fix(environment): disable fog by default
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@@ -1,8 +1,22 @@
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import { useEffect, useMemo } from "react";
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import * as THREE from "three";
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import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
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import type { ModelTransformProps, Vector3Tuple } from "@/types/three/three";
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import { disposeObject3D } from "@/utils/three/dispose";
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function applyShadowSettings(
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object: THREE.Object3D,
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castShadow: boolean,
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receiveShadow: boolean,
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): void {
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object.traverse((child) => {
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if (!(child instanceof THREE.Mesh)) return;
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child.castShadow = castShadow;
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child.receiveShadow = receiveShadow;
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});
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}
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export interface SimpleModelConfig extends ModelTransformProps {
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modelPath: string;
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castShadow?: boolean;
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@@ -30,6 +44,10 @@ export function SimpleModel({
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});
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const model = useMemo(() => scene.clone(true), [scene]);
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useEffect(() => {
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applyShadowSettings(model, castShadow, receiveShadow);
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}, [castShadow, model, receiveShadow]);
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useEffect(() => {
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return () => {
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disposeObject3D(model);
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@@ -41,13 +59,7 @@ export function SimpleModel({
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return (
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<group position={position} rotation={rotation} scale={parsedScale}>
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{children ?? (
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<primitive
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object={model}
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castShadow={castShadow}
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receiveShadow={receiveShadow}
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/>
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)}
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{children ?? <primitive object={model} />}
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</group>
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);
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}
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