refactor: split hooks types and utils by domain
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@@ -0,0 +1,52 @@
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import type { MapNode, SceneData } from "@/types/editor/editor";
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import { parseMapNodes } from "@/utils/map/mapNodeValidation";
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const MAP_JSON_PATH = "/map.json";
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const MODEL_FILE_NAMES = ["model.glb", "model.gltf"];
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const HTML_CONTENT_TYPE = "text/html";
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type ModelEntry = [modelName: string, modelUrl: string];
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export async function loadMapSceneData(): Promise<SceneData | null> {
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const response = await fetch(MAP_JSON_PATH);
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if (!response.ok) {
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return null;
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}
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const mapNodes = parseMapNodes(await response.json());
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return createSceneData(mapNodes);
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}
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async function createSceneData(mapNodes: MapNode[]): Promise<SceneData> {
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const models = await loadMapModelUrls(mapNodes);
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return { mapNodes, models };
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}
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async function loadMapModelUrls(
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mapNodes: MapNode[],
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): Promise<Map<string, string>> {
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const uniqueModelNames = [...new Set(mapNodes.map((node) => node.name))];
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const modelEntries = await Promise.all(
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uniqueModelNames.map((modelName) => loadModelEntry(modelName)),
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);
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return new Map(modelEntries.filter((entry) => entry !== null));
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}
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async function loadModelEntry(modelName: string): Promise<ModelEntry | null> {
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for (const fileName of MODEL_FILE_NAMES) {
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const modelUrl = `/models/${modelName}/${fileName}`;
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try {
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const response = await fetch(modelUrl, { method: "HEAD" });
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const contentType = response.headers.get("content-type") ?? "";
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if (response.ok && !contentType.includes(HTML_CONTENT_TYPE)) {
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return [modelName, modelUrl];
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}
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} catch {
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continue;
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}
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}
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return null;
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}
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@@ -0,0 +1,32 @@
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import type { MapNode } from "@/types/editor/editor";
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function isVector3Tuple(value: unknown): value is [number, number, number] {
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return (
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Array.isArray(value) &&
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value.length === 3 &&
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value.every((item) => typeof item === "number" && Number.isFinite(item))
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);
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}
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export function isMapNode(value: unknown): value is MapNode {
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if (typeof value !== "object" || value === null) {
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return false;
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}
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const node = value as Record<string, unknown>;
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return (
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typeof node.name === "string" &&
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typeof node.type === "string" &&
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isVector3Tuple(node.position) &&
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isVector3Tuple(node.rotation) &&
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isVector3Tuple(node.scale)
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);
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}
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export function parseMapNodes(value: unknown): MapNode[] {
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if (!Array.isArray(value) || !value.every(isMapNode)) {
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throw new Error("Invalid map node data");
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}
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return value;
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}
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