merge develop into feat/galerie - resolve model and code conflicts

This commit is contained in:
Tom Boullay
2026-05-29 02:25:46 +02:00
940 changed files with 92419 additions and 37567 deletions
+6 -8
View File
@@ -33,12 +33,10 @@ import {
AMBIENT_INTENSITY_MAX,
AMBIENT_INTENSITY_MIN,
AMBIENT_INTENSITY_STEP,
AMBIENT_LIGHT_COLOR,
LIGHTING_DEFAULTS,
SUN_INTENSITY_MAX,
SUN_INTENSITY_MIN,
SUN_INTENSITY_STEP,
SUN_LIGHT_COLOR,
SUN_X_MAX,
SUN_X_MIN,
SUN_X_STEP,
@@ -50,8 +48,8 @@ import {
SUN_Z_STEP,
} from "@/data/world/lightingConfig";
import {
GAME_SCENE_FALLBACK_SKY_MODEL_PATH,
GAME_SCENE_FALLBACK_SKY_MODEL_SCALE,
GAME_SCENE_SKY_FALLBACK_MODEL_PATH,
GAME_SCENE_SKY_FALLBACK_MODEL_SCALE,
GAME_SCENE_SKY_MODEL_PATH,
GAME_SCENE_SKY_MODEL_SCALE,
} from "@/data/world/environmentConfig";
@@ -337,8 +335,8 @@ function GalleryScene({
return (
<>
<SkyModel
fallbackModelPath={GAME_SCENE_FALLBACK_SKY_MODEL_PATH}
fallbackScale={GAME_SCENE_FALLBACK_SKY_MODEL_SCALE}
fallbackModelPath={GAME_SCENE_SKY_FALLBACK_MODEL_PATH}
fallbackScale={GAME_SCENE_SKY_FALLBACK_MODEL_SCALE}
materialSide={THREE.DoubleSide}
modelPath={GAME_SCENE_SKY_MODEL_PATH}
scale={GAME_SCENE_SKY_MODEL_SCALE}
@@ -374,12 +372,12 @@ function GalleryLighting({
<>
<ambientLight
intensity={lighting.ambientIntensity}
color={AMBIENT_LIGHT_COLOR}
color={LIGHTING_DEFAULTS.ambientColor}
/>
<directionalLight
position={[lighting.sunX, lighting.sunY, lighting.sunZ]}
intensity={lighting.sunIntensity}
color={SUN_LIGHT_COLOR}
color={LIGHTING_DEFAULTS.sunColor}
/>
</>
);