feat(environment): vary grass density by procedural zones
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@@ -3,7 +3,7 @@ export const GRASS_CONFIG = {
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patchSize: 30,
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bladeCount: 32000,
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bladeWidth: 0.08,
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maxBladeHeight: 0.36,
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maxBladeHeight: 0.56,
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randomHeightAmount: 0.25,
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surfaceOffset: 0.025,
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heightTextureSize: 128,
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@@ -16,6 +16,16 @@ export const GRASS_CONFIG = {
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clumpFrequency: 2.6,
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clumpThreshold: 0.18,
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clumpSoftness: 0.45,
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zoneFrequency: 0.035,
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sparseZoneThreshold: 0.4,
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tallZoneThreshold: 0.8,
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zoneSoftness: 0.08,
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sparseZoneHeight: 0.08,
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lowZoneHeight: 0.45,
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tallZoneHeight: 1,
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sparseZoneDensity: 0.08,
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lowZoneDensity: 0.72,
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tallZoneDensity: 1,
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maxBendAngle: 14,
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} as const;
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