refactor: nettoie l'architecture monde et les docs
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@@ -184,7 +184,7 @@ Input is ignored while:
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- the settings menu is open
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- a cinematic is playing
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Movement lock is read separately from `useRepairMovementLocked`, but that hook currently returns `false` on this branch.
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Movement lock is read separately from `useRepairMovementLocked`, which locks the player during focused repair steps.
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## UI Prompt
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