merge develop into feat/galerie - resolve model and code conflicts
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@@ -33,12 +33,10 @@ import {
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AMBIENT_INTENSITY_MAX,
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AMBIENT_INTENSITY_MIN,
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AMBIENT_INTENSITY_STEP,
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AMBIENT_LIGHT_COLOR,
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LIGHTING_DEFAULTS,
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SUN_INTENSITY_MAX,
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SUN_INTENSITY_MIN,
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SUN_INTENSITY_STEP,
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SUN_LIGHT_COLOR,
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SUN_X_MAX,
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SUN_X_MIN,
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SUN_X_STEP,
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@@ -50,8 +48,8 @@ import {
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SUN_Z_STEP,
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} from "@/data/world/lightingConfig";
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import {
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GAME_SCENE_FALLBACK_SKY_MODEL_PATH,
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GAME_SCENE_FALLBACK_SKY_MODEL_SCALE,
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GAME_SCENE_SKY_FALLBACK_MODEL_PATH,
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GAME_SCENE_SKY_FALLBACK_MODEL_SCALE,
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GAME_SCENE_SKY_MODEL_PATH,
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GAME_SCENE_SKY_MODEL_SCALE,
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} from "@/data/world/environmentConfig";
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@@ -337,8 +335,8 @@ function GalleryScene({
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return (
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<>
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<SkyModel
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fallbackModelPath={GAME_SCENE_FALLBACK_SKY_MODEL_PATH}
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fallbackScale={GAME_SCENE_FALLBACK_SKY_MODEL_SCALE}
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fallbackModelPath={GAME_SCENE_SKY_FALLBACK_MODEL_PATH}
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fallbackScale={GAME_SCENE_SKY_FALLBACK_MODEL_SCALE}
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materialSide={THREE.DoubleSide}
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modelPath={GAME_SCENE_SKY_MODEL_PATH}
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scale={GAME_SCENE_SKY_MODEL_SCALE}
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@@ -374,12 +372,12 @@ function GalleryLighting({
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<>
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<ambientLight
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intensity={lighting.ambientIntensity}
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color={AMBIENT_LIGHT_COLOR}
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color={LIGHTING_DEFAULTS.ambientColor}
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/>
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<directionalLight
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position={[lighting.sunX, lighting.sunY, lighting.sunZ]}
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intensity={lighting.sunIntensity}
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color={SUN_LIGHT_COLOR}
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color={LIGHTING_DEFAULTS.sunColor}
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/>
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</>
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);
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