refactor: nettoie l'architecture monde et les docs
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@@ -37,7 +37,7 @@ This document lists the user-visible and developer-facing features implemented i
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- Input lock while the settings menu is open
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- Input lock while a cinematic is playing
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- Octree collision against dedicated map collision nodes, currently scoped to the `terrain` node
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- Repair movement-lock hook and indicator exist, but the hook currently returns `false`, so movement is not locked during repair on the current branch
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- Repair movement lock during focused repair steps, with a matching UI indicator
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## Physics And Collision
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@@ -108,12 +108,11 @@ This document lists the user-visible and developer-facing features implemented i
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- Music, SFX, and dialogue volume sliders
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- Subtitle visibility toggle
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- Subtitle language choice between French and English
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- Repair-runtime choice between JavaScript and Python modes stored in settings
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- Quit action that clears browser-accessible cookies and returns to `/`
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- Crosshair overlay
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- Interaction prompt
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- Subtitle overlay
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- Repair movement-lock indicator component, currently inactive because the lock hook returns `false`
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- Repair movement-lock indicator
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- Debug overlay layout
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- Scene loading overlay
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@@ -192,7 +191,7 @@ This document lists the user-visible and developer-facing features implemented i
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- Debug game-state panel
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- Debug hand-tracking panel
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- Physics test scene with floor, grabbable object, trigger object, repair zones, and animated model preview
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- Animated `electricienne_animated` model preview restored in the debug physics scene
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- Animated `electricienne-animated` model preview restored in the debug physics scene
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## Map And Content Editor
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@@ -230,7 +229,7 @@ This document lists the user-visible and developer-facing features implemented i
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- Technical docs for architecture, scene runtime, repair game, interaction, editor, audio, hand tracking, Zustand, Three debugging, animation, and target architecture
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- User docs for implemented features, main feature, editor usage, and code-review preparation
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## Not Implemented Or Incomplete
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## Known Gaps
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- Complete production mission manager/orchestrator
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- Full mission HUD or minimap
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