refactor: split hooks types and utils by domain
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@@ -4,7 +4,7 @@ import { EditorControls } from "@/components/editor/EditorControls";
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import { EditorScene } from "@/components/editor/scene/EditorScene";
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import { useEditorHistory } from "@/hooks/editor/useEditorHistory";
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import { useEditorSceneData } from "@/hooks/editor/useEditorSceneData";
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import type { MapNode, SceneData, TransformMode } from "@/types/editor";
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import type { MapNode, SceneData, TransformMode } from "@/types/editor/editor";
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const SAVE_ERROR_MESSAGE = "Erreur lors de l'enregistrement";
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+1
-1
@@ -2,7 +2,7 @@ import { Suspense } from "react";
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import { Canvas } from "@react-three/fiber";
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import { Crosshair } from "@/components/ui/Crosshair";
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import { HandTrackingOverlay } from "@/components/ui/HandTrackingOverlay";
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import { HandTrackingProvider } from "@/components/ui/HandTrackingProvider";
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import { HandTrackingProvider } from "@/providers/gameplay/HandTrackingProvider";
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import { HandTrackingVisualizer } from "@/components/ui/HandTrackingVisualizer";
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import { InteractPrompt } from "@/components/ui/InteractPrompt";
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import { DebugPerf } from "@/components/debug/DebugPerf";
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