refactor: nettoie l'architecture monde et les docs
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@@ -297,8 +297,7 @@ public/models/{name}/model.gltf
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- The repository is still a prototype.
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- There is no central production `GameManager`.
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- The repair game is implemented, but broader mission orchestration is still light.
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- `useRepairMovementLocked()` currently returns `false`, so repair movement lock is disabled even though the rule and UI component exist.
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- The repair-runtime setting is stored in settings but not consumed by the repair-game implementation.
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- `useRepairMovementLocked()` locks player movement during focused repair steps.
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- Player collision and Rapier gameplay physics are separate systems.
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- Editor persistence is local development tooling only.
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- Debug systems are still part of active scene composition and should remain easy to identify.
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