refactor: split hooks types and utils by domain

This commit is contained in:
Tom Boullay
2026-04-30 11:49:18 +02:00
parent 9ac5844182
commit b1187b68ae
65 changed files with 83 additions and 84 deletions
@@ -0,0 +1,81 @@
import { useState } from "react";
import { Text } from "@react-three/drei";
import { RepairCaseObject } from "@/components/three/gameplay/RepairCaseObject";
import { RepairModuleSlot } from "@/components/three/gameplay/RepairModuleSlot";
import {
REPAIR_GAME_MODULE_SLOTS,
REPAIR_GAME_ZONE_LABEL,
REPAIR_GAME_ZONE_ORIGIN,
REPAIR_GAME_ZONE_RADIUS,
} from "@/data/gameplay/repairGameConfig";
export function RepairGameZone(): React.JSX.Element {
const [caseOpen, setCaseOpen] = useState(false);
return (
<group>
<mesh
position={[
REPAIR_GAME_ZONE_ORIGIN[0],
0.025,
REPAIR_GAME_ZONE_ORIGIN[2],
]}
rotation={[-Math.PI / 2, 0, 0]}
>
<ringGeometry
args={[REPAIR_GAME_ZONE_RADIUS - 0.08, REPAIR_GAME_ZONE_RADIUS, 96]}
/>
<meshBasicMaterial color="#38bdf8" transparent opacity={0.72} />
</mesh>
<mesh
position={[
REPAIR_GAME_ZONE_ORIGIN[0],
0.02,
REPAIR_GAME_ZONE_ORIGIN[2],
]}
rotation={[-Math.PI / 2, 0, 0]}
>
<circleGeometry args={[REPAIR_GAME_ZONE_RADIUS, 96]} />
<meshBasicMaterial color="#0ea5e9" transparent opacity={0.12} />
</mesh>
<Text
position={[
REPAIR_GAME_ZONE_ORIGIN[0],
3.1,
REPAIR_GAME_ZONE_ORIGIN[2] - 1.8,
]}
rotation={[0, 0, 0]}
fontSize={0.55}
maxWidth={5.5}
textAlign="center"
anchorX="center"
anchorY="middle"
color="#f8fafc"
outlineWidth={0.025}
outlineColor="#0f172a"
>
{REPAIR_GAME_ZONE_LABEL}
</Text>
<RepairCaseObject
position={REPAIR_GAME_ZONE_ORIGIN}
open={caseOpen}
onToggle={() => setCaseOpen((value) => !value)}
/>
{REPAIR_GAME_MODULE_SLOTS.map((slot) => (
<RepairModuleSlot
key={slot.label}
label={slot.label}
position={[
REPAIR_GAME_ZONE_ORIGIN[0] + slot.offset[0],
REPAIR_GAME_ZONE_ORIGIN[1] + slot.offset[1],
REPAIR_GAME_ZONE_ORIGIN[2] + slot.offset[2],
]}
/>
))}
</group>
);
}