;
const [x, y, z] = node.position;
const terrainY = terrainHeight.getHeight(x, z);
if (terrainY === null || Math.abs(terrainY - y) < 0.0001) return node;
return {
...node,
position: [x, terrainY, z] satisfies [number, number, number],
};
});
onSnapAllToTerrain(snappedNodes);
}, [
onSnapAllToTerrain,
sceneData.mapNodes,
snapAllToTerrainRequest,
terrainHeight,
]);
// TransformControls needs the current Three object; editor refs are managed outside React rendering.
// eslint-disable-next-line react-hooks/refs
const selectedObject = getTransformObject();
return (
<>
<Grid
args={[100, 100]}
cellSize={1}
cellThickness={0.5}
cellColor="#242424"
sectionSize={5}
sectionThickness={1}
sectionColor="#3a3a3a"
fadeDistance={50}
fadeStrength={1}
followCamera={false}
infiniteGrid={false}
/>
<axesHelper args={[10]} />
<group
onClick={(event: ThreeEvent<MouseEvent>) => {
event.stopPropagation();
if (isSelectionLocked) return;
onSelectNode(null);
}}
>
<group>
{terrainNode ? (
<Suspense fallback={null}>
<EditorTerrainNode
index={terrainNodeIndex}
node={terrainNode}
isSelected={selectedIndexSet.has(terrainNodeIndex)}
isHovered={hoveredNodeIndex === terrainNodeIndex}
lockTerrainSelection={lockTerrainSelection}
objectsMapRef={objectsMapRef}
onSelectNode={onSelectNode}
onToggleNodeSelection={onToggleNodeSelection}
isSelectionLocked={isSelectionLocked}
onHoverNode={onHoverNode}
/>
</Suspense>
) : null}
{sceneData.mapNodes.map((node, index) => {
if (!shouldRenderEditorNode(node, selectedNodeName)) {
return null;
}
const modelUrl = sceneData.models.get(node.name);
if (modelUrl) {
return (
<EditorModelNode
<Suspense
key={index}
index={index}
node={node}
modelUrl={modelUrl}
isSelected={selectedNodeIndex === index}
isHovered={hoveredNodeIndex === index}
objectsMapRef={objectsMapRef}
onSelectNode={onSelectNode}
isSelectionLocked={isSelectionLocked}
onHoverNode={onHoverNode}
/>
fallback={
<EditorFallbackNode
index={index}
node={node}
isSelected={selectedIndexSet.has(index)}
isHovered={hoveredNodeIndex === index}
objectsMapRef={objectsMapRef}
onSelectNode={onSelectNode}
onToggleNodeSelection={onToggleNodeSelection}
isSelectionLocked={isSelectionLocked}
onHoverNode={onHoverNode}
/>
}
>
<EditorModelNode
index={index}
node={node}
modelUrl={modelUrl}
isSelected={selectedIndexSet.has(index)}
isHovered={hoveredNodeIndex === index}
objectsMapRef={objectsMapRef}
onSelectNode={onSelectNode}
onToggleNodeSelection={onToggleNodeSelection}
isSelectionLocked={isSelectionLocked}
onHoverNode={onHoverNode}
/>
</Suspense>
);
} else {
return (
@@ -227,10 +502,11 @@ export function EditorMap({
key={index}
index={index}
node={node}
isSelected={selectedNodeIndex === index}
isSelected={selectedIndexSet.has(index)}
isHovered={hoveredNodeIndex === index}
objectsMapRef={objectsMapRef}
onSelectNode={onSelectNode}
onToggleNodeSelection={onToggleNodeSelection}
isSelectionLocked={isSelectionLocked}
onHoverNode={onHoverNode}
/>
@@ -239,12 +515,15 @@ export function EditorMap({
})}
</group>
<group ref={transformGroupRef} />
{selectedObject && (
<TransformControls
object={selectedObject}
mode={transformMode}
onMouseDown={handleTransformMouseDown}
onMouseUp={handleTransformMouseUp}
onObjectChange={syncSelectedObjectTransform}
/>
)}
</>
@@ -259,6 +538,7 @@ function EditorModelNode({
isHovered,
objectsMapRef,
onSelectNode,
onToggleNodeSelection,
isSelectionLocked,
onHoverNode,
}: EditorNodeCommonProps & {
@@ -275,9 +555,22 @@ function EditorModelNode({
scale: node.scale,
});
const sceneInstance = useClonedObject(scene);
const terrainHeight = useTerrainHeightSampler();
const visualScaleMultiplier = getEditorModelVisualScaleMultiplier(node.name);
const visualYOffset = useMemo(
() =>
getEditorModelVisualYOffset(
sceneInstance,
node,
terrainHeight,
visualScaleMultiplier,
),
[node, sceneInstance, terrainHeight, visualScaleMultiplier],
);
const pointerHandlers = createEditorNodePointerHandlers(
index,
onSelectNode,
onToggleNodeSelection,
isSelectionLocked,
onHoverNode,
);
@@ -335,14 +628,52 @@ function EditorModelNode({
}, []);
return (
<primitive
<group
ref={groupRef}
object={sceneInstance}
position={node.position}
rotation={node.rotation}
scale={node.scale}
{...pointerHandlers}
/>
>
<primitive
object={sceneInstance}
position={[0, visualYOffset, 0]}
scale={visualScaleMultiplier}
/>
</group>
);
}
function EditorTerrainNode({
index,
node,
lockTerrainSelection,
objectsMapRef,
onSelectNode,
onToggleNodeSelection,
isSelectionLocked,
onHoverNode,
}: EditorNodeCommonProps & { lockTerrainSelection: boolean }) {
const groupRef = useRef<THREE.Group>(null);
const pointerHandlers = createEditorNodePointerHandlers(
index,
onSelectNode,
onToggleNodeSelection,
isSelectionLocked,
onHoverNode,
);
useRegisteredEditorNode(groupRef, index, node, objectsMapRef);
return (
<group
ref={groupRef}
position={node.position}
rotation={node.rotation}
scale={node.scale}
{...(lockTerrainSelection ? {} : pointerHandlers)}
>
<TerrainModel receiveShadow visible />
</group>
);
}
@@ -353,6 +684,7 @@ function EditorFallbackNode({
isHovered,
objectsMapRef,
onSelectNode,
onToggleNodeSelection,
isSelectionLocked,
onHoverNode,
}: EditorNodeCommonProps) {
@@ -360,6 +692,7 @@ function EditorFallbackNode({
const pointerHandlers = createEditorNodePointerHandlers(
index,
onSelectNode,
onToggleNodeSelection,
isSelectionLocked,
onHoverNode,
);
+148 -18
View File
@@ -1,32 +1,54 @@
import { useEffect, useRef } from "react";
import { OrbitControls } from "@react-three/drei";
import { Suspense, useCallback, useEffect, useRef } from "react";
import { Grid, OrbitControls } from "@react-three/drei";
import { useThree } from "@react-three/fiber";
import gsap from "gsap";
import * as THREE from "three";
import type { OrbitControls as OrbitControlsImpl } from "three-stdlib";
import { EditorMap } from "@/components/editor/scene/EditorMap";
import { FlyController } from "@/controls/editor/FlyController";
import type { CinematicDefinition } from "@/types/cinematics/cinematics";
import type { MapNode, TransformMode, SceneData } from "@/types/editor/editor";
import type {
EditorCinematicPreviewRequest,
MapNode,
TransformMode,
SceneData,
} from "@/types/editor/editor";
export interface EditorCinematicPreviewRequest {
id: string;
cinematic: CinematicDefinition;
const EDITOR_CAMERA_HOME_POSITION = new THREE.Vector3(0, 50, 100);
const EDITOR_CAMERA_HOME_TARGET = new THREE.Vector3(0, 0, 0);
function isEditableShortcutTarget(target: EventTarget | null): boolean {
if (!(target instanceof HTMLElement)) return false;
return (
target instanceof HTMLInputElement ||
target instanceof HTMLTextAreaElement ||
target instanceof HTMLSelectElement ||
target.isContentEditable
);
}
interface EditorSceneProps {
sceneData: SceneData;
selectedNodeIndex: number | null;
selectedNodeIndexes: number[];
onSelectNode: (index: number | null) => void;
onToggleNodeSelection: (index: number) => void;
isSelectionLocked: boolean;
hoveredNodeIndex: number | null;
onHoverNode: (index: number | null) => void;
transformMode: TransformMode;
snapToTerrain: boolean;
lockTerrainSelection: boolean;
onTransformModeChange: (mode: TransformMode) => void;
onTransformStart: () => void;
onTransformEnd: () => void;
onNodeTransform: (nodeIndex: number, transform: MapNode) => void;
snapAllToTerrainRequest: number;
onSnapAllToTerrain: (mapNodes: MapNode[]) => void;
onUndo: () => void;
onRedo: () => void;
resetCameraRequest: number;
focusSelectedCameraRequest: number;
isPlayerMode?: boolean;
cinematicPreviewRequest?: EditorCinematicPreviewRequest | null;
onCinematicPreviewComplete?: (() => void) | undefined;
@@ -35,25 +57,109 @@ interface EditorSceneProps {
export function EditorScene({
sceneData,
selectedNodeIndex,
selectedNodeIndexes,
onSelectNode,
onToggleNodeSelection,
isSelectionLocked,
hoveredNodeIndex,
onHoverNode,
transformMode,
snapToTerrain,
lockTerrainSelection,
onTransformModeChange,
onTransformStart,
onTransformEnd,
onNodeTransform,
snapAllToTerrainRequest,
onSnapAllToTerrain,
onUndo,
onRedo,
resetCameraRequest,
focusSelectedCameraRequest,
isPlayerMode = false,
cinematicPreviewRequest = null,
onCinematicPreviewComplete,
}: EditorSceneProps): React.JSX.Element {
const isCinematicPreviewing = cinematicPreviewRequest !== null;
const camera = useThree((state) => state.camera);
const orbitControlsRef = useRef<OrbitControlsImpl | null>(null);
const previousSelectedNodeIndexRef = useRef<number | null>(null);
const focusCameraOnNode = useCallback(
(node: MapNode): void => {
const controls = orbitControlsRef.current;
const target = new THREE.Vector3(...node.position);
const currentTarget = controls?.target ?? EDITOR_CAMERA_HOME_TARGET;
const cameraOffset = camera.position.clone().sub(currentTarget);
camera.position.copy(target).add(cameraOffset);
camera.lookAt(target);
controls?.target.copy(target);
controls?.update();
},
[camera],
);
useEffect(() => {
if (selectedNodeIndex === previousSelectedNodeIndexRef.current) return;
previousSelectedNodeIndexRef.current = selectedNodeIndex;
if (selectedNodeIndex === null || isPlayerMode || isCinematicPreviewing) {
return;
}
const selectedNode = sceneData.mapNodes[selectedNodeIndex];
if (!selectedNode) return;
focusCameraOnNode(selectedNode);
}, [
camera,
isCinematicPreviewing,
isPlayerMode,
focusCameraOnNode,
sceneData,
selectedNodeIndex,
]);
useEffect(() => {
if (
focusSelectedCameraRequest === 0 ||
selectedNodeIndex === null ||
isPlayerMode ||
isCinematicPreviewing
) {
return;
}
const selectedNode = sceneData.mapNodes[selectedNodeIndex];
if (!selectedNode) return;
focusCameraOnNode(selectedNode);
}, [
focusSelectedCameraRequest,
focusCameraOnNode,
isCinematicPreviewing,
isPlayerMode,
sceneData,
selectedNodeIndex,
]);
useEffect(() => {
if (resetCameraRequest === 0 || isPlayerMode || isCinematicPreviewing) {
return;
}
const controls = orbitControlsRef.current;
camera.position.copy(EDITOR_CAMERA_HOME_POSITION);
camera.lookAt(EDITOR_CAMERA_HOME_TARGET);
controls?.target.copy(EDITOR_CAMERA_HOME_TARGET);
controls?.update();
}, [camera, isCinematicPreviewing, isPlayerMode, resetCameraRequest]);
useEffect(() => {
const handleKeyDown = (e: KeyboardEvent) => {
if (isEditableShortcutTarget(e.target)) return;
if (e.ctrlKey || e.metaKey) {
if (e.key === "z" || e.key === "Z") {
e.preventDefault();
@@ -107,6 +213,7 @@ export function EditorScene({
<FlyController disabled={isCinematicPreviewing} />
) : (
<OrbitControls
ref={orbitControlsRef}
enabled={!isCinematicPreviewing}
enableDamping
dampingFactor={0.05}
@@ -118,18 +225,41 @@ export function EditorScene({
/>
)}
<EditorMap
sceneData={sceneData}
selectedNodeIndex={selectedNodeIndex}
onSelectNode={onSelectNode}
isSelectionLocked={isSelectionLocked}
hoveredNodeIndex={hoveredNodeIndex}
onHoverNode={onHoverNode}
transformMode={transformMode}
onTransformStart={onTransformStart}
onTransformEnd={onTransformEnd}
onNodeTransform={onNodeTransform}
<Grid
args={[100, 100]}
cellSize={1}
cellThickness={0.5}
cellColor="#242424"
sectionSize={5}
sectionThickness={1}
sectionColor="#3a3a3a"
fadeDistance={50}
fadeStrength={1}
followCamera={false}
infiniteGrid={false}
/>
<axesHelper args={[10]} />
<Suspense fallback={null}>
<EditorMap
sceneData={sceneData}
selectedNodeIndex={selectedNodeIndex}
selectedNodeIndexes={selectedNodeIndexes}
onSelectNode={onSelectNode}
onToggleNodeSelection={onToggleNodeSelection}
isSelectionLocked={isSelectionLocked}
hoveredNodeIndex={hoveredNodeIndex}
onHoverNode={onHoverNode}
transformMode={transformMode}
snapToTerrain={snapToTerrain}
lockTerrainSelection={lockTerrainSelection}
onTransformStart={onTransformStart}
onTransformEnd={onTransformEnd}
onNodeTransform={onNodeTransform}
snapAllToTerrainRequest={snapAllToTerrainRequest}
onSnapAllToTerrain={onSnapAllToTerrain}
/>
</Suspense>
<ambientLight intensity={0.6} />
<directionalLight position={[10, 20, 10]} intensity={1.5} castShadow />
+9 -1
View File
@@ -8,6 +8,7 @@ export function GameFlow(): null {
const setStep = useGameStore((state) => state.setIntroStep);
const setActivityCity = useGameStore((state) => state.setActivityCity);
const setCanMove = useGameStore((state) => state.setCanMove);
const completeIntro = useGameStore((state) => state.completeIntro);
const hasInitialized = useRef(false);
useEffect(() => {
@@ -55,10 +56,17 @@ export function GameFlow(): null {
if (step === "manipulation") {
setCanMove(false);
const timeoutId = window.setTimeout(() => {
completeIntro();
}, 1000);
return () => {
window.clearTimeout(timeoutId);
};
}
return undefined;
}, [step, setStep, setActivityCity, setCanMove]);
}, [completeIntro, step, setStep, setActivityCity, setCanMove]);
return null;
}
+24
View File
@@ -0,0 +1,24 @@
import { useRef } from "react";
import { useFrame } from "@react-three/fiber";
import * as THREE from "three";
import { createNetShader } from "@/shaders/NetShader";
export function NetTest(): React.JSX.Element {
const materialRef = useRef<THREE.ShaderMaterial>(null);
useFrame((_, delta) => {
const timeUniform = materialRef.current?.uniforms.uTime;
if (timeUniform) timeUniform.value += delta;
});
return (
<mesh position={[0, 2, -3]} rotation={[0, 0, 0]}>
<planeGeometry args={[2, 2, 1, 1]} />
<primitive
object={createNetShader()}
ref={materialRef}
attach="material"
/>
</mesh>
);
}
@@ -5,7 +5,7 @@ import { RepairMissionCase } from "@/components/three/gameplay/RepairMissionCase
import { TriggerObject } from "@/components/three/interaction/TriggerObject";
import { REPAIR_CASE_ANIMATION_DURATION } from "@/data/gameplay/repairCaseConfig";
import { REPAIR_INTERACTION_RADIUS } from "@/data/gameplay/repairGameConfig";
import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
import type { RepairMissionConfig } from "@/types/gameplay/repairMission";
interface RepairCompletionStepProps {
config: RepairMissionConfig;
+8 -10
View File
@@ -7,21 +7,18 @@ import { RepairInspectionObject } from "@/components/three/gameplay/RepairInspec
import { RepairMissionCase } from "@/components/three/gameplay/RepairMissionCase";
import { RepairRepairingStep } from "@/components/three/gameplay/RepairRepairingStep";
import { RepairReassemblyStep } from "@/components/three/gameplay/RepairReassemblyStep";
import {
RepairScanSequence,
type RepairScannedBrokenPart,
} from "@/components/three/gameplay/RepairScanSequence";
import { RepairScanSequence } from "@/components/three/gameplay/RepairScanSequence";
import { REPAIR_CASE_MODEL_PATH } from "@/data/gameplay/repairCaseConfig";
import { REPAIR_FRAGMENTATION_SEQUENCE_SECONDS } from "@/data/gameplay/repairGameConfig";
import {
REPAIR_MISSIONS,
type RepairMissionConfig,
} from "@/data/gameplay/repairMissions";
import { REPAIR_MISSIONS } from "@/data/gameplay/repairMissions";
import { useRepairFragmentationInput } from "@/hooks/gameplay/useRepairFragmentationInput";
import { useRepairMissionStep } from "@/hooks/gameplay/useRepairMissionStep";
import { useTerrainSnappedPosition } from "@/hooks/three/useTerrainHeight";
import type {
MissionStep,
RepairMissionConfig,
RepairMissionId,
RepairScannedBrokenPart,
} from "@/types/gameplay/repairMission";
import { useGameStore } from "@/managers/stores/useGameStore";
import type { ModelTransformProps, Vector3Tuple } from "@/types/three/three";
@@ -70,6 +67,7 @@ export function RepairGame({
readonly RepairScannedBrokenPart[]
>([]);
const parsedScale = toVector3Scale(scale);
const snappedPosition = useTerrainSnappedPosition(position);
const readyForFragmentation = step === "inspected";
useRepairFragmentationInput({
@@ -109,7 +107,7 @@ export function RepairGame({
if (step === "locked") return null;
return (
<group position={position} rotation={rotation} scale={parsedScale}>
<group position={snappedPosition} rotation={rotation} scale={parsedScale}>
<Suspense fallback={null}>
<RepairMissionAssetPreloader config={config} />
</Suspense>
@@ -117,7 +115,7 @@ export function RepairGame({
{step === "waiting" ? (
<RepairInspectionObject
config={config}
worldPosition={position}
worldPosition={snappedPosition}
onInspect={() => setMissionStep(mission, "inspected")}
/>
) : null}
@@ -2,7 +2,7 @@ import { InteractableObject } from "@/components/three/interaction/InteractableO
import { RepairObjectModel } from "@/components/three/gameplay/RepairObjectModel";
import { RepairPromptVideo } from "@/components/three/gameplay/RepairPromptVideo";
import { REPAIR_INTERACTION_RADIUS } from "@/data/gameplay/repairGameConfig";
import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
import type { RepairMissionConfig } from "@/types/gameplay/repairMission";
import type { Vector3Tuple } from "@/types/three/three";
interface RepairInspectionObjectProps {
@@ -10,7 +10,7 @@ import {
REPAIR_CASE_MODEL_PATH,
} from "@/data/gameplay/repairCaseConfig";
import { REPAIR_INTERACTION_RADIUS } from "@/data/gameplay/repairGameConfig";
import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
import type { RepairMissionConfig } from "@/types/gameplay/repairMission";
import type { Vector3Tuple } from "@/types/three/three";
interface RepairMissionCaseProps {
@@ -2,7 +2,7 @@ import { useEffect, useState } from "react";
import { RepairCompletionParticles } from "@/components/three/gameplay/RepairCompletionParticles";
import { ExplodableModel } from "@/components/three/models/ExplodableModel";
import { REPAIR_REASSEMBLY_SECONDS } from "@/data/gameplay/repairGameConfig";
import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
import type { RepairMissionConfig } from "@/types/gameplay/repairMission";
interface RepairReassemblyStepProps {
config: RepairMissionConfig;
@@ -3,7 +3,6 @@ import * as THREE from "three";
import type { RepairCasePlaceholder } from "@/components/three/gameplay/RepairCaseModel";
import { RepairObjectModel } from "@/components/three/gameplay/RepairObjectModel";
import { RepairPromptVideo } from "@/components/three/gameplay/RepairPromptVideo";
import type { RepairScannedBrokenPart } from "@/components/three/gameplay/RepairScanSequence";
import { GrabbableObject } from "@/components/three/interaction/GrabbableObject";
import { TriggerObject } from "@/components/three/interaction/TriggerObject";
import {
@@ -15,7 +14,9 @@ import { REPAIR_INTERACTION_RADIUS } from "@/data/gameplay/repairGameConfig";
import type {
RepairMissionConfig,
RepairMissionPartConfig,
} from "@/data/gameplay/repairMissions";
RepairScannedBrokenPart,
} from "@/types/gameplay/repairMission";
import { logger } from "@/utils/core/Logger";
import type { Vector3Tuple } from "@/types/three/three";
const INSTALL_TARGET_POSITION: Vector3Tuple = [0, 0.8, 0];
@@ -34,6 +35,7 @@ const REPAIR_INSTALL_RADIUS = 1.1;
const VALID_PART_COLOR = "#22c55e";
const INVALID_PART_COLOR = "#ef4444";
const STORED_BROKEN_PART_COLOR = "#38bdf8";
let hasWarnedMissingPlaceholders = false;
interface RepairRepairingStepProps {
brokenParts: readonly RepairScannedBrokenPart[];
@@ -400,6 +402,14 @@ function getPlaceholderTargets(
return placeholders;
}
if (!hasWarnedMissingPlaceholders) {
hasWarnedMissingPlaceholders = true;
logger.warn(
"RepairGame",
"Repair case placeholders missing, using fallback slots",
);
}
return FALLBACK_PLACEHOLDER_OFFSETS.map(
(offset, index): RepairCasePlaceholder => ({
name: `placeholder_${index + 1}`,
@@ -416,12 +426,12 @@ function getBrokenPartTargetPositions(
part: RepairScannedBrokenPart,
placeholderTargets: readonly RepairCasePlaceholder[],
): readonly Vector3Tuple[] {
if (!part.placeholderName) {
if (!part.caseSlotName) {
return placeholderTargets.map((placeholder) => placeholder.position);
}
const matchingPlaceholder = placeholderTargets.find(
(placeholder) => placeholder.name === part.placeholderName,
(placeholder) => placeholder.name === part.caseSlotName,
);
return matchingPlaceholder
@@ -475,6 +485,6 @@ function getBrokenPartsToDeposit(
id: part.id,
label: part.label,
modelPath: part.modelPath ?? config.modelPath,
...(part.placeholderName ? { placeholderName: part.placeholderName } : {}),
...(part.caseSlotName ? { caseSlotName: part.caseSlotName } : {}),
}));
}
@@ -8,7 +8,9 @@ import { REPAIR_SCAN_PART_SECONDS } from "@/data/gameplay/repairGameConfig";
import type {
RepairMissionConfig,
RepairMissionPartConfig,
} from "@/data/gameplay/repairMissions";
RepairScannedBrokenPart,
} from "@/types/gameplay/repairMission";
import { logger } from "@/utils/core/Logger";
import type { ExplodedPart } from "@/utils/three/ExplodedModel";
interface RepairScanSequenceProps {
@@ -16,13 +18,13 @@ interface RepairScanSequenceProps {
onComplete: (brokenParts: readonly RepairScannedBrokenPart[]) => void;
}
export interface RepairScannedBrokenPart {
id: string;
label: string;
modelPath: string;
placeholderName?: string;
interface RepairBrokenPartMatch {
config: RepairMissionPartConfig;
partIndex: number;
}
const warnedMissingScanParts = new Set<string>();
export function RepairScanSequence({
config,
onComplete,
@@ -31,9 +33,9 @@ export function RepairScanSequence({
const [activePartIndex, setActivePartIndex] = useState(0);
const activePart = parts[activePartIndex];
const scanPartSeconds = config.scanPartSeconds ?? REPAIR_SCAN_PART_SECONDS;
const brokenPartIndexes = getBrokenPartIndexes(parts, config.brokenParts);
const visibleBrokenPartIndexes = brokenPartIndexes.filter(
(partIndex) => partIndex <= activePartIndex,
const brokenPartMatches = getBrokenPartMatches(parts, config);
const visibleBrokenPartMatches = brokenPartMatches.filter(
(match) => match.partIndex <= activePartIndex,
);
useEffect(() => {
@@ -65,8 +67,8 @@ export function RepairScanSequence({
onPartsReady={setParts}
/>
<RepairScanVisual target={activePart?.object} />
{visibleBrokenPartIndexes.map((partIndex) => {
const part = parts[partIndex];
{visibleBrokenPartMatches.map((match) => {
const part = parts[match.partIndex];
if (!part) return null;
return (
@@ -87,29 +89,25 @@ function getScannedBrokenParts(
parts: readonly ExplodedPart[],
config: RepairMissionConfig,
): readonly RepairScannedBrokenPart[] {
const brokenPartIndexes = getBrokenPartIndexes(parts, config.brokenParts);
return brokenPartIndexes.map((_, index) => {
const configuredPart = config.brokenParts[index] ?? config.brokenParts[0];
return getBrokenPartMatches(parts, config).map((match) => {
return {
id: configuredPart?.id ?? `${config.id}-broken-part-${index}`,
label: configuredPart?.label ?? `${config.label} broken part`,
modelPath: configuredPart?.modelPath ?? config.modelPath,
...(configuredPart?.placeholderName
? { placeholderName: configuredPart.placeholderName }
id: match.config.id,
label: match.config.label,
modelPath: match.config.modelPath ?? config.modelPath,
...(match.config.caseSlotName
? { caseSlotName: match.config.caseSlotName }
: {}),
};
});
}
function getBrokenPartIndexes(
function getBrokenPartMatches(
parts: readonly ExplodedPart[],
brokenParts: readonly RepairMissionPartConfig[],
): number[] {
if (parts.length === 0 || brokenParts.length === 0) return [];
config: RepairMissionConfig,
): RepairBrokenPartMatch[] {
if (parts.length === 0 || config.brokenParts.length === 0) return [];
const matchedIndexes = brokenParts.flatMap((brokenPart) => {
const matches = config.brokenParts.flatMap((brokenPart) => {
const { nodeName } = brokenPart;
if (!nodeName) return [];
@@ -117,12 +115,30 @@ function getBrokenPartIndexes(
objectContainsNodeName(part.object, nodeName),
);
return index >= 0 ? [index] : [];
return index >= 0 ? [{ config: brokenPart, partIndex: index }] : [];
});
if (matchedIndexes.length > 0) return [...new Set(matchedIndexes)];
if (matches.length !== config.brokenParts.length) {
const matchedIds = new Set(matches.map((match) => match.config.id));
const missingIds = config.brokenParts
.filter((brokenPart) => !matchedIds.has(brokenPart.id))
.map((brokenPart) => brokenPart.id);
return parts.slice(0, brokenParts.length).map((_, index) => index);
const warningKey = `${config.id}:${missingIds.join(",")}`;
if (!warnedMissingScanParts.has(warningKey)) {
warnedMissingScanParts.add(warningKey);
logger.warn("RepairScan", "Broken parts missing from exploded model", {
missionId: config.id,
missingIds,
});
}
}
return matches.filter(
(match, index, allMatches) =>
allMatches.findIndex((item) => item.partIndex === match.partIndex) ===
index,
);
}
function objectContainsNodeName(
@@ -3,7 +3,7 @@ import { Component, useEffect, useMemo, useRef } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useGLTF } from "@react-three/drei";
import * as THREE from "three";
import { clone } from "three/addons/utils/SkeletonUtils.js";
import { SkeletonUtils } from "three-stdlib";
import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
import {
useHandTrackingGloveStatus,
@@ -255,7 +255,7 @@ function HandTrackingGloveModel({
throw new Error(`Missing glove root node ${config.rootNodeName}`);
}
const clonedRootNode = clone(rootNode);
const clonedRootNode = SkeletonUtils.clone(rootNode);
clonedRootNode.visible = false;
return clonedRootNode;
@@ -41,8 +41,27 @@ type InteractableObjectProps =
const _cameraPos = new THREE.Vector3();
const _cameraDir = new THREE.Vector3();
const _objectPos = new THREE.Vector3();
const _objectBounds = new THREE.Box3();
const _raycaster = new THREE.Raycaster();
function getInteractableWorldPosition(
group: THREE.Group,
debugSphere: THREE.Mesh | null,
): THREE.Vector3 {
_objectBounds.makeEmpty();
for (const child of group.children) {
if (child === debugSphere) continue;
_objectBounds.expandByObject(child);
}
if (!_objectBounds.isEmpty()) {
return _objectBounds.getCenter(_objectPos);
}
return group.getWorldPosition(_objectPos);
}
function createInteractableHandle(
props: InteractableObjectProps,
): InteractableHandle {
@@ -158,7 +177,7 @@ export function InteractableObject(
const t = bodyRef.current.translation();
_objectPos.set(t.x, t.y, t.z);
} else if (group) {
group.getWorldPosition(_objectPos);
getInteractableWorldPosition(group, debugSphereRef.current);
} else {
_objectPos.set(...position);
}
+43 -33
View File
@@ -4,11 +4,12 @@ import type { AnimationAction } from "three";
import {
AnimatedModelContext,
type AnimatedModelContextValue,
} from "@/components/three/models/useAnimatedModel";
} from "@/hooks/animation/useAnimatedModel";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import type { ModelTransformProps } from "@/types/three/three";
import { logger } from "@/utils/core/Logger";
export interface AnimatedModelConfig extends ModelTransformProps {
interface AnimatedModelConfig extends ModelTransformProps {
modelPath: string;
animations?: string[];
defaultAnimation?: string;
@@ -67,32 +68,6 @@ export function AnimatedModel({
}
}, [mixer, onAnimationEnd]);
const play = useCallback(
(name: string, fade = fadeDuration) => {
const action = actions[name];
if (action) {
Object.values(actions).forEach((a) => {
if (a && a !== action) a.fadeOut(fade);
});
action.reset().fadeIn(fade).play();
setCurrentAnim(name);
}
},
[actions, fadeDuration],
);
const stop = useCallback(
(fade = fadeDuration) => {
Object.values(actions).forEach((a) => a?.fadeOut(fade));
const defaultAction = actions[defaultAnimation];
if (defaultAction) {
defaultAction.reset().fadeIn(fade).play();
setCurrentAnim(defaultAnimation);
}
},
[actions, defaultAnimation, fadeDuration],
);
const fadeTo = useCallback(
(name: string, fade = fadeDuration) => {
const action = actions[name];
@@ -106,6 +81,19 @@ export function AnimatedModel({
},
[actions, fadeDuration],
);
const play = fadeTo;
const stop = useCallback(
(fade = fadeDuration) => {
Object.values(actions).forEach((a) => a?.fadeOut(fade));
const defaultAction = actions[defaultAnimation];
if (defaultAction) {
defaultAction.reset().fadeIn(fade).play();
setCurrentAnim(defaultAnimation);
}
},
[actions, defaultAnimation, fadeDuration],
);
const setSpeed = useCallback(
(newSpeed: number) => {
@@ -121,17 +109,39 @@ export function AnimatedModel({
return;
}
let defaultAction = actions[defaultAnimation as string];
let defaultAction = actions[defaultAnimation];
if (!defaultAction && names.length > 0) {
defaultAction = actions[names[0] as string];
const fallbackAnimation = names[0];
if (!defaultAction && fallbackAnimation) {
logger.warn(
"AnimatedModel",
"Default animation missing, using fallback",
{
modelPath,
defaultAnimation,
fallbackAnimation,
availableAnimations: names,
},
);
defaultAction = actions[fallbackAnimation];
}
if (defaultAction) {
defaultAction.play();
Object.values(actions).forEach((action) => {
if (action && action !== defaultAction) action.fadeOut(fadeDuration);
});
defaultAction.reset().fadeIn(fadeDuration).play();
onLoaded?.();
}
}, [actions, defaultAnimation, names, autoPlay, onLoaded]);
}, [
actions,
defaultAnimation,
fadeDuration,
modelPath,
names,
autoPlay,
onLoaded,
]);
const contextValue: AnimatedModelContextValue = {
play,
+23 -10
View File
@@ -1,8 +1,23 @@
import { useMemo } from "react";
import { useEffect } from "react";
import * as THREE from "three";
import { useClonedObject } from "@/hooks/three/useClonedObject";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import type { ModelTransformProps, Vector3Tuple } from "@/types/three/three";
export interface SimpleModelConfig extends ModelTransformProps {
function applyShadowSettings(
object: THREE.Object3D,
castShadow: boolean,
receiveShadow: boolean,
): void {
object.traverse((child) => {
if (!(child instanceof THREE.Mesh)) return;
child.castShadow = castShadow;
child.receiveShadow = receiveShadow;
});
}
interface SimpleModelConfig extends ModelTransformProps {
modelPath: string;
castShadow?: boolean;
receiveShadow?: boolean;
@@ -27,20 +42,18 @@ export function SimpleModel({
rotation,
scale,
});
const model = useMemo(() => scene.clone(true), [scene]);
const model = useClonedObject(scene, { cloneResources: true });
useEffect(() => {
applyShadowSettings(model, castShadow, receiveShadow);
}, [castShadow, model, receiveShadow]);
const parsedScale =
typeof scale === "number" ? ([scale, scale, scale] as Vector3Tuple) : scale;
return (
<group position={position} rotation={rotation} scale={parsedScale}>
{children ?? (
<primitive
object={model}
castShadow={castShadow}
receiveShadow={receiveShadow}
/>
)}
{children ?? <primitive object={model} />}
</group>
);
}
@@ -1,14 +0,0 @@
import { createContext } from "react";
export interface AnimatedModelContextValue {
play: (name: string, fade?: number) => void;
stop: (fade?: number) => void;
fadeTo: (name: string, fade?: number) => void;
currentAnimation: string;
isReady: boolean;
setSpeed: (speed: number) => void;
names: string[];
}
export const AnimatedModelContext =
createContext<AnimatedModelContextValue | null>(null);
+53
View File
@@ -0,0 +1,53 @@
import { useMemo } from "react";
import * as THREE from "three";
import { useGLTF } from "@react-three/drei";
import { useThree } from "@react-three/fiber";
import { CLOUD_CONFIG } from "@/data/world/cloudConfig";
import { optimizeGLTFSceneTextures } from "@/utils/three/optimizeGLTFScene";
interface CloudModelProps {
castShadow?: boolean;
receiveShadow?: boolean;
}
function applyCloudSettings(
scene: THREE.Object3D,
castShadow: boolean,
receiveShadow: boolean,
): void {
scene.traverse((child) => {
if (child instanceof THREE.Mesh) {
child.castShadow = castShadow;
child.receiveShadow = receiveShadow;
const materials = Array.isArray(child.material)
? child.material
: [child.material];
for (const material of materials) {
material.fog = false;
}
}
});
}
export function CloudModel({
castShadow = false,
receiveShadow = false,
}: CloudModelProps): React.JSX.Element {
const { scene } = useGLTF(CLOUD_CONFIG.modelPath);
const maxAnisotropy = useThree((state) =>
state.gl.capabilities.getMaxAnisotropy(),
);
const cloud = useMemo(() => {
optimizeGLTFSceneTextures(scene, maxAnisotropy);
const model = scene.clone(true);
applyCloudSettings(model, castShadow, receiveShadow);
return model;
}, [castShadow, maxAnisotropy, receiveShadow, scene]);
return <primitive object={cloud} />;
}
useGLTF.preload(CLOUD_CONFIG.modelPath);
+15
View File
@@ -0,0 +1,15 @@
import { useGLTF } from "@react-three/drei";
import {
MergedStaticMapModel,
type MergedStaticMapModelProps,
} from "@/components/three/world/MergedStaticMapModel";
const ECOLE_MODEL_PATH = "/models/ecole/model.gltf";
type EcoleModelProps = Omit<MergedStaticMapModelProps, "modelPath">;
export function EcoleModel(props: EcoleModelProps): React.JSX.Element {
return <MergedStaticMapModel modelPath={ECOLE_MODEL_PATH} {...props} />;
}
useGLTF.preload(ECOLE_MODEL_PATH);
@@ -0,0 +1,19 @@
import { useGLTF } from "@react-three/drei";
import {
MergedStaticMapModel,
type MergedStaticMapModelProps,
} from "@/components/three/world/MergedStaticMapModel";
const FERME_VERTICALE_MODEL_PATH = "/models/fermeverticale/model.gltf";
type FermeVerticaleModelProps = Omit<MergedStaticMapModelProps, "modelPath">;
export function FermeVerticaleModel(
props: FermeVerticaleModelProps,
): React.JSX.Element {
return (
<MergedStaticMapModel modelPath={FERME_VERTICALE_MODEL_PATH} {...props} />
);
}
useGLTF.preload(FERME_VERTICALE_MODEL_PATH);
@@ -0,0 +1,17 @@
import { useGLTF } from "@react-three/drei";
import {
MergedStaticMapModel,
type MergedStaticMapModelProps,
} from "@/components/three/world/MergedStaticMapModel";
const GENERATEUR_MODEL_PATH = "/models/generateur/model.gltf";
type GenerateurModelProps = Omit<MergedStaticMapModelProps, "modelPath">;
export function GenerateurModel(
props: GenerateurModelProps,
): React.JSX.Element {
return <MergedStaticMapModel modelPath={GENERATEUR_MODEL_PATH} {...props} />;
}
useGLTF.preload(GENERATEUR_MODEL_PATH);
@@ -0,0 +1,17 @@
import { useGLTF } from "@react-three/drei";
import {
MergedStaticMapModel,
type MergedStaticMapModelProps,
} from "@/components/three/world/MergedStaticMapModel";
const LA_FABRIK_MODEL_PATH = "/models/lafabrik/model.gltf";
type LaFabrikMapModelProps = Omit<MergedStaticMapModelProps, "modelPath">;
export function LaFabrikMapModel(
props: LaFabrikMapModelProps,
): React.JSX.Element {
return <MergedStaticMapModel modelPath={LA_FABRIK_MODEL_PATH} {...props} />;
}
useGLTF.preload(LA_FABRIK_MODEL_PATH);
@@ -0,0 +1,175 @@
import { useEffect, useRef } from "react";
import { useGLTF } from "@react-three/drei";
import { useThree } from "@react-three/fiber";
import * as THREE from "three";
import { mergeGeometries } from "three/addons/utils/BufferGeometryUtils.js";
import type { Vector3Tuple } from "@/types/three/three";
import { optimizeGLTFSceneTextures } from "@/utils/three/optimizeGLTFScene";
export interface MergedStaticMapModelProps {
modelPath: string;
position: Vector3Tuple;
rotation: Vector3Tuple;
scale: Vector3Tuple;
castShadow?: boolean;
receiveShadow?: boolean;
onLoaded?: () => void;
}
interface MergedMeshData {
geometry: THREE.BufferGeometry;
material: THREE.Material | THREE.Material[];
}
interface GeometryGroup {
geometries: THREE.BufferGeometry[];
material: THREE.Material | THREE.Material[];
}
function cloneMaterial(
material: THREE.Material | THREE.Material[],
): THREE.Material | THREE.Material[] {
return Array.isArray(material)
? material.map((item) => item.clone())
: material.clone();
}
function disposeMaterial(material: THREE.Material | THREE.Material[]): void {
if (Array.isArray(material)) {
for (const item of material) {
item.dispose();
}
return;
}
material.dispose();
}
function createGeometrySignature(geometry: THREE.BufferGeometry): string {
const attributes = Object.entries(geometry.attributes)
.map(([name, attribute]) => {
return `${name}:${attribute.itemSize}:${attribute.normalized}`;
})
.sort()
.join("|");
return `${geometry.index ? "indexed" : "non-indexed"}:${attributes}`;
}
function createMaterialKey(
material: THREE.Material | THREE.Material[],
): string {
if (Array.isArray(material)) {
return material.map((item) => item.uuid).join("|");
}
return material.uuid;
}
function createMergedMeshes(scene: THREE.Group): MergedMeshData[] {
const groups = new Map<string, GeometryGroup>();
scene.updateMatrixWorld(true);
scene.traverse((child) => {
if (!(child instanceof THREE.Mesh)) return;
const geometry = child.geometry.clone();
geometry.applyMatrix4(child.matrixWorld);
const material = child.material;
const key = `${createMaterialKey(material)}:${createGeometrySignature(geometry)}`;
const group = groups.get(key);
if (group) {
group.geometries.push(geometry);
return;
}
groups.set(key, {
geometries: [geometry],
material: cloneMaterial(material),
});
});
return [...groups.values()]
.map((group) => {
if (group.geometries.length === 1) {
const [geometry] = group.geometries;
if (!geometry) return null;
return {
geometry,
material: group.material,
};
}
const geometry = mergeGeometries(group.geometries, false);
for (const sourceGeometry of group.geometries) {
sourceGeometry.dispose();
}
if (!geometry) {
disposeMaterial(group.material);
return null;
}
return {
geometry,
material: group.material,
};
})
.filter((meshData): meshData is MergedMeshData => meshData !== null);
}
export function MergedStaticMapModel({
modelPath,
position,
rotation,
scale,
castShadow = true,
receiveShadow = true,
onLoaded,
}: MergedStaticMapModelProps): React.JSX.Element {
const { scene } = useGLTF(modelPath);
const maxAnisotropy = useThree((state) =>
state.gl.capabilities.getMaxAnisotropy(),
);
const groupRef = useRef<THREE.Group>(null);
useEffect(() => {
const group = groupRef.current;
if (!group) return;
optimizeGLTFSceneTextures(scene, maxAnisotropy);
const mergedMeshes = createMergedMeshes(scene);
const meshes = mergedMeshes.map((meshData) => {
const mesh = new THREE.Mesh(meshData.geometry, meshData.material);
mesh.castShadow = castShadow;
mesh.receiveShadow = receiveShadow;
return mesh;
});
for (const mesh of meshes) {
group.add(mesh);
}
onLoaded?.();
return () => {
for (const mesh of meshes) {
group.remove(mesh);
mesh.geometry.dispose();
disposeMaterial(mesh.material);
}
};
}, [castShadow, maxAnisotropy, modelPath, onLoaded, receiveShadow, scene]);
return (
<group
ref={groupRef}
position={position}
rotation={rotation}
scale={scale}
/>
);
}
+47 -12
View File
@@ -3,12 +3,15 @@ import { useGLTF } from "@react-three/drei";
import { Component, useEffect, useMemo, useRef, type ReactNode } from "react";
import * as THREE from "three";
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
import { logger } from "@/utils/core/Logger";
interface SkyModelProps {
modelPath: string;
fallbackModelScale?: number | undefined;
fallbackModelPath?: string | undefined;
fallbackScale?: number | undefined;
fallbackColor?: string | undefined;
materialSide?: THREE.Side | undefined;
modelPath: string;
scale?: number | undefined;
unlit?: boolean | undefined;
}
@@ -23,6 +26,8 @@ interface SkyModelContentProps {
interface SkyModelErrorBoundaryProps {
children: ReactNode;
fallback: ReactNode;
label: string;
modelPath: string;
}
interface SkyModelErrorBoundaryState {
@@ -31,7 +36,7 @@ interface SkyModelErrorBoundaryState {
const SKY_MODEL_SCALE = 1;
const SKY_MODEL_RENDER_ORDER = -1000;
const LEGACY_SKY_MODEL_PATH = "/models/sky/model.glb";
const SKYBOX_MODEL_PATH = "/models/skybox/model.gltf";
class SkyModelErrorBoundary extends Component<
SkyModelErrorBoundaryProps,
@@ -46,6 +51,17 @@ class SkyModelErrorBoundary extends Component<
return { hasError: true };
}
componentDidCatch(error: Error): void {
logger.warn(
"SkyModel",
`${this.props.label} model failed; using fallback`,
{
error,
modelPath: this.props.modelPath,
},
);
}
render(): ReactNode {
if (this.state.hasError) {
return this.props.fallback;
@@ -56,6 +72,8 @@ class SkyModelErrorBoundary extends Component<
}
export function SkyModel({
fallbackColor,
fallbackModelScale = SKY_MODEL_SCALE,
fallbackModelPath,
fallbackScale = SKY_MODEL_SCALE,
materialSide = THREE.BackSide,
@@ -63,17 +81,35 @@ export function SkyModel({
scale = SKY_MODEL_SCALE,
unlit = false,
}: SkyModelProps): React.JSX.Element {
const fallback = fallbackModelPath ? (
<SkyModelContent
materialSide={materialSide}
modelPath={fallbackModelPath}
scale={fallbackScale}
unlit={unlit}
/>
const colorFallback = fallbackColor ? (
<color attach="background" args={[fallbackColor]} />
) : null;
const fallback = fallbackModelPath ? (
<SkyModelErrorBoundary
key={fallbackModelPath}
fallback={colorFallback}
label="Fallback sky"
modelPath={fallbackModelPath}
>
<SkyModelContent
materialSide={materialSide}
modelPath={fallbackModelPath}
scale={fallbackScale ?? fallbackModelScale}
unlit={unlit}
/>
</SkyModelErrorBoundary>
) : (
colorFallback
);
return (
<SkyModelErrorBoundary key={modelPath} fallback={fallback}>
<SkyModelErrorBoundary
key={modelPath}
fallback={fallback}
label="Primary sky"
modelPath={modelPath}
>
<SkyModelContent
materialSide={materialSide}
modelPath={modelPath}
@@ -190,5 +226,4 @@ function disposeSkyModelMaterials(model: THREE.Object3D): void {
});
}
useGLTF.preload("/models/skybox/skybox.gltf");
useGLTF.preload(LEGACY_SKY_MODEL_PATH);
useGLTF.preload(SKYBOX_MODEL_PATH);
@@ -0,0 +1,89 @@
import { useEffect, useMemo, useRef } from "react";
import * as THREE from "three";
import { useGLTF } from "@react-three/drei";
import { useThree } from "@react-three/fiber";
import { TERRAIN_MODEL_PATH } from "@/data/world/terrainConfig";
import type { Vector3Tuple } from "@/types/three/three";
import { optimizeGLTFSceneTextures } from "@/utils/three/optimizeGLTFScene";
const TERRAIN_DEFAULT_POSITION: Vector3Tuple = [0, 0, 0];
interface TerrainModelProps {
position?: Vector3Tuple;
rotation?: Vector3Tuple;
scale?: Vector3Tuple;
receiveShadow?: boolean;
visible?: boolean;
groupRef?: React.RefObject<THREE.Group>;
onLoaded?: () => void;
}
function applyTerrainMaterialSettings(
scene: THREE.Object3D,
receiveShadow: boolean,
): void {
scene.traverse((child) => {
if (child instanceof THREE.Mesh) {
child.receiveShadow = receiveShadow;
const materials = Array.isArray(child.material)
? child.material
: [child.material];
for (const material of materials) {
const materialWithAlphaMap = material as THREE.Material & {
alphaMap?: THREE.Texture | null;
};
material.depthTest = true;
material.depthWrite = true;
if (material.opacity >= 1 && !materialWithAlphaMap.alphaMap) {
material.transparent = false;
}
}
}
});
}
export function TerrainModel({
position = TERRAIN_DEFAULT_POSITION,
rotation = [0, 0, 0],
scale = [1, 1, 1],
receiveShadow = true,
visible = true,
groupRef,
onLoaded,
}: TerrainModelProps): React.JSX.Element {
const internalRef = useRef<THREE.Group>(null);
const ref = groupRef ?? internalRef;
const { scene } = useGLTF(TERRAIN_MODEL_PATH);
const maxAnisotropy = useThree((state) =>
state.gl.capabilities.getMaxAnisotropy(),
);
const terrainModel = useMemo(() => {
optimizeGLTFSceneTextures(scene, maxAnisotropy);
const model = scene.clone(true);
applyTerrainMaterialSettings(model, receiveShadow);
return model;
}, [maxAnisotropy, scene, receiveShadow]);
useEffect(() => {
onLoaded?.();
}, [onLoaded]);
return (
<group
ref={ref}
position={position}
rotation={rotation}
scale={scale}
visible={visible}
>
<primitive object={terrainModel} />
</group>
);
}
useGLTF.preload(TERRAIN_MODEL_PATH);
+22 -28
View File
@@ -1,10 +1,9 @@
import { useEffect } from "react";
import { X } from "lucide-react";
import { RotateCcw, X } from "lucide-react";
import { useGameStore } from "@/managers/stores/useGameStore";
import { useSettingsStore } from "@/managers/stores/useSettingsStore";
import type {
RepairRuntime,
SubtitleLanguage,
} from "@/managers/stores/useSettingsStore";
import type { SubtitleLanguage } from "@/types/settings/settings";
import { isDebugEnabled } from "@/utils/debug/isDebugEnabled";
function formatPercent(value: number): string {
return `${Math.round(value * 100)}%`;
@@ -52,6 +51,7 @@ function VolumeSlider({
}
export function GameSettingsMenu(): React.JSX.Element | null {
const resetGame = useGameStore((state) => state.resetGame);
const {
isSettingsMenuOpen,
musicVolume,
@@ -59,14 +59,12 @@ export function GameSettingsMenu(): React.JSX.Element | null {
dialogueVolume,
subtitlesEnabled,
subtitleLanguage,
repairRuntime,
setMusicVolume,
setSfxVolume,
setDialogueVolume,
setSettingsMenuOpen,
setSubtitlesEnabled,
setSubtitleLanguage,
setRepairRuntime,
} = useSettingsStore();
useEffect(() => {
@@ -93,6 +91,13 @@ export function GameSettingsMenu(): React.JSX.Element | null {
window.location.assign("/");
};
const handleRestart = (): void => {
resetGame();
window.location.reload();
};
const showDebugRestart = isDebugEnabled();
return (
<div className="game-settings-menu" role="dialog" aria-modal="true">
<div className="game-settings-menu__panel">
@@ -168,27 +173,16 @@ export function GameSettingsMenu(): React.JSX.Element | null {
</div>
</section>
<section
className="game-settings-menu__section"
aria-labelledby="repair-settings-heading"
>
<h3 id="repair-settings-heading">Repair game</h3>
<div className="game-settings-menu__choice-group game-settings-menu__choice-group--stacked">
{(["js", "python"] satisfies RepairRuntime[]).map((runtime) => (
<button
key={runtime}
type="button"
className={repairRuntime === runtime ? "active" : undefined}
onClick={() => setRepairRuntime(runtime)}
aria-pressed={repairRuntime === runtime}
>
{runtime === "js"
? "Repair game en JS (local)"
: "Repair game en Python (server)"}
</button>
))}
</div>
</section>
{showDebugRestart ? (
<button
className="game-settings-menu__restart"
type="button"
onClick={handleRestart}
>
<RotateCcw size={14} aria-hidden="true" />
Recommencer
</button>
) : null}
<button
className="game-settings-menu__quit"
+1 -1
View File
@@ -2,7 +2,7 @@ import { useSettingsStore } from "@/managers/stores/useSettingsStore";
import { useSubtitleStore } from "@/managers/stores/useSubtitleStore";
import type { DialogueSpeaker } from "@/types/dialogues/dialogues";
export type SubtitleSpeaker = DialogueSpeaker;
type SubtitleSpeaker = DialogueSpeaker;
interface SubtitlesProps {
speaker?: SubtitleSpeaker | null;
+54 -39
View File
@@ -1,18 +1,15 @@
import { RotateCcw, StepBack, StepForward } from "lucide-react";
import {
type MainGameState,
useGameStore,
} from "@/managers/stores/useGameStore";
import { isMissionStep, MISSION_STEPS } from "@/types/gameplay/repairMission";
import { GAME_STEPS, type GameStep } from "@/types/game";
const MAIN_STATES: MainGameState[] = [
"intro",
"bike",
"pylone",
"ferme",
"outro",
];
GAME_STEPS,
isGameStep,
MAIN_GAME_STATES,
} from "@/data/game/gameStateConfig";
import {
isMissionStep,
MISSION_STEPS,
} from "@/data/gameplay/repairMissionState";
import { useGameStore } from "@/managers/stores/useGameStore";
import type { MainGameState } from "@/types/game";
function toPascalCase(value: string): string {
return value
@@ -24,28 +21,28 @@ function toPascalCase(value: string): string {
export function GameStateDebugPanel(): React.JSX.Element {
const mainState = useGameStore((state) => state.mainState);
const bikeStep = useGameStore((state) => state.bike.currentStep);
const pyloneStep = useGameStore((state) => state.pylone.currentStep);
const fermeStep = useGameStore((state) => state.ferme.currentStep);
const ebikeStep = useGameStore((state) => state.ebike.currentStep);
const pylonStep = useGameStore((state) => state.pylon.currentStep);
const farmStep = useGameStore((state) => state.farm.currentStep);
const detail = useGameStore((state) => {
switch (state.mainState) {
case "intro":
return state.intro.currentStep;
case "bike":
return state.bike.currentStep;
case "pylone":
return state.pylone.currentStep;
case "ferme":
return state.ferme.currentStep;
case "ebike":
return state.ebike.currentStep;
case "pylon":
return state.pylon.currentStep;
case "farm":
return state.farm.currentStep;
case "outro":
return state.outro.hasStarted ? "started" : "waiting";
}
});
const setMainState = useGameStore((state) => state.setMainState);
const setIntroStep = useGameStore((state) => state.setIntroStep);
const setBikeState = useGameStore((state) => state.setBikeState);
const setPyloneState = useGameStore((state) => state.setPyloneState);
const setFermeState = useGameStore((state) => state.setFermeState);
const setEbikeState = useGameStore((state) => state.setEbikeState);
const setPylonState = useGameStore((state) => state.setPylonState);
const setFarmState = useGameStore((state) => state.setFarmState);
const setOutroState = useGameStore((state) => state.setOutroState);
const advanceGameState = useGameStore((state) => state.advanceGameState);
const rewindGameState = useGameStore((state) => state.rewindGameState);
@@ -60,7 +57,9 @@ export function GameStateDebugPanel(): React.JSX.Element {
function setSubState(nextSubState: string): void {
if (mainState === "intro") {
setIntroStep(nextSubState as GameStep);
if (isGameStep(nextSubState)) {
setIntroStep(nextSubState);
}
return;
}
@@ -71,18 +70,18 @@ export function GameStateDebugPanel(): React.JSX.Element {
if (!isMissionStep(nextSubState)) return;
if (mainState === "bike") {
setBikeState({ currentStep: nextSubState });
if (mainState === "ebike") {
setEbikeState({ currentStep: nextSubState });
return;
}
if (mainState === "pylone") {
setPyloneState({ currentStep: nextSubState });
if (mainState === "pylon") {
setPylonState({ currentStep: nextSubState });
return;
}
if (mainState === "ferme") {
setFermeState({ currentStep: nextSubState });
if (mainState === "farm") {
setFarmState({ currentStep: nextSubState });
return;
}
}
@@ -90,18 +89,34 @@ export function GameStateDebugPanel(): React.JSX.Element {
function setDebugMainState(nextMainState: MainGameState): void {
setMainState(nextMainState);
if (nextMainState === "bike" && bikeStep === "locked") {
setBikeState({ currentStep: "waiting" });
if (
nextMainState === "pylon" ||
nextMainState === "farm" ||
nextMainState === "outro"
) {
setEbikeState({ currentStep: "done", isRepaired: true });
}
if (nextMainState === "farm" || nextMainState === "outro") {
setPylonState({ currentStep: "done", isPowered: true });
}
if (nextMainState === "outro") {
setFarmState({ currentStep: "done", irrigationFixed: true });
}
if (nextMainState === "ebike" && ebikeStep === "locked") {
setEbikeState({ currentStep: "waiting" });
return;
}
if (nextMainState === "pylone" && pyloneStep === "locked") {
setPyloneState({ currentStep: "waiting" });
if (nextMainState === "pylon" && pylonStep === "locked") {
setPylonState({ currentStep: "waiting" });
return;
}
if (nextMainState === "ferme" && fermeStep === "locked") {
setFermeState({ currentStep: "waiting" });
if (nextMainState === "farm" && farmStep === "locked") {
setFarmState({ currentStep: "waiting" });
}
}
@@ -124,7 +139,7 @@ export function GameStateDebugPanel(): React.JSX.Element {
aria-label="Main states"
role="group"
>
{MAIN_STATES.map((state) => (
{MAIN_GAME_STATES.map((state) => (
<button
key={state}
aria-pressed={state === mainState}
+1 -1
View File
@@ -4,7 +4,7 @@ import * as THREE from "three";
import { ZONES } from "@/data/zones";
import { useGameStore } from "@/managers/stores/useGameStore";
import { Debug } from "@/utils/debug/Debug";
import { GAME_STEPS } from "@/types/game";
import { GAME_STEPS } from "@/data/game/gameStateConfig";
const _playerPos = new THREE.Vector3();
const _zonePos = new THREE.Vector3();